1 package edu.berkeley.qfat;
3 import java.awt.event.*;
5 import javax.media.opengl.*;
6 import javax.media.opengl.glu.*;
8 import edu.berkeley.qfat.geom.*;
9 import edu.berkeley.qfat.geom.Point;
13 // - solve self-intersection problem
14 // - get a better test model?
16 // FIXME: re-orient goal (how?)
18 public class Main extends MeshViewer {
20 public static int verts = 0;
22 public static final Random random = new Random();
24 /** magnification factor */
25 private static final float MAG = 1;
27 public Main(StlFile stlf, Frame f) {
30 for(int i=0; i<stlf.coordArray.length; i+=3) {
31 Point p0 = new Point(stlf.coordArray[i+0].x * MAG, stlf.coordArray[i+0].y * MAG, stlf.coordArray[i+0].z * MAG);
32 Point p1 = new Point(stlf.coordArray[i+1].x * MAG, stlf.coordArray[i+1].y * MAG, stlf.coordArray[i+1].z * MAG);
33 Point p2 = new Point(stlf.coordArray[i+2].x * MAG, stlf.coordArray[i+2].y * MAG, stlf.coordArray[i+2].z * MAG);
34 Vec n = new Vec(stlf.normArray[i/3].x * MAG, stlf.normArray[i/3].y * MAG, stlf.normArray[i/3].z * MAG);
35 Mesh.T t = goal.newT(p0, p1, p2, n, 0);
38 // rotate to align major axis -- this probably needs to be done by a human.
39 goal.transform(new Matrix(new Vec(0, 0, 1), (float)(Math.PI/2)));
41 float goal_width = goal.diagonal().dot(new Vec(1, 0, 0));
42 float goal_height = goal.diagonal().dot(new Vec(0, 1, 0));
43 float goal_depth = goal.diagonal().dot(new Vec(0, 0, 1));
46 float width = (float)0.6;
47 float height = (float)0.08;
48 float depth = (float)0.3;
50 float width = (float)0.6;
51 float depth = (float)0.08;
52 float height = (float)0.3;
54 float rshift = width/2;
55 float lshift = -(width/2);
57 //float halfup = height/2;
60 translations = new Matrix[] {
62 new Matrix(new Vec(lshift, depth, halfup)),
63 new Matrix(new Vec(rshift, depth, halfup)),
64 new Matrix(new Vec(lshift, -depth, halfup)),
65 new Matrix(new Vec(rshift, -depth, halfup)),
67 new Matrix(new Vec(lshift, depth, -halfup)),
68 new Matrix(new Vec(rshift, depth, -halfup)),
69 new Matrix(new Vec(lshift, -depth, -halfup)),
70 new Matrix(new Vec(rshift, -depth, -halfup)),
73 new Matrix(new Vec(lshift, 0, height)),
74 new Matrix(new Vec(rshift, 0, height)),
75 new Matrix(new Vec(lshift, 0, -height)),
76 new Matrix(new Vec(rshift, 0, -height)),
78 new Matrix(new Vec( width, 0, 0)),
79 new Matrix(new Vec(-width, 0, 0)),
83 Point ltf = new Point(lshift, (depth/2), (height/2));
84 Point mtf = new Point( 0.0, (depth/2), (height/2));
85 Point rtf = new Point(rshift, (depth/2), (height/2));
86 Point lbf = new Point(lshift, -(depth/2), (height/2));
87 Point mbf = new Point( 0.0, -(depth/2), (height/2));
88 Point rbf = new Point(rshift, -(depth/2), (height/2));
90 Point ltc = new Point(lshift, (depth/2), 0);
91 Point mtc = new Point( 0.0, (depth/2), 0);
92 Point rtc = new Point(rshift, (depth/2), 0);
93 Point lbc = new Point(lshift, -(depth/2), 0);
94 Point mbc = new Point( 0.0, -(depth/2), 0);
95 Point rbc = new Point(rshift, -(depth/2), 0);
97 Point ltn = new Point(lshift, (depth/2), -(height/2));
98 Point mtn = new Point( 0.0, (depth/2), -(height/2));
99 Point rtn = new Point(rshift, (depth/2), -(height/2));
100 Point lbn = new Point(lshift, -(depth/2), -(height/2));
101 Point mbn = new Point( 0.0, -(depth/2), -(height/2));
102 Point rbn = new Point(rshift, -(depth/2), -(height/2));
105 Point[] points = new Point[] {
130 tile.newT(ltf, mtf, mtc, null, 1);
131 tile.newT(mtc, ltc, ltf, null, 1);
132 tile.newT(mtf, rtf, rtc, null, 1);
133 tile.newT(rtc, mtc, mtf, null, 1);
135 tile.newT(ltc, mtc, mtn, null, 1);
136 tile.newT(mtn, ltn, ltc, null, 1);
137 tile.newT(mtc, rtc, rtn, null, 1);
138 tile.newT(rtn, mtn, mtc, null, 1);
140 // bottom (swap normals)
141 tile.newT(mbf, lbf, mbc, null, 2);
142 tile.newT(lbc, mbc, lbf, null, 2);
143 tile.newT(rbf, mbf, rbc, null, 2);
144 tile.newT(mbc, rbc, mbf, null, 2);
146 tile.newT(mbc, lbc, mbn, null, 2);
147 tile.newT(lbn, mbn, lbc, null, 2);
149 tile.newT(rbc, mbc, rbn, null, 2);
150 tile.newT(mbn, rbn, mbc, null, 2);
154 tile.newT(ltf, ltc, lbc, null, 3);
155 tile.newT(lbc, lbf, ltf, null, 3);
156 tile.newT(ltc, ltn, lbn, null, 3);
157 tile.newT(lbn, lbc, ltc, null, 3);
159 // right (swap normals)
160 tile.newT(rtc, rtf, rbc, null, 4);
161 tile.newT(rbf, rbc, rtf, null, 4);
162 tile.newT(rtn, rtc, rbn, null, 4);
163 tile.newT(rbc, rbn, rtc, null, 4);
166 tile.newT(ltn, mtn, mbn, null, 5);
167 tile.newT(ltn, mbn, lbn, null, 5);
168 tile.newT(mtn, rtn, rbn, null, 5);
169 tile.newT(mtn, rbn, mbn, null, 5);
172 tile.newT(mtf, ltf, mbf, null, 6);
173 tile.newT(mbf, ltf, lbf, null, 6);
174 tile.newT(rtf, mtf, rbf, null, 6);
175 tile.newT(rbf, mtf, mbf, null, 6);
177 for(Matrix m : translations) {
178 for(Mesh.T t1 : tile) {
179 for(Mesh.T t2 : tile) {
180 if (t1==t2) continue;
182 if ((t1.v1().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
183 (t1.v2().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
184 (t1.v3().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
185 t1.e1().bindEdge(t2.e3());
186 t1.e2().bindEdge(t2.e2());
187 t1.e3().bindEdge(t2.e1());
189 if ((t1.v2().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
190 (t1.v3().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
191 (t1.v1().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
192 t1.e2().bindEdge(t2.e3());
193 t1.e3().bindEdge(t2.e2());
194 t1.e1().bindEdge(t2.e1());
196 if ((t1.v3().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
197 (t1.v1().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
198 (t1.v2().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
199 t1.e3().bindEdge(t2.e3());
200 t1.e1().bindEdge(t2.e2());
201 t1.e2().bindEdge(t2.e1());
208 //xMesh.Vert mid = lbf.getE(mbn).shatter();
210 // rescale to match volume
211 float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0);
212 goal.transform(new Matrix(factor));
214 // translate to match centroid
215 goal.transform(new Matrix(tile.centroid().minus(goal.centroid())));
223 //mid.move(new Vec((float)0,0,(float)-0.05));
224 //ltn.move(new Vec((float)0,0,(float)-0.05));
226 //mtf.move(new Vec(0, (float)-0.05, (float)0.05));
229 System.out.println("tile volume: " + tile.volume());
230 System.out.println("goal volume: " + goal.volume());
232 tile.score_against = goal;
233 goal.score_against = tile;
236 public synchronized void breakit() {
237 if (verts > 800) return;
238 //while(verts < 800) {
239 PriorityQueue<Mesh.E> es = new PriorityQueue<Mesh.E>();
240 for(Mesh.E e : tile.edges()) es.add(e);
241 for(int i=0; i<8; i++) {
242 Mesh.E e = es.poll();
244 System.out.println("shatter " + e);
251 public synchronized void rand(float temp, Mesh.Vert p) {
252 double tile_score = tile.score();
253 double goal_score = goal.score();
255 //p.reComputeError();
256 p.reComputeErrorAround();
258 Vec v = new Vec((random.nextFloat() - (float)0.5) / 400,
259 (random.nextFloat() - (float)0.5) / 400,
260 (random.nextFloat() - (float)0.5) / 400);
262 Matrix inv = p.errorQuadric();
263 Vec v = new Vec(inv.d, inv.h, inv.l).norm().times(1/(float)1000);
265 boolean good = p.move(v);
267 p.reComputeErrorAround();
269 double new_tile_score = tile.score();
270 double new_goal_score = goal.score();
271 double tile_delta = (new_tile_score - tile_score) / tile_score;
272 double goal_delta = (new_goal_score - goal_score) / goal_score;
273 double delta = tile_delta + goal_delta;
274 double swapProbability = Math.exp((-1 * delta) / temp);
275 boolean doSwap = good && (Math.random() < swapProbability);
276 //boolean doSwap = good && (tile_delta <= 0 && goal_delta <= 0);
278 tile_score = new_tile_score;
279 goal_score = new_goal_score;
280 //System.out.println("score: " + tile_score + " / " + goal_score);
290 public void anneal() throws Exception {
293 float temp = hightemp;
296 double ratio = (hits+misses==0) ? 1 : (hits / (hits+misses));
297 System.out.println("temp="+temp + " ratio="+(Math.ceil(ratio*100)));
301 double acceptance = ratio;
306 //temp = last * 0.8f;
310 if (acceptance > 0.96) gamma = 0.6f;
311 else if (acceptance > 0.9) gamma = 0.7f;
312 else if (acceptance > 0.8) gamma = 0.75f;
313 else if (acceptance > 0.6) gamma = 0.8f;
315 if (acceptance > 0.3) {
317 } else if (acceptance > 0.15) {
322 //temp = last * 0.8f;
329 HashSet<Mesh.Vert> hs = new HashSet<Mesh.Vert>();
330 for(Mesh.Vert p : tile.vertices()) hs.add(p);
331 for(int i=0; i<10; i++) {
333 for(Mesh.Vert v : hs) rand(temp,v);
335 tile.rebuildPointSet();
339 goal.unApplyQuadricToNeighborAll();
341 tile.recomputeAllFundamentalQuadrics();
343 goal.applyQuadricToNeighborAll();
347 public static void main(String[] s) throws Exception {
348 StlFile stlf = new StlFile();
349 stlf.load("simplefish.stl");
350 Frame f = new Frame();
351 Main main = new Main(stlf, f);