%---------------------------------------------------------------* % \section{Executable code for random primitives} % %---------------------------------------------------------------* \begin{code} #include "rtsdefs.h" I_ __GenSymCounter = 0; I_ __SeqWorldCounter = 0; I_ genSymZh(STG_NO_ARGS) { return(__GenSymCounter++); } I_ resetGenSymZh(STG_NO_ARGS) /* it's your funeral */ { __GenSymCounter=0; return(__GenSymCounter); } I_ byteArrayHasNUL__ (ba, len) const char *ba; I_ len; { I_ i; for (i = 0; i < len; i++) { if (*(ba + i) == '\0') { return(1); /* true */ } } return(0); /* false */ } I_ stg_exit (n) /* can't call regular "exit" from Haskell because it has no return value */ I_ n; { EXIT(n); return(0); /* GCC warning food */ } \end{code} This may not be the right place for this: (ToDo?) \begin{code} #ifdef DEBUG void _stgAssert (filename, linenum) char *filename; unsigned int linenum; { fflush(stdout); fprintf(stderr, "ASSERTION FAILED: file %s, line %u\n", filename, linenum); abort(); } #endif /* DEBUG */ \end{code} A little helper for the native code generator (it can't stomach loops): \begin{code} void newArrZh_init(result, n, init) P_ result; I_ n; P_ init; { P_ p; SET_MUTUPLE_HDR(result,ArrayOfPtrs_info,CCC,MUTUPLE_VHS+n,0) for (p = result+MUTUPLE_HS; p < (result+MUTUPLE_HS+n); p++) { *p = (W_) (init); } } \end{code} Phantom info table vectors for multiple constructor primitive types that might have to perform a DynamicReturn (just Bool at the moment). \begin{code} ED_RO_(Prelude_False_inregs_info); ED_RO_(Prelude_True_inregs_info); const W_ Prelude_Bool_itblvtbl[] = { (W_) Prelude_False_inregs_info, (W_) Prelude_True_inregs_info }; \end{code}