#endif
#if defined(THREADED_RTS)
-rtsBool
+StgClosure *
stealWork (Capability *cap)
{
/* use the normal Sparks.h interface (internally modified to enable
*/
Capability *robbed;
StgClosurePtr spark;
- rtsBool success = rtsFalse;
rtsBool retry;
nat i = 0;
"cap %d: Trying to steal work from other capabilities",
cap->no);
- if (n_capabilities == 1) { return rtsFalse; } // makes no sense...
+ if (n_capabilities == 1) { return NULL; } // makes no sense...
do {
retry = rtsFalse;
if (emptySparkPoolCap(robbed)) // nothing to steal here
continue;
- spark = tryStealSpark(robbed->sparks);
+ spark = tryStealSpark(robbed);
if (spark == NULL && !emptySparkPoolCap(robbed)) {
// we conflicted with another thread while trying to steal;
// try again later.
debugTrace(DEBUG_sched,
"cap %d: Stole a spark from capability %d",
cap->no, robbed->no);
-
- createSparkThread(cap,spark);
- return rtsTrue;
+ return spark;
}
// otherwise: no success, try next one
}
} while (retry);
debugTrace(DEBUG_sched, "No sparks stolen");
- return rtsFalse;
+ return NULL;
+}
+
+// Returns True if any spark pool is non-empty at this moment in time
+// The result is only valid for an instant, of course, so in a sense
+// is immediately invalid, and should not be relied upon for
+// correctness.
+rtsBool
+anySparks (void)
+{
+ nat i;
+
+ for (i=0; i < n_capabilities; i++) {
+ if (!emptySparkPoolCap(&capabilities[i])) {
+ return rtsTrue;
+ }
+ }
+ return rtsFalse;
}
#endif
}
debugTrace(DEBUG_sched, "capability %d is stopped.", cap->no);
- freeCapability(cap);
RELEASE_LOCK(&cap->lock);
break;
}
#endif /* THREADED_RTS */
-void
-freeCapability (Capability *cap) {
+static void
+freeCapability (Capability *cap)
+{
stgFree(cap->mut_lists);
#if defined(THREADED_RTS) || defined(PARALLEL_HASKELL)
freeSparkPool(cap->sparks);
#endif
}
+void
+freeCapabilities (void)
+{
+#if defined(THREADED_RTS)
+ nat i;
+ for (i=0; i < n_capabilities; i++) {
+ freeCapability(&capabilities[i]);
+ }
+#else
+ freeCapability(&MainCapability);
+#endif
+}
+
/* ---------------------------------------------------------------------------
Mark everything directly reachable from the Capabilities. When
using multiple GC threads, each GC thread marks all Capabilities