- dnl Including <GL/glut.h> instead of plain <GL/gl.h> avoids problems on
- dnl platforms like WinDoze where special headers like <windows.h> or
- dnl some macro trickery would be needed
- FPTOOLS_SEARCH_LIBS([#include <GL/glut.h>], glEnd, $GL_search_list, have_GL=yes, have_GL=no)
- FPTOOLS_SEARCH_LIBS([#include <GL/glut.h>], gluNewQuadric, $GLU_search_list, have_GLU=yes, have_GLU=no)
+ FPTOOLS_SEARCH_LIBS([#include <GL/gl.h>], glEnd, $GL_search_list, have_GL=yes, have_GL=no)
+ FPTOOLS_SEARCH_LIBS([#include <GL/glu.h>], gluNewQuadric, $GLU_search_list, have_GLU=yes, have_GLU=no)