-mkPseudoUnique1 i = mkUnique 'C' i -- used for getUnique on Regs
-mkPseudoUnique2 i = mkUnique 'D' i -- used in NCG for getUnique on RealRegs
-mkPseudoUnique3 i = mkUnique 'E' i -- used in NCG spiller to create spill VirtualRegs
-
-
-
-getBuiltinUniques :: Int -> [Unique]
-getBuiltinUniques n = map (mkUnique 'B') [1 .. n]
-
-getNumBuiltinUniques :: Int -- First unique
- -> Int -- Number required
- -> [Unique]
-getNumBuiltinUniques base n = map (mkUnique 'B') [base .. base+n-1]
+mkPseudoUniqueC i = mkUnique 'C' i -- used for getUnique on Regs
+mkPseudoUniqueD i = mkUnique 'D' i -- used in NCG for getUnique on RealRegs
+mkPseudoUniqueE i = mkUnique 'E' i -- used in NCG spiller to create spill VirtualRegs
+mkPseudoUniqueH i = mkUnique 'H' i -- used in NCG spiller to create spill VirtualRegs