tailCallFun fun fun_amode lf_info arg_amodes pending_assts
= nodeMustPointToIt lf_info `thenFC` \ node_points ->
-- we use the name of fun', the Id from the environment, rather than
tailCallFun fun fun_amode lf_info arg_amodes pending_assts
= nodeMustPointToIt lf_info `thenFC` \ node_points ->
-- we use the name of fun', the Id from the environment, rather than