+<para> Template Haskell works in any mode (<literal>--make</literal>, <literal>--interactive</literal>,
+ or file-at-a-time). There used to be a restriction to the former two, but that restriction
+ has been lifted.
+</para>
+</sect2>
+
+<sect2> <title> A Template Haskell Worked Example </title>
+<para>To help you get over the confidence barrier, try out this skeletal worked example.
+ First cut and paste the two modules below into "Main.hs" and "Printf.hs":</para>
+
+<programlisting>
+{- Main.hs -}
+module Main where
+
+-- Import our template "pr"
+import Printf ( pr )
+
+-- The splice operator $ takes the Haskell source code
+-- generated at compile time by "pr" and splices it into
+-- the argument of "putStrLn".
+main = putStrLn ( $(pr "Hello") )
+</programlisting>
+
+<programlisting>
+{- Printf.hs -}
+module Printf where
+
+-- Skeletal printf from the paper.
+-- It needs to be in a separate module to the one where
+-- you intend to use it.
+
+-- Import some Template Haskell syntax
+import Language.Haskell.THSyntax
+
+-- Describe a format string
+data Format = D | S | L String
+
+-- Parse a format string. This is left largely to you
+-- as we are here interested in building our first ever
+-- Template Haskell program and not in building printf.
+parse :: String -> [Format]
+parse s = [ L s ]
+
+-- Generate Haskell source code from a parsed representation
+-- of the format string. This code will be spliced into
+-- the module which calls "pr", at compile time.
+gen :: [Format] -> Expr
+gen [D] = [| \n -> show n |]
+gen [S] = [| \s -> s |]
+gen [L s] = string s
+
+-- Here we generate the Haskell code for the splice
+-- from an input format string.
+pr :: String -> Expr
+pr s = gen (parse s)
+</programlisting>
+
+<para>Now run the compiler (here we are using a "stage three" build of GHC, at a Cygwin prompt on Windows):
+</para>
+<programlisting>
+ghc/compiler/stage3/ghc-inplace --make -fglasgow-exts -package haskell-src main.hs -o main.exe
+</programlisting>
+
+<para>Run "main.exe" and here is your output:
+</para>
+
+<programlisting>
+$ ./main
+Hello
+</programlisting>
+
+</sect2>
+
+</sect1>
+
+<!-- ===================== Arrow notation =================== -->
+
+<sect1 id="arrow-notation">
+<title>Arrow notation
+</title>
+
+<para>Arrows are a generalization of monads introduced by John Hughes.
+For more details, see
+<itemizedlist>
+
+<listitem>
+<para>
+“Generalising Monads to Arrows”,
+John Hughes, in <citetitle>Science of Computer Programming</citetitle> 37,
+pp67–111, May 2000.
+</para>
+</listitem>
+
+<listitem>
+<para>
+“<ulink url="http://www.soi.city.ac.uk/~ross/papers/notation.html">A New Notation for Arrows</ulink>”,
+Ross Paterson, in <citetitle>ICFP</citetitle>, Sep 2001.
+</para>
+</listitem>
+
+<listitem>
+<para>
+“<ulink url="http://www.soi.city.ac.uk/~ross/papers/fop.html">Arrows and Computation</ulink>”,
+Ross Paterson, in <citetitle>The Fun of Programming</citetitle>,
+Palgrave, 2003.
+</para>
+</listitem>
+
+</itemizedlist>
+and the arrows web page at
+<ulink url="http://www.haskell.org/arrows/"><literal>http://www.haskell.org/arrows/</literal></ulink>.
+With the <option>-farrows</option> flag, GHC supports the arrow
+notation described in the second of these papers.
+What follows is a brief introduction to the notation;
+it won't make much sense unless you've read Hughes's paper.
+This notation is translated to ordinary Haskell,
+using combinators from the
+<ulink url="../base/Control.Arrow.html"><literal>Control.Arrow</literal></ulink>
+module.
+</para>
+
+<para>The extension adds a new kind of expression for defining arrows,
+of the form <literal>proc pat -> cmd</literal>,
+where <literal>proc</literal> is a new keyword.
+The variables of the pattern are bound in the body of the
+<literal>proc</literal>-expression,
+which is a new sort of thing called a <firstterm>command</firstterm>.
+The syntax of commands is as follows:
+<screen>
+cmd ::= exp1 -< exp2
+ | exp1 -<< exp2
+ | do { cstmt1 .. cstmtn ; cmd }
+ | let decls in cmd
+ | if exp then cmd1 else cmd2
+ | case exp of { calts }
+ | cmd1 qop cmd2
+ | (| aexp cmd1 .. cmdn |)
+ | \ pat1 .. patn -> cmd
+ | cmd aexp
+ | ( cmd )
+
+cstmt ::= let decls
+ | pat <- cmd
+ | rec { cstmt1 .. cstmtn }
+ | cmd
+</screen>
+Commands produce values, but (like monadic computations)
+may yield more than one value,
+or none, and may do other things as well.
+For the most part, familiarity with monadic notation is a good guide to
+using commands.
+However the values of expressions, even monadic ones,
+are determined by the values of the variables they contain;
+this is not necessarily the case for commands.
+</para>
+
+<para>
+A simple example of the new notation is the expression
+<screen>
+proc x -> f -< x+1
+</screen>
+We call this a <firstterm>procedure</firstterm> or
+<firstterm>arrow abstraction</firstterm>.
+As with a lambda expression, the variable <literal>x</literal>
+is a new variable bound within the <literal>proc</literal>-expression.
+It refers to the input to the arrow.
+In the above example, <literal>-<</literal> is not an identifier but an
+new reserved symbol used for building commands from an expression of arrow
+type and an expression to be fed as input to that arrow.
+(The weird look will make more sense later.)
+It may be read as analogue of application for arrows.
+The above example is equivalent to the Haskell expression
+<screen>
+arr (\ x -> x+1) >>> f
+</screen>
+That would make no sense if the expression to the left of
+<literal>-<</literal> involves the bound variable <literal>x</literal>.
+More generally, the expression to the left of <literal>-<</literal>
+may not involve any <firstterm>local variable</firstterm>,
+i.e. a variable bound in the current arrow abstraction.
+For such a situation there is a variant <literal>-<<</literal>, as in
+<screen>
+proc x -> f x -<< x+1
+</screen>
+which is equivalent to
+<screen>
+arr (\ x -> (f, x+1)) >>> app
+</screen>
+so in this case the arrow must belong to the <literal>ArrowApply</literal>
+class.
+Such an arrow is equivalent to a monad, so if you're using this form
+you may find a monadic formulation more convenient.
+</para>
+
+<sect2>
+<title>do-notation for commands</title>
+
+<para>
+Another form of command is a form of <literal>do</literal>-notation.
+For example, you can write
+<screen>
+proc x -> do
+ y <- f -< x+1
+ g -< 2*y
+ let z = x+y
+ t <- h -< x*z
+ returnA -< t+z
+</screen>
+You can read this much like ordinary <literal>do</literal>-notation,
+but with commands in place of monadic expressions.
+The first line sends the value of <literal>x+1</literal> as an input to
+the arrow <literal>f</literal>, and matches its output against
+<literal>y</literal>.
+In the next line, the output is discarded.
+The arrow <literal>returnA</literal> is defined in the
+<ulink url="../base/Control.Arrow.html"><literal>Control.Arrow</literal></ulink>
+module as <literal>arr id</literal>.
+The above example is treated as an abbreviation for
+<screen>
+arr (\ x -> (x, x)) >>>
+ first (arr (\ x -> x+1) >>> f) >>>
+ arr (\ (y, x) -> (y, (x, y))) >>>
+ first (arr (\ y -> 2*y) >>> g) >>>
+ arr snd >>>
+ arr (\ (x, y) -> let z = x+y in ((x, z), z)) >>>
+ first (arr (\ (x, z) -> x*z) >>> h) >>>
+ arr (\ (t, z) -> t+z) >>>
+ returnA
+</screen>
+Note that variables not used later in the composition are projected out.
+After simplification using rewrite rules (see <xref linkEnd="rewrite-rules">)
+defined in the
+<ulink url="../base/Control.Arrow.html"><literal>Control.Arrow</literal></ulink>
+module, this reduces to
+<screen>
+arr (\ x -> (x+1, x)) >>>
+ first f >>>
+ arr (\ (y, x) -> (2*y, (x, y))) >>>
+ first g >>>
+ arr (\ (_, (x, y)) -> let z = x+y in (x*z, z)) >>>
+ first h >>>
+ arr (\ (t, z) -> t+z)
+</screen>
+which is what you might have written by hand.
+With arrow notation, GHC keeps track of all those tuples of variables for you.
+</para>
+
+<para>
+Note that although the above translation suggests that
+<literal>let</literal>-bound variables like <literal>z</literal> must be
+monomorphic, the actual translation produces Core,
+so polymorphic variables are allowed.
+</para>
+
+<para>
+It's also possible to have mutually recursive bindings,
+using the new <literal>rec</literal> keyword, as in the following example:
+<screen>
+counter :: ArrowCircuit a => a Bool Int
+counter = proc reset -> do
+ rec output <- returnA -< if reset then 0 else next
+ next <- delay 0 -< output+1
+ returnA -< output
+</screen>
+The translation of such forms uses the <literal>loop</literal> combinator,
+so the arrow concerned must belong to the <literal>ArrowLoop</literal> class.
+</para>
+
+</sect2>
+
+<sect2>
+<title>Conditional commands</title>
+
+<para>
+In the previous example, we used a conditional expression to construct the
+input for an arrow.
+Sometimes we want to conditionally execute different commands, as in
+<screen>
+proc (x,y) ->
+ if f x y
+ then g -< x+1
+ else h -< y+2
+</screen>
+which is translated to
+<screen>
+arr (\ (x,y) -> if f x y then Left x else Right y) >>>
+ (arr (\x -> x+1) >>> f) ||| (arr (\y -> y+2) >>> g)
+</screen>
+Since the translation uses <literal>|||</literal>,
+the arrow concerned must belong to the <literal>ArrowChoice</literal> class.
+</para>
+
+<para>
+There are also <literal>case</literal> commands, like
+<screen>
+case input of
+ [] -> f -< ()
+ [x] -> g -< x+1
+ x1:x2:xs -> do
+ y <- h -< (x1, x2)
+ ys <- k -< xs
+ returnA -< y:ys
+</screen>
+The syntax is the same as for <literal>case</literal> expressions,
+except that the bodies of the alternatives are commands rather than expressions.
+The translation is similar to that of <literal>if</literal> commands.