+ // first try to get a spark from our own pool.
+ // We should be using reclaimSpark(), because it works without
+ // needing any atomic instructions:
+ // spark = reclaimSpark(cap->sparks);
+ // However, measurements show that this makes at least one benchmark
+ // slower (prsa) and doesn't affect the others.
+ spark = tryStealSpark(cap);
+ if (spark != NULL) {
+ cap->sparks_converted++;
+ return spark;
+ }
+
+ if (n_capabilities == 1) { return NULL; } // makes no sense...
+