+
+ pool = cap->sparks;
+
+ // it is possible that top > bottom, indicating an empty pool. We
+ // fix that here; this is only necessary because the loop below
+ // assumes it.
+ if (pool->top > pool->bottom)
+ pool->top = pool->bottom;
+
+ // Take this opportunity to reset top/bottom modulo the size of
+ // the array, to avoid overflow. This is only possible because no
+ // stealing is happening during GC.
+ pool->bottom -= pool->top & ~pool->moduloSize;
+ pool->top &= pool->moduloSize;
+ pool->topBound = pool->top;
+
+ debugTrace(DEBUG_sched,
+ "markSparkQueue: current spark queue len=%ld; (hd=%ld; tl=%ld)",
+ sparkPoolSize(pool), pool->bottom, pool->top);
+
+ ASSERT_WSDEQUE_INVARIANTS(pool);
+
+ elements = (StgClosurePtr *)pool->elements;
+
+ /* We have exclusive access to the structure here, so we can reset
+ bottom and top counters, and prune invalid sparks. Contents are
+ copied in-place if they are valuable, otherwise discarded. The
+ routine uses "real" indices t and b, starts by computing them
+ as the modulus size of top and bottom,
+
+ Copying:
+
+ At the beginning, the pool structure can look like this:
+ ( bottom % size >= top % size , no wrap-around)
+ t b
+ ___________***********_________________
+
+ or like this ( bottom % size < top % size, wrap-around )
+ b t
+ ***********__________******************
+ As we need to remove useless sparks anyway, we make one pass
+ between t and b, moving valuable content to b and subsequent
+ cells (wrapping around when the size is reached).
+
+ b t
+ ***********OOO_______XX_X__X?**********
+ ^____move?____/
+
+ After this movement, botInd becomes the new bottom, and old
+ bottom becomes the new top index, both as indices in the array
+ size range.
+ */
+ // starting here
+ currInd = (pool->top) & (pool->moduloSize); // mod
+
+ // copies of evacuated closures go to space from botInd on
+ // we keep oldBotInd to know when to stop
+ oldBotInd = botInd = (pool->bottom) & (pool->moduloSize); // mod
+
+ // on entry to loop, we are within the bounds
+ ASSERT( currInd < pool->size && botInd < pool->size );
+
+ while (currInd != oldBotInd ) {
+ /* must use != here, wrap-around at size
+ subtle: loop not entered if queue empty
+ */
+
+ /* check element at currInd. if valuable, evacuate and move to
+ botInd, otherwise move on */
+ spark = elements[currInd];
+
+ // We have to be careful here: in the parallel GC, another
+ // thread might evacuate this closure while we're looking at it,
+ // so grab the info pointer just once.
+ info = spark->header.info;
+ if (IS_FORWARDING_PTR(info)) {
+ tmp = (StgClosure*)UN_FORWARDING_PTR(info);
+ /* if valuable work: shift inside the pool */
+ if (closure_SHOULD_SPARK(tmp)) {
+ elements[botInd] = tmp; // keep entry (new address)
+ botInd++;
+ n++;
+ } else {
+ pruned_sparks++; // discard spark
+ cap->sparks_pruned++;
+ }
+ } else {
+ if (!(closure_flags[INFO_PTR_TO_STRUCT(info)->type] & _NS)) {
+ elements[botInd] = spark; // keep entry (new address)
+ evac (user, &elements[botInd]);
+ botInd++;
+ n++;
+ } else {
+ pruned_sparks++; // discard spark
+ cap->sparks_pruned++;
+ }
+ }
+ currInd++;