// the number of words we have to shift down is less than the
// number of stack words we squeeze away by doing so.
if (RtsFlags.GcFlags.squeezeUpdFrames == rtsTrue &&
// the number of words we have to shift down is less than the
// number of stack words we squeeze away by doing so.
if (RtsFlags.GcFlags.squeezeUpdFrames == rtsTrue &&