+
+ // If this is a block of pinned objects, we don't have to scan
+ // these objects, because they aren't allowed to contain any
+ // pointers. For these blocks, we skip the scavenge stage and put
+ // them straight on the scavenged_large_objects list.
+ if (bd->flags & BF_PINNED) {
+ ASSERT(get_itbl((StgClosure *)p)->type == ARR_WORDS);
+ if (new_stp != stp) { ACQUIRE_SPIN_LOCK(&new_stp->sync_large_objects); }
+ dbl_link_onto(bd, &new_stp->scavenged_large_objects);
+ new_stp->n_scavenged_large_blocks += bd->blocks;
+ if (new_stp != stp) { RELEASE_SPIN_LOCK(&new_stp->sync_large_objects); }
+ } else {
+ bd->link = ws->todo_large_objects;
+ ws->todo_large_objects = bd;
+ }