+ return n;
+}
+
+static lnat
+stepBlocks (step *stp)
+{
+ ASSERT(countBlocks(stp->blocks) == stp->n_blocks);
+ ASSERT(countBlocks(stp->large_objects) == stp->n_large_blocks);
+ return stp->n_blocks + stp->n_old_blocks +
+ countAllocdBlocks(stp->large_objects);
+}
+
+// If memInventory() calculates that we have a memory leak, this
+// function will try to find the block(s) that are leaking by marking
+// all the ones that we know about, and search through memory to find
+// blocks that are not marked. In the debugger this can help to give
+// us a clue about what kind of block leaked. In the future we might
+// annotate blocks with their allocation site to give more helpful
+// info.
+static void
+findMemoryLeak (void)
+{
+ nat g, s, i;
+ for (g = 0; g < RtsFlags.GcFlags.generations; g++) {
+ for (i = 0; i < n_capabilities; i++) {
+ markBlocks(capabilities[i].mut_lists[g]);
+ }
+ markBlocks(generations[g].mut_list);
+ for (s = 0; s < generations[g].n_steps; s++) {
+ markBlocks(generations[g].steps[s].blocks);
+ markBlocks(generations[g].steps[s].large_objects);
+ }
+ }
+
+ for (i = 0; i < n_nurseries; i++) {
+ markBlocks(nurseries[i].blocks);
+ markBlocks(nurseries[i].large_objects);
+ }
+
+#ifdef PROFILING
+ // TODO:
+ // if (RtsFlags.ProfFlags.doHeapProfile == HEAP_BY_RETAINER) {
+ // markRetainerBlocks();
+ // }
+#endif
+
+ // count the blocks allocated by the arena allocator
+ // TODO:
+ // markArenaBlocks();
+
+ // count the blocks containing executable memory
+ markBlocks(exec_block);
+
+ reportUnmarkedBlocks();