+ private void nuke() {
+ if (tg.activeCount() == 0) return;
+ Log.info(this, "killing all threads for: " + path);
+ Log.info(this, " thread count before interrupt: " + tg.activeCount());
+ tg.interrupt();
+ try { Thread.sleep(3000); } catch (Exception e) { Log.error(this, e); }
+ Log.info(this, " thread count before kill: " + tg.activeCount());
+ Thread[] all = new Thread[tg.activeCount()];
+ tg.enumerate(all, true);
+ for(int i=0; i<all.length; i++) Stream.kill(all[i]);
+ try { Thread.sleep(3000); } catch (Exception e) { Log.error(this, e); }
+ Log.info(this, " thread count after kill: " + tg.activeCount());
+ if (tg.activeCount() > 0) {
+ Log.warn(this, " annoying threads:");
+ Thread[] annoying = new Thread[tg.activeCount()];
+ tg.enumerate(annoying, true);
+ for(int i=0; i<annoying.length; i++) {
+ Log.warn(this, " " + annoying[i]);
+ StackTraceElement[] stack = annoying[i].getStackTrace();
+ for(int j=0; j<stack.length; j++) Log.warn(this, " " + stack[j]);
+ Log.warn(this, " ");
+ }
+ }
+ }
+