x /= y = not (x == y)
x == y = not (x /= y)
+-- | The 'Ord' class is used for totally ordered datatypes.
+--
+-- Instances of 'Ord' can be derived for any user-defined
+-- datatype whose constituent types are in 'Ord'. The declared order
+-- of the constructors in the data declaration determines the ordering
+-- in derived 'Ord' instances. The 'Ordering' datatype allows a single
+-- comparison to determine the precise ordering of two objects.
+--
+-- Minimal complete definition: either 'compare' or '<='.
+-- Using 'compare' can be more efficient for complex types.
+--
class (Eq a) => Ord a where
compare :: a -> a -> Ordering
(<), (<=), (>), (>=) :: a -> a -> Bool
max, min :: a -> a -> a
- -- An instance of Ord should define either 'compare' or '<='.
- -- Using 'compare' can be more efficient for complex types.
-
compare x y
| x == y = EQ
| x <= y = LT -- NB: must be '<=' not '<' to validate the
\begin{code}
data Int = I# Int#
--- ^A fixed-precision integer type with at least the range @[-2^29
--- .. 2^29-1]@. The exact range for a given implementation can be
--- determined by using 'minBound' and 'maxBound' from the 'Bounded'
--- class.
+-- ^A fixed-precision integer type with at least the range @[-2^29 .. 2^29-1]@.
+-- The exact range for a given implementation can be determined by using
+-- 'Prelude.minBound' and 'Prelude.maxBound' from the 'Prelude.Bounded' class.
zeroInt, oneInt, twoInt, maxInt, minInt :: Int
zeroInt = I# 0#