\begin{code}
{-# OPTIONS_GHC -XNoImplicitPrelude #-}
+{-# OPTIONS_GHC -fno-warn-orphans #-}
{-# OPTIONS_HADDOCK hide #-}
-----------------------------------------------------------------------------
-- |
(
module GHC.Base,
module GHC.Bool,
+ module GHC.Classes,
module GHC.Generics,
module GHC.Ordering,
+ module GHC.Types,
module GHC.Prim, -- Re-export GHC.Prim and GHC.Err, to avoid lots
module GHC.Err -- of people having to import it explicitly
)
where
+import GHC.Types
import GHC.Bool
+import GHC.Classes
import GHC.Generics
import GHC.Ordering
import GHC.Prim
import {-# SOURCE #-} GHC.Err
infixr 9 .
-infixr 5 ++, :
-infix 4 ==, /=, <, <=, >=, >
-infixr 3 &&
-infixr 2 ||
+infixr 5 ++
infixl 1 >>, >>=
infixr 0 $
%*********************************************************
%* *
-\subsection{Standard classes @Eq@, @Ord@}
-%* *
-%*********************************************************
-
-\begin{code}
-
--- | The 'Eq' class defines equality ('==') and inequality ('/=').
--- All the basic datatypes exported by the "Prelude" are instances of 'Eq',
--- and 'Eq' may be derived for any datatype whose constituents are also
--- instances of 'Eq'.
---
--- Minimal complete definition: either '==' or '/='.
---
-class Eq a where
- (==), (/=) :: a -> a -> Bool
-
- x /= y = not (x == y)
- x == y = not (x /= y)
-
--- | The 'Ord' class is used for totally ordered datatypes.
---
--- Instances of 'Ord' can be derived for any user-defined
--- datatype whose constituent types are in 'Ord'. The declared order
--- of the constructors in the data declaration determines the ordering
--- in derived 'Ord' instances. The 'Ordering' datatype allows a single
--- comparison to determine the precise ordering of two objects.
---
--- Minimal complete definition: either 'compare' or '<='.
--- Using 'compare' can be more efficient for complex types.
---
-class (Eq a) => Ord a where
- compare :: a -> a -> Ordering
- (<), (<=), (>), (>=) :: a -> a -> Bool
- max, min :: a -> a -> a
-
- compare x y
- | x == y = EQ
- | x <= y = LT -- NB: must be '<=' not '<' to validate the
- -- above claim about the minimal things that
- -- can be defined for an instance of Ord
- | otherwise = GT
-
- x < y = case compare x y of { LT -> True; _other -> False }
- x <= y = case compare x y of { GT -> False; _other -> True }
- x > y = case compare x y of { GT -> True; _other -> False }
- x >= y = case compare x y of { LT -> False; _other -> True }
-
- -- These two default methods use '<=' rather than 'compare'
- -- because the latter is often more expensive
- max x y = if x <= y then y else x
- min x y = if x <= y then x else y
-\end{code}
-
-%*********************************************************
-%* *
\subsection{Monadic classes @Functor@, @Monad@ }
%* *
%*********************************************************
%*********************************************************
\begin{code}
-data [] a = [] | a : [a] -- do explicitly: deriving (Eq, Ord)
- -- to avoid weird names like con2tag_[]#
-
+-- do explicitly: deriving (Eq, Ord)
+-- to avoid weird names like con2tag_[]#
instance (Eq a) => Eq [a] where
{-# SPECIALISE instance Eq [Char] #-}
-- Read is in GHC.Read, Show in GHC.Show
--- Boolean functions
-
--- | Boolean \"and\"
-(&&) :: Bool -> Bool -> Bool
-True && x = x
-False && _ = False
-
--- | Boolean \"or\"
-(||) :: Bool -> Bool -> Bool
-True || _ = True
-False || x = x
-
--- | Boolean \"not\"
-not :: Bool -> Bool
-not True = False
-not False = True
-
-- |'otherwise' is defined as the value 'True'. It helps to make
-- guards more readable. eg.
--
by Unicode, use 'Prelude.toEnum' and 'Prelude.fromEnum' from the
'Prelude.Enum' class respectively (or equivalently 'ord' and 'chr').
-}
-data Char = C# Char#
-- We don't use deriving for Eq and Ord, because for Ord the derived
-- instance defines only compare, which takes two primops. Then
%*********************************************************
\begin{code}
-data Int = I# Int#
--- ^A fixed-precision integer type with at least the range @[-2^29 .. 2^29-1]@.
--- The exact range for a given implementation can be determined by using
--- 'Prelude.minBound' and 'Prelude.maxBound' from the 'Prelude.Bounded' class.
-
zeroInt, oneInt, twoInt, maxInt, minInt :: Int
zeroInt = I# 0#
oneInt = I# 1#