+{-# OPTIONS -fno-warn-missing-signatures #-}
-- | Graph coloring register allocator.
--
--- TODO:
--- The function that choosing the potential spills could be a bit cleverer.
--- Colors in graphviz graphs could be nicer.
+-- TODO: The colors in graphviz graphs for x86_64 and ppc could be nicer.
--
-{-# OPTIONS -fno-warn-missing-signatures #-}
module RegAllocColor (
regAlloc,
import RegLiveness
import RegSpill
import RegSpillClean
+import RegSpillCost
import RegAllocStats
-- import RegCoalesce
import MachRegs
return ( code_final
, reverse debug_codeGraphs )
-regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs code
+regAlloc_spin dflags spinCount triv regsFree slotsFree debug_codeGraphs code
= do
-- if any of these dump flags are turned on we want to hang on to
-- intermediate structures in the allocator - otherwise tell the
$ uniqSetToList $ unionManyUniqSets $ eltsUFM regsFree)
$$ text "slotsFree = " <> ppr (sizeUniqSet slotsFree))
-
- -- Brig's algorithm does reckless coalescing for all but the first allocation stage
- -- Doing this seems to reduce the number of reg-reg moves, but at the cost-
- -- of creating more spills. Probably better just to stick with conservative
- -- coalescing in Color.colorGraph for now.
- --
- {- code_coalesced1 <- if (spinCount > 0)
- then regCoalesce code
- else return code -}
-
- let code_coalesced1 = code
-
-
-- build a conflict graph from the code.
- graph <- {-# SCC "BuildGraph" #-} buildGraph code_coalesced1
+ graph <- {-# SCC "BuildGraph" #-} buildGraph code
-- VERY IMPORTANT:
-- We really do want the graph to be fully evaluated _before_ we start coloring.
seqGraph graph `seq` return ()
- -- build a map of how many instructions each reg lives for.
- -- this is lazy, it won't be computed unless we need to spill
+ -- build a map of the cost of spilling each instruction
+ -- this will only actually be computed if we have to spill something.
+ let spillCosts = foldl' plusSpillCostInfo zeroSpillCostInfo
+ $ map slurpSpillCostInfo code
- let fmLife = {-# SCC "LifetimeCount" #-} plusUFMs_C (\(r1, l1) (_, l2) -> (r1, l1 + l2))
- $ map lifetimeCount code_coalesced1
+ -- the function to choose regs to leave uncolored
+ let spill = chooseSpill spillCosts
-- record startup state
let stat1 =
then Just $ RegAllocStatsStart
{ raLiveCmm = code
, raGraph = graph
- , raLifetimes = fmLife }
+ , raSpillCosts = spillCosts }
else Nothing
-
-
- -- the function to choose regs to leave uncolored
- let spill = chooseSpill_maxLife fmLife
-- try and color the graph
let (graph_colored, rsSpill, rmCoalesce)
let patchF reg = case lookupUFM rmCoalesce reg of
Just reg' -> patchF reg'
Nothing -> reg
- let code_coalesced2
- = map (patchEraseLive patchF) code_coalesced1
+ let code_coalesced
+ = map (patchEraseLive patchF) code
-- see if we've found a coloring
if isEmptyUniqSet rsSpill
then do
+ -- if -fasm-lint is turned on then validate the graph
+ let graph_colored_lint =
+ if dopt Opt_DoAsmLinting dflags
+ then Color.validateGraph (text "")
+ True -- require all nodes to be colored
+ graph_colored
+ else graph_colored
+
-- patch the registers using the info in the graph
- let code_patched = map (patchRegsFromGraph graph_colored) code_coalesced2
+ let code_patched = map (patchRegsFromGraph graph_colored_lint) code_coalesced
-- clean out unneeded SPILL/RELOADs
let code_spillclean = map cleanSpills code_patched
-- record what happened in this stage for debugging
let stat =
RegAllocStatsColored
- { raGraph = graph_colored
- , raCoalesced = rmCoalesce
- , raPatched = code_patched
- , raSpillClean = code_spillclean
- , raFinal = code_final
- , raSRMs = foldl' addSRM (0, 0, 0) $ map countSRMs code_spillclean }
+ { raGraph = graph
+ , raGraphColored = graph_colored_lint
+ , raCoalesced = rmCoalesce
+ , raPatched = code_patched
+ , raSpillClean = code_spillclean
+ , raFinal = code_final
+ , raSRMs = foldl' addSRM (0, 0, 0) $ map countSRMs code_spillclean }
let statList =
return ( code_final
, statList
- , graph_colored)
+ , graph_colored_lint)
+ -- we couldn't find a coloring, time to spill something
else do
+ -- if -fasm-lint is turned on then validate the graph
+ let graph_colored_lint =
+ if dopt Opt_DoAsmLinting dflags
+ then Color.validateGraph (text "")
+ False -- don't require nodes to be colored
+ graph_colored
+ else graph_colored
+
-- spill the uncolored regs
(code_spilled, slotsFree', spillStats)
- <- regSpill code_coalesced2 slotsFree rsSpill
+ <- regSpill code_coalesced slotsFree rsSpill
-- recalculate liveness
let code_nat = map stripLive code_spilled
-- record what happened in this stage for debugging
let stat =
RegAllocStatsSpill
- { raGraph = graph_colored
+ { raGraph = graph_colored_lint
, raCoalesced = rmCoalesce
, raSpillStats = spillStats
- , raLifetimes = fmLife
+ , raSpillCosts = spillCosts
, raSpilled = code_spilled }
let statList =
statList
code_relive
-
------
--- Simple maxconflicts isn't always good, because we
--- can naievely end up spilling vregs that only live for one or two instrs.
---
-{-
-chooseSpill_maxConflicts
- :: Color.Graph Reg RegClass Reg
- -> Reg
-
-chooseSpill_maxConflicts graph
- = let node = maximumBy
- (\n1 n2 -> compare
- (sizeUniqSet $ Color.nodeConflicts n1)
- (sizeUniqSet $ Color.nodeConflicts n2))
- $ eltsUFM $ Color.graphMap graph
-
- in Color.nodeId node
--}
-
------
-chooseSpill_maxLife
- :: UniqFM (Reg, Int)
- -> Color.Graph Reg RegClass Reg
- -> Reg
-chooseSpill_maxLife life graph
- = let node = maximumBy (\n1 n2 -> compare (getLife n1) (getLife n2))
- $ eltsUFM $ Color.graphMap graph
-
- -- Orphan vregs die in the same instruction they are born in.
- -- They will be in the graph, but not in the liveness map.
- -- Their liveness is 0.
- getLife n
- = case lookupUFM life (Color.nodeId n) of
- Just (_, l) -> l
- Nothing -> 0
-
- in Color.nodeId node
-
-- | Build a graph from the liveness and coalesce information in this code.
in patchEraseLive patchF code
-plusUFMs_C :: (elt -> elt -> elt) -> [UniqFM elt] -> UniqFM elt
-plusUFMs_C f maps
- = foldl' (plusUFM_C f) emptyUFM maps
-
-
-----
-- for when laziness just isn't what you wanted...
--