HostVendor_CPP='dec'
HostOS_CPP='osf3'
;;
-alpha*-unknown-linux)
+alpha*-unknown-linux*)
HostPlatform=alpha-unknown-linux
TargetPlatform=alpha-unknown-linux
BuildPlatform=alpha-unknown-linux
HostVendor_CPP='sun'
HostOS_CPP='solaris2'
;;
+sparc*-linux*)
+ HostPlatform=sparc-unknown-linux
+ TargetPlatform=sparc-unknown-linux
+ BuildPlatform=sparc-unknown-linux
+ HostPlatform_CPP='sparc_unknown_linux'
+ HostArch_CPP='sparc'
+ HostVendor_CPP='unknown'
+ HostOS_CPP='linux'
+ ;;
*)
echo "Unrecognised platform: $HostPlatform"
exit 1
dnl ** Enable the construction of Win32 DLLs?
dnl --------------------------------------------------------------
-AC_ARG_ENABLE(win32-dlls,
-[ --enable-win32-dlls
- If on a Win32 platform running mingw32/cygwin, enable the
- construction of DLLs containing ghc-compiled code.
-],
-[
-case $HostOS_CPP in
-cygwin32) ;;
-mingw32) ;;
-*) echo "Unrecognised win32 platform: $HostPlatform"
- exit 1
- ;;
-esac
-EnableWin32DLLs=YES
-],
-[EnableWin32DLLs=NO]
-)
-AC_SUBST(EnableWin32DLLs)
-if test x"$EnableWin32DLLs" = "xYES" ; then
- AC_DEFINE(HAVE_WIN32_DLL_SUPPORT)
-fi
+dnl
+dnl [ The ability to build the RTS and libraries as separate DLLs used
+dnl to be supported, but isn't currently (updates to the RTS, compiler
+dnl and build system would be required to bring it back again.)
+dnl Hence, exposing it as an option is false advertisement, so better
+dnl disable it to avoid confusion (but leave it commented-out rather
+dnl than removed in order to remind ourselves to bring back the
+dnl feature at some stage.) ]
+dnl
+dnl AC_ARG_ENABLE(win32-dlls,
+dnl [ --enable-win32-dlls
+dnl If on a Win32 platform running mingw32/cygwin, enable the
+dnl construction of DLLs containing ghc-compiled code.
+dnl ],
+dnl [
+dnl case $HostOS_CPP in
+dnl cygwin32) ;;
+dnl mingw32) ;;
+dnl *) echo "Unrecognised win32 platform: $HostPlatform"
+dnl exit 1
+dnl ;;
+dnl esac
+dnl EnableWin32DLLs=YES
+dnl ],
+dnl [EnableWin32DLLs=NO]
+dnl )
+dnl AC_SUBST(EnableWin32DLLs)
+dnl if test x"$EnableWin32DLLs" = "xYES" ; then
+dnl AC_DEFINE(HAVE_WIN32_DLL_SUPPORT)
+dnl fi
dnl ** Enable the building of the ObjectIO?
dnl --------------------------------------------------------------
AC_ARG_ENABLE(hopengl,
[ --enable-hopengl
Build HOpenGL, a Haskell binding for OpenGL/GLUT.
+ On Mac OS X, use --enable-hopengl=x11 to use X11 instead
+ of the "native" libraries.
],
[GhcLibsWithHOpenGL=YES],
[GhcLibsWithHOpenGL=NO]
)
+UseQuartzOpenGL=NO
+if test x"$TargetOS_CPP" = x"darwin"; then
+ if test x"$enable_hopengl" != x"x11"; then
+ AC_DEFINE(USE_QUARTZ_OPENGL)
+ UseQuartzOpenGL=YES
+ fi
+fi
+
AC_SUBST(GhcLibsWithHOpenGL)
dnl ** .NET interop support?
AC_ARG_ENABLE(src-tree-happy,
[ --enable-src-tree-happy
- Build and use source tree (fptools/happy) version of happy.
+ Build and use source tree (fptools/happy) version of Happy.
],
[UseSrcTreeHappy=YES],
[UseSrcTreeHappy=NO]
AC_ARG_ENABLE(src-tree-haddock,
[ --enable-src-tree-haddock
- Build and use source tree (fptools/haddock) version of haddock.
+ Build and use source tree (fptools/haddock) version of Haddock.
],
[UseSrcTreeHaddock=YES],
[UseSrcTreeHaddock=NO]
dnl ** check for installed haddock
FPTOOLS_HADDOCK
+AC_ARG_ENABLE(src-tree-alex,
+[ --enable-src-tree-alex
+ Build and use source tree (fptools/alex) version of Alex.
+],
+[UseSrcTreeAlex=YES],
+[UseSrcTreeAlex=NO]
+)
+dnl ** check for installed alex binary + version
+dnl (don't do it if we're booting from .hc files though.)
+if test "$BootingFromHc" = "NO"; then
+FPTOOLS_ALEX
+fi;
+
dnl --------------------------------------------------
dnl ### program checking section ends here ###
dnl --------------------------------------------------
AC_CHECK_HEADERS(windows.h)
dnl ** check for OpenGL include files
-AC_CHECK_HEADERS(GL/gl.h)
+if test $UseQuartzOpenGL = YES ; then
+ AC_CHECK_HEADERS(OpenGL/gl.h)
+else
+ AC_CHECK_HEADERS(GL/gl.h)
+fi
dnl ** check if it is safe to include both <time.h> and <sys/time.h>
AC_HEADER_TIME
dnl ** check for OpenGL/GLUT/GLX include paths and libraries
if test $GhcLibsWithHOpenGL = YES ; then
-FPTOOLS_HAVE_OPENGL
+ if test $UseQuartzOpenGL = YES ; then
+ dnl Take a shortcut for Mac OS X native OpenGL:
+ dnl It's in a non-standard location, but it's always there
+ GL_CFLAGS=
+ GL_LIBS=
+ GLUT_LIBS=
+ AC_SUBST(GL_CFLAGS)
+ AC_SUBST(GL_LIBS)
+ AC_SUBST(GLUT_LIBS)
+ else
+ FPTOOLS_HAVE_OPENGL
+ fi
fi
dnl ################################################################