/* -----------------------------------------------------------------------------
- * $Id: TailCalls.h,v 1.9 2002/05/28 09:22:08 wolfgang Exp $
+ * $Id: TailCalls.h,v 1.16 2004/08/13 13:09:41 simonmar Exp $
*
* (c) The GHC Team, 1998-1999
*
#ifdef USE_MINIINTERPRETER
-#define JMP_(cont) return(stgCast(StgFunPtr,cont))
+#define JMP_(cont) return((StgFunPtr)(cont))
#define FB_
#define FE_
#define JMP_(cont) \
{ \
- void *target; \
+ void *__target; \
__DISCARD__(); \
- target = (void *)(cont); \
- goto *target; \
+ __target = (void *)(cont); \
+ goto *__target; \
}
#endif /* i386_TARGET_ARCH */
/* -----------------------------------------------------------------------------
+ Tail calling on x86_64
+ -------------------------------------------------------------------------- */
+
+#if x86_64_TARGET_ARCH
+
+#define JMP_(cont) \
+ { \
+ void *__target; \
+ __target = (void *)(cont); \
+ goto *__target; \
+ }
+
+#endif /* x86_64_TARGET_ARCH */
+
+/* -----------------------------------------------------------------------------
Tail calling on Sparc
-------------------------------------------------------------------------- */
#ifdef alpha_TARGET_ARCH
+#if IN_STG_CODE
register void *_procedure __asm__("$27");
+#endif
-#define JMP_(cont) \
- do { _procedure = (void *)(cont); \
- goto *_procedure; \
+#define JMP_(cont) \
+ do { _procedure = (void *)(cont); \
+ __DISCARD__(); \
+ goto *_procedure; \
} while(0)
/* Don't need these for alpha mangling */
#endif /* powerpc_TARGET_ARCH */
/* -----------------------------------------------------------------------------
+ Tail calling on IA64
+ -------------------------------------------------------------------------- */
+
+#ifdef ia64_TARGET_ARCH
+
+/* The compiler can more intelligently decide how to do this. We therefore
+ * implement it as a call and optimise to a jump at mangle time. */
+#define JMP_(cont) ((F_) (cont))(); __asm__ volatile ("--- TAILCALL ---");
+
+/* Don't emit calls to __DISCARD__ as this causes hassles */
+#define __DISCARD__()
+
+#endif
+
+/* -----------------------------------------------------------------------------
FUNBEGIN and FUNEND.
These are markers indicating the start and end of Real Code in a