% -----------------------------------------------------------------------------
-% $Id: PrelBase.lhs,v 1.41 2001/02/23 14:44:43 simonmar Exp $
+% $Id: PrelBase.lhs,v 1.45 2001/04/14 22:28:22 qrczak Exp $
%
% (c) The University of Glasgow, 1992-2000
%
\begin{code}
{-# OPTIONS -fno-implicit-prelude #-}
+#include "MachDeps.h"
+
module PrelBase
(
module PrelBase,
- module PrelGHC, -- Re-export PrelGHC, PrelErr & PrelNum, to avoid lots
+ module PrelGHC, -- Re-export PrelGHC and PrelErr, to avoid lots
module PrelErr -- of people having to import it explicitly
)
where
\begin{code}
class Eq a where
- (==), (/=) :: a -> a -> Bool
+ (==), (/=) :: a -> a -> Bool
- (/=) x y = not ((==) x y)
- (==) x y = not ((/=) x y)
+ x /= y = not (x == y)
+ x == y = not (x /= y)
class (Eq a) => Ord a where
- compare :: a -> a -> Ordering
- (<), (<=), (>=), (>):: a -> a -> Bool
- max, min :: a -> a -> a
+ compare :: a -> a -> Ordering
+ (<), (<=), (>), (>=) :: a -> a -> Bool
+ max, min :: a -> a -> a
+
+ -- An instance of Ord should define either 'compare' or '<='.
+ -- Using 'compare' can be more efficient for complex types.
--- An instance of Ord should define either compare or <=
--- Using compare can be more efficient for complex types.
compare x y
- | x == y = EQ
- | x <= y = LT -- NB: must be '<=' not '<' to validate the
- -- above claim about the minimal things that can
- -- be defined for an instance of Ord
- | otherwise = GT
-
- x <= y = case compare x y of { GT -> False; _other -> True }
- x < y = case compare x y of { LT -> True; _other -> False }
- x >= y = case compare x y of { LT -> False; _other -> True }
- x > y = case compare x y of { GT -> True; _other -> False }
-
- -- These two default methods use '>' rather than compare
+ | x == y = EQ
+ | x <= y = LT -- NB: must be '<=' not '<' to validate the
+ -- above claim about the minimal things that
+ -- can be defined for an instance of Ord
+ | otherwise = GT
+
+ x < y = case compare x y of { LT -> True; _other -> False }
+ x <= y = case compare x y of { GT -> False; _other -> True }
+ x > y = case compare x y of { GT -> True; _other -> False }
+ x >= y = case compare x y of { LT -> False; _other -> True }
+
+ -- These two default methods use '<=' rather than 'compare'
-- because the latter is often more expensive
- max x y = if x > y then x else y
- min x y = if x > y then y else x
+ max x y = if x <= y then y else x
+ min x y = if x <= y then x else y
\end{code}
%*********************************************************
instance (Eq a) => Eq [a] where
-{-
{-# SPECIALISE instance Eq [Char] #-}
--}
- [] == [] = True
+ [] == [] = True
(x:xs) == (y:ys) = x == y && xs == ys
- _xs == _ys = False
-
- xs /= ys = if (xs == ys) then False else True
+ _xs == _ys = False
instance (Ord a) => Ord [a] where
-{-
{-# SPECIALISE instance Ord [Char] #-}
--}
- a < b = case compare a b of { LT -> True; EQ -> False; GT -> False }
- a <= b = case compare a b of { LT -> True; EQ -> True; GT -> False }
- a >= b = case compare a b of { LT -> False; EQ -> True; GT -> True }
- a > b = case compare a b of { LT -> False; EQ -> False; GT -> True }
compare [] [] = EQ
- compare (_:_) [] = GT
compare [] (_:_) = LT
+ compare (_:_) [] = GT
compare (x:xs) (y:ys) = case compare x y of
- LT -> LT
- GT -> GT
- EQ -> compare xs ys
+ EQ -> compare xs ys
+ other -> other
instance Functor [] where
fmap = map
%*********************************************************
\begin{code}
-type String = [Char]
+type String = [Char]
data Char = C# Char#
(C# c1) < (C# c2) = c1 `ltChar#` c2
chr :: Int -> Char
-chr (I# i) | i >=# 0# && i <=# 0x10FFFF#
- = C# (chr# i)
- | otherwise = error "Prelude.chr: bad argument"
+chr (I# i) | i >=# 0# && i <=# 0x10FFFF# = C# (chr# i)
+ | otherwise = error "Prelude.chr: bad argument"
unsafeChr :: Int -> Char
unsafeChr (I# i) = C# (chr# i)
\end{code}
String equality is used when desugaring pattern-matches against strings.
-It's worth making it fast, and providing a rule to use the fast version
-where possible.
\begin{code}
eqString :: String -> String -> Bool
-eqString [] [] = True
-eqString (C# c1 : cs1) (C# c2 : cs2) = c1 `eqChar#` c2 && cs1 `eqString` cs2
-eqString _ _ = False
-
-{-# RULES
-"eqString" (==) = eqString
- #-}
+eqString = (==)
\end{code}
%*********************************************************
zeroInt = I# 0#
oneInt = I# 1#
twoInt = I# 2#
-minInt = I# (-2147483648#) -- GHC <= 2.09 had this at -2147483647
-maxInt = I# 2147483647#
+#if WORD_SIZE_IN_BYTES == 4
+minInt = I# (-0x80000000#)
+maxInt = I# 0x7FFFFFFF#
+#else
+minInt = I# (-0x8000000000000000#)
+maxInt = I# 0x7FFFFFFFFFFFFFFF#
+#endif
instance Eq Int where
- (==) x y = x `eqInt` y
- (/=) x y = x `neInt` y
+ (==) = eqInt
+ (/=) = neInt
instance Ord Int where
- compare x y = compareInt x y
+ compare = compareInt
- (<) x y = ltInt x y
- (<=) x y = leInt x y
- (>=) x y = geInt x y
- (>) x y = gtInt x y
+ (<) = ltInt
+ (<=) = leInt
+ (>=) = geInt
+ (>) = gtInt
compareInt :: Int -> Int -> Ordering
-(I# x) `compareInt` (I# y) = compareInt# x y
+(I# x) `compareInt` (I# y) = compareInt# x y
compareInt# :: Int# -> Int# -> Ordering
compareInt# x# y#
-- right-associating infix application operator (useful in continuation-
-- passing style)
+{-# INLINE ($) #-}
($) :: (a -> b) -> a -> b
f $ x = f x
%* *
%*********************************************************
+\begin{code}
+divInt#, modInt# :: Int# -> Int# -> Int#
+x# `divInt#` y#
+ | (x# ># 0#) && (y# <# 0#) = ((x# -# y#) -# 1#) `quotInt#` y#
+ | (x# <# 0#) && (y# ># 0#) = ((x# -# y#) +# 1#) `quotInt#` y#
+ | otherwise = x# `quotInt#` y#
+x# `modInt#` y#
+ | (x# ># 0#) && (y# <# 0#) ||
+ (x# <# 0#) && (y# ># 0#) = if r# /=# 0# then r# +# y# else 0#
+ | otherwise = r#
+ where
+ r# = x# `remInt#` y#
+\end{code}
+
Definitions of the boxed PrimOps; these will be
used in the case of partial applications, etc.
{-# INLINE remInt #-}
{-# INLINE negateInt #-}
-plusInt, minusInt, timesInt, quotInt, remInt, gcdInt :: Int -> Int -> Int
-plusInt (I# x) (I# y) = I# (x +# y)
-minusInt(I# x) (I# y) = I# (x -# y)
-timesInt(I# x) (I# y) = I# (x *# y)
-quotInt (I# x) (I# y) = I# (quotInt# x y)
-remInt (I# x) (I# y) = I# (remInt# x y)
+plusInt, minusInt, timesInt, quotInt, remInt, divInt, modInt, gcdInt :: Int -> Int -> Int
+(I# x) `plusInt` (I# y) = I# (x +# y)
+(I# x) `minusInt` (I# y) = I# (x -# y)
+(I# x) `timesInt` (I# y) = I# (x *# y)
+(I# x) `quotInt` (I# y) = I# (x `quotInt#` y)
+(I# x) `remInt` (I# y) = I# (x `remInt#` y)
+(I# x) `divInt` (I# y) = I# (x `divInt#` y)
+(I# x) `modInt` (I# y) = I# (x `modInt#` y)
gcdInt (I# a) (I# b) = g a b
where g 0# 0# = error "PrelBase.gcdInt: gcd 0 0 is undefined"
negateInt :: Int -> Int
negateInt (I# x) = I# (negateInt# x)
-divInt, modInt :: Int -> Int -> Int
-x `divInt` y
- | x > zeroInt && y < zeroInt = quotInt ((x `minusInt` y) `minusInt` oneInt) y
- | x < zeroInt && y > zeroInt = quotInt ((x `minusInt` y) `plusInt` oneInt) y
- | otherwise = quotInt x y
-
-x `modInt` y
- | x > zeroInt && y < zeroInt ||
- x < zeroInt && y > zeroInt = if r/=zeroInt then r `plusInt` y else zeroInt
- | otherwise = r
- where
- r = remInt x y
-
gtInt, geInt, eqInt, neInt, ltInt, leInt :: Int -> Int -> Bool
-gtInt (I# x) (I# y) = x ># y
-geInt (I# x) (I# y) = x >=# y
-eqInt (I# x) (I# y) = x ==# y
-neInt (I# x) (I# y) = x /=# y
-ltInt (I# x) (I# y) = x <# y
-leInt (I# x) (I# y) = x <=# y
+(I# x) `gtInt` (I# y) = x ># y
+(I# x) `geInt` (I# y) = x >=# y
+(I# x) `eqInt` (I# y) = x ==# y
+(I# x) `neInt` (I# y) = x /=# y
+(I# x) `ltInt` (I# y) = x <# y
+(I# x) `leInt` (I# y) = x <=# y
+
+#if WORD_SIZE_IN_BYTES == 4
+{-# RULES
+"intToInt32#" forall x#. intToInt32# x# = x#
+"wordToWord32#" forall x#. wordToWord32# x# = x#
+ #-}
+#endif
+
+{-# RULES
+"int2Word2Int" forall x#. int2Word# (word2Int# x#) = x#
+"word2Int2Word" forall x#. word2Int# (int2Word# x#) = x#
+ #-}
\end{code}