% ------------------------------------------------------------------------------
-% $Id: PrelFloat.lhs,v 1.9 2000/08/29 16:37:35 simonpj Exp $
+% $Id: PrelFloat.lhs,v 1.14 2001/11/20 14:12:48 simonpj Exp $
%
% (c) The University of Glasgow, 1994-2000
%
-- fromInteger in turn inlines,
-- so that if fromInteger is applied to an (S# i) the right thing happens
- {-# INLINE fromInt #-}
- fromInt i = int2Float i
-
instance Real Float where
toRational x = (m%1)*(b%1)^^n
where (m,n) = decodeFloat x
{-# INLINE fromInteger #-}
-- See comments with Num Float
- fromInteger n = encodeFloat n 0
- fromInt (I# n#) = case (int2Double# n#) of { d# -> D# d# }
+ fromInteger (S# i#) = case (int2Double# i#) of { d# -> D# d# }
+ fromInteger (J# s# d#) = encodeDouble# s# d# 0
+
instance Real Double where
toRational x = (m%1)*(b%1)^^n
instance Enum Float where
succ x = x + 1
pred x = x - 1
- toEnum = fromInt
- fromEnum = fromInteger . truncate -- may overflow
- enumFrom = numericEnumFrom
- enumFromTo = numericEnumFromTo
- enumFromThen = numericEnumFromThen
- enumFromThenTo = numericEnumFromThenTo
+ toEnum = int2Float
+ fromEnum = fromInteger . truncate -- may overflow
+ enumFrom = numericEnumFrom
+ enumFromTo = numericEnumFromTo
+ enumFromThen = numericEnumFromThen
+ enumFromThenTo = numericEnumFromThenTo
instance Enum Double where
succ x = x + 1
pred x = x - 1
- toEnum = fromInt
+ toEnum = int2Double
fromEnum = fromInteger . truncate -- may overflow
enumFrom = numericEnumFrom
enumFromTo = numericEnumFromTo
mk0 ls = case ls of { "" -> "0" ; _ -> ls}
in
case decs of
- Nothing ->
- let
- f 0 s rs = mk0 (reverse s) ++ '.':mk0 rs
- f n s "" = f (n-1) ('0':s) ""
- f n s (r:rs) = f (n-1) (r:s) rs
- in
- f e "" ds
+ Nothing
+ | e <= 0 -> "0." ++ replicate (-e) '0' ++ ds
+ | otherwise ->
+ let
+ f 0 s rs = mk0 (reverse s) ++ '.':mk0 rs
+ f n s "" = f (n-1) ('0':s) ""
+ f n s (r:rs) = f (n-1) (r:s) rs
+ in
+ f e "" ds
Just dec ->
let dec' = max dec 0 in
if e >= 0 then
(ei,is') = roundTo base dec' (replicate (-e) 0 ++ is)
d:ds' = map intToDigit (if ei > 0 then is' else 0:is')
in
- d : '.' : ds'
-
+ d : (if null ds' then "" else '.':ds')
+
roundTo :: Int -> Int -> [Int] -> (Int,[Int])
roundTo base d is =
(c,ds) = f (n-1) xs
i' = c + i
---
-- Based on "Printing Floating-Point Numbers Quickly and Accurately"
-- by R.G. Burger and R.K. Dybvig in PLDI 96.
-- This version uses a much slower logarithm estimator. It should be improved.
--- This function returns a list of digits (Ints in [0..base-1]) and an
--- exponent.
+-- floatToDigits takes a base and a non-negative RealFloat number,
+-- and returns a list of digits and an exponent.
+-- In particular, if x>=0, and
+-- floatToDigits base x = ([d1,d2,...,dn], e)
+-- then
+-- (a) n >= 1
+-- (b) x = 0.d1d2...dn * (base**e)
+-- (c) 0 <= di <= base-1
floatToDigits :: (RealFloat a) => Integer -> a -> ([Int], Int)
floatToDigits _ 0 = ([0], 0)
(p - 1 + e0) * 3 `div` 10
else
ceiling ((log (fromInteger (f+1)) +
- fromInt e * log (fromInteger b)) /
+ fromInteger (int2Integer e) * log (fromInteger b)) /
log (fromInteger base))
--WAS: fromInt e * log (fromInteger b))
let bk = expt base (-k) in
gen [] (r * bk) s (mUp * bk) (mDn * bk)
in
- (map toInt (reverse rds), k)
+ (map fromIntegral (reverse rds), k)
\end{code}
timesFloat (F# x) (F# y) = F# (timesFloat# x y)
divideFloat (F# x) (F# y) = F# (divideFloat# x y)
+{-# RULES
+"plusFloat x 0.0" forall x#. plusFloat# x# 0.0# = x#
+"plusFloat 0.0 x" forall x#. plusFloat# 0.0# x# = x#
+"minusFloat x 0.0" forall x#. minusFloat# x# 0.0# = x#
+"minusFloat x x" forall x#. minusFloat# x# x# = 0.0#
+"timesFloat x 0.0" forall x#. timesFloat# x# 0.0# = 0.0#
+"timesFloat0.0 x" forall x#. timesFloat# 0.0# x# = 0.0#
+"timesFloat x 1.0" forall x#. timesFloat# x# 1.0# = x#
+"timesFloat 1.0 x" forall x#. timesFloat# 1.0# x# = x#
+"divideFloat x 1.0" forall x#. divideFloat# x# 1.0# = x#
+ #-}
+
negateFloat :: Float -> Float
negateFloat (F# x) = F# (negateFloat# x)
timesDouble (D# x) (D# y) = D# (x *## y)
divideDouble (D# x) (D# y) = D# (x /## y)
+{-# RULES
+"plusDouble x 0.0" forall x#. (+##) x# 0.0## = x#
+"plusDouble 0.0 x" forall x#. (+##) 0.0## x# = x#
+"minusDouble x 0.0" forall x#. (-##) x# 0.0## = x#
+"minusDouble x x" forall x#. (-##) x# x# = 0.0##
+"timesDouble x 0.0" forall x#. (*##) x# 0.0## = 0.0##
+"timesDouble 0.0 x" forall x#. (*##) 0.0## x# = 0.0##
+"timesDouble x 1.0" forall x#. (*##) x# 1.0## = x#
+"timesDouble 1.0 x" forall x#. (*##) 1.0## x# = x#
+"divideDouble x 1.0" forall x#. (/##) x# 1.0## = x#
+ #-}
+
negateDouble :: Double -> Double
negateDouble (D# x) = D# (negateDouble# x)
foreign import ccall "isDoubleDenormalized" unsafe isDoubleDenormalized :: Double -> Int
foreign import ccall "isDoubleNegativeZero" unsafe isDoubleNegativeZero :: Double -> Int
\end{code}
+
+%*********************************************************
+%* *
+\subsection{Coercion rules}
+%* *
+%*********************************************************
+
+\begin{code}
+{-# RULES
+"fromIntegral/Int->Float" fromIntegral = int2Float
+"fromIntegral/Int->Double" fromIntegral = int2Double
+"realToFrac/Float->Float" realToFrac = id :: Float -> Float
+"realToFrac/Float->Double" realToFrac = float2Double
+"realToFrac/Double->Float" realToFrac = double2Float
+"realToFrac/Double->Double" realToFrac = id :: Double -> Double
+ #-}
+\end{code}