/* flag set by signal handler to precipitate a context switch */
int context_switch = 0;
+/* flag that tracks whether we have done any execution in this time slice. */
+nat recent_activity = ACTIVITY_YES;
+
/* if this flag is set as well, give up execution */
rtsBool interrupted = rtsFalse;
// We now have a capability...
#endif
+
+#if 0 /* extra sanity checking */
+ {
+ StgMainThread *m;
+ for (m = main_threads; m != NULL; m = m->link) {
+ ASSERT(get_itbl(m->tso)->type == TSO);
+ }
+ }
+#endif
// Check whether we have re-entered the RTS from Haskell without
// going via suspendThread()/resumeThread (i.e. a 'safe' foreign
errno = t->saved_errno;
cap->r.rInHaskell = rtsTrue;
+ recent_activity = ACTIVITY_YES;
+
switch (prev_what_next) {
case ThreadKilled:
static void
scheduleDetectDeadlock(void)
{
+
+#if defined(PARALLEL_HASKELL)
+ // ToDo: add deadlock detection in GUM (similar to SMP) -- HWL
+ return;
+#endif
+
/*
* Detect deadlock: when we have no threads to run, there are no
* threads blocked, waiting for I/O, or sleeping, and all the
*/
if ( EMPTY_THREAD_QUEUES() )
{
-#if !defined(PARALLEL_HASKELL) && !defined(RTS_SUPPORTS_THREADS)
+#if defined(RTS_SUPPORTS_THREADS)
+ /*
+ * In the threaded RTS, we only check for deadlock if there
+ * has been no activity in a complete timeslice. This means
+ * we won't eagerly start a full GC just because we don't have
+ * any threads to run currently.
+ */
+ if (recent_activity != ACTIVITY_INACTIVE) return;
+#endif
+
IF_DEBUG(scheduler, sched_belch("deadlocked, forcing major GC..."));
// Garbage collection can release some new threads due to
// exception. Any threads thus released will be immediately
// runnable.
GarbageCollect(GetRoots,rtsTrue);
+ recent_activity = ACTIVITY_DONE_GC;
if ( !EMPTY_RUN_QUEUE() ) return;
-#if defined(RTS_USER_SIGNALS)
+#if defined(RTS_USER_SIGNALS) && !defined(RTS_SUPPORTS_THREADS)
/* If we have user-installed signal handlers, then wait
* for signals to arrive rather then bombing out with a
* deadlock.
}
#endif
+#if !defined(RTS_SUPPORTS_THREADS)
/* Probably a real deadlock. Send the current main thread the
* Deadlock exception (or in the SMP build, send *all* main
* threads the deadlock exception, since none of them can make
barf("deadlock: main thread blocked in a strange way");
}
}
-
-#elif defined(RTS_SUPPORTS_THREADS)
- // ToDo: add deadlock detection in threaded RTS
-#elif defined(PARALLEL_HASKELL)
- // ToDo: add deadlock detection in GUM (similar to SMP) -- HWL
#endif
}
}
removeThreadLabel((StgWord)mainThread->tso->id);
#endif
if (mainThread->prev == NULL) {
+ ASSERT(mainThread == main_threads);
main_threads = mainThread->link;
} else {
mainThread->prev->link = mainThread->link;
{
interrupted = 1;
context_switch = 1;
+ threadRunnable();
+ /* ToDo: if invoked from a signal handler, this threadRunnable
+ * only works if there's another thread (not this one) waiting to
+ * be woken up.
+ */
}
/* -----------------------------------------------------------------------------