cap->r.rNursery->n_blocks++;
RELEASE_SM_LOCK;
bd->gen_no = 0;
- bd->step = g0s0;
+ bd->step = cap->r.rNursery;
bd->flags = 0;
} else {
// we have a block in the nursery: take it and put
/* count the blocks we current have */
for (g = 0; g < RtsFlags.GcFlags.generations; g++) {
+ for (i = 0; i < n_capabilities; i++) {
+ for (bd = capabilities[i].mut_lists[g]; bd != NULL; bd = bd->link) {
+ total_blocks += bd->blocks;
+ }
+ }
for (bd = generations[g].mut_list; bd != NULL; bd = bd->link) {
total_blocks += bd->blocks;
}