#include "Schedule.h"
#include "Updates.h"
#include "STM.h"
-#include "Sanity.h"
+#include "sm/Sanity.h"
#include "Profiling.h"
#if defined(mingw32_HOST_OS)
#include "win32/IOManager.h"
// fun field.
//
words = frame - sp - 1;
- ap = (StgAP_STACK *)allocateLocal(cap,AP_STACK_sizeW(words));
+ ap = (StgAP_STACK *)allocate(cap,AP_STACK_sizeW(words));
ap->size = words;
ap->fun = (StgClosure *)sp[0];
// we've got an exception to raise, so let's pass it to the
// handler in this frame.
//
- raise = (StgThunk *)allocateLocal(cap,sizeofW(StgThunk)+1);
+ raise = (StgThunk *)allocate(cap,sizeofW(StgThunk)+1);
TICK_ALLOC_SE_THK(1,0);
SET_HDR(raise,&stg_raise_info,cf->header.prof.ccs);
raise->payload[0] = exception;