#include "Trace.h"
#include "RaiseAsync.h"
#include "Threads.h"
+#include "ThrIOManager.h"
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
* Start any pending signal handlers
* ------------------------------------------------------------------------- */
-#if defined(RTS_USER_SIGNALS) && (!defined(THREADED_RTS) || defined(mingw32_HOST_OS))
+#if defined(RTS_USER_SIGNALS) && !defined(THREADED_RTS)
static void
scheduleStartSignalHandlers(Capability *cap)
{
if ( !emptyRunQueue(cap) ) return;
-#if defined(RTS_USER_SIGNALS) && (!defined(THREADED_RTS) || defined(mingw32_HOST_OS))
+#if defined(RTS_USER_SIGNALS) && !defined(THREADED_RTS)
/* If we have user-installed signal handlers, then wait
* for signals to arrive rather then bombing out with a
* deadlock.
wakeUpRts(void)
{
#if defined(THREADED_RTS)
-#if !defined(mingw32_HOST_OS)
// This forces the IO Manager thread to wakeup, which will
// in turn ensure that some OS thread wakes up and runs the
// scheduler loop, which will cause a GC and deadlock check.
ioManagerWakeup();
-#else
- // On Windows this might be safe enough, because we aren't
- // in a signal handler. Later we should use the IO Manager,
- // though.
- prodOneCapability();
-#endif
#endif
}