void initSparkPools (void);
void freeSparkPool (StgSparkPool *pool);
void createSparkThread (Capability *cap, StgClosure *p);
-void updateSparkQueue (Capability *cap);
+void markSparkQueue (evac_fn evac, void *user, Capability *cap);
void traverseSparkQueue(evac_fn evac, void *user, Capability *cap);
INLINE_HEADER void discardSparks (StgSparkPool *pool);