#if defined(THREADED_RTS) && !defined(PARALLEL_GC)
#define evacuate(p) evacuate1(p)
+#define HEAP_ALLOCED_GC(p) HEAP_ALLOCED(p)
#endif
#if !defined(PARALLEL_GC)
ASSERT(LOOKS_LIKE_CLOSURE_PTR(q));
- if (!HEAP_ALLOCED(q)) {
+ if (!HEAP_ALLOCED_GC(q)) {
if (!major_gc) return;
// invoke eval_thunk_selector(), the recursive calls will not
// evacuate the value (because we want to select on the value,
// not evacuate it), so in this case val is in from-space.
- // ASSERT(!HEAP_ALLOCED(val) || Bdescr((P_)val)->gen_no > N || (Bdescr((P_)val)->flags & BF_EVACUATED));
+ // ASSERT(!HEAP_ALLOCED_GC(val) || Bdescr((P_)val)->gen_no > N || (Bdescr((P_)val)->flags & BF_EVACUATED));
prev = (StgSelector*)((StgClosure *)p)->payload[0];
selector_chain:
bd = Bdescr((StgPtr)p);
- if (HEAP_ALLOCED(p)) {
+ if (HEAP_ALLOCED_GC(p)) {
// If the THUNK_SELECTOR is in to-space or in a generation that we
// are not collecting, then bale out early. We won't be able to
// save any space in any case, and updating with an indirection is