#if defined(THREADED_RTS) && !defined(PARALLEL_GC)
#define evacuate(p) evacuate1(p)
+#define HEAP_ALLOCED_GC(p) HEAP_ALLOCED(p)
#endif
#if !defined(PARALLEL_GC)
SET_EVACUAEE_FOR_LDV(from, size_to_reserve);
// fill the slop
if (size_to_reserve - size_to_copy > 0)
- LDV_FILL_SLOP(to + size_to_reserve, (int)(size_to_reserve - size_to_copy));
+ LDV_FILL_SLOP(to + size_to_copy, (int)(size_to_reserve - size_to_copy));
#endif
return rtsTrue;
stp = bd->step;
ACQUIRE_SPIN_LOCK(&stp->sync_large_objects);
- // object must be at the beginning of the block (or be a ByteArray)
- ASSERT(get_itbl((StgClosure *)p)->type == ARR_WORDS ||
- (((W_)p & BLOCK_MASK) == 0));
-
// already evacuated?
if (bd->flags & BF_EVACUATED) {
/* Don't forget to set the gct->failed_to_evac flag if we didn't get
}
ws = &gct->steps[new_stp->abs_no];
+
bd->flags |= BF_EVACUATED;
bd->step = new_stp;
bd->gen_no = new_stp->gen_no;
- bd->link = ws->todo_large_objects;
- ws->todo_large_objects = bd;
+
+ // If this is a block of pinned objects, we don't have to scan
+ // these objects, because they aren't allowed to contain any
+ // pointers. For these blocks, we skip the scavenge stage and put
+ // them straight on the scavenged_large_objects list.
+ if (bd->flags & BF_PINNED) {
+ ASSERT(get_itbl((StgClosure *)p)->type == ARR_WORDS);
+ dbl_link_onto(bd, &ws->step->scavenged_large_objects);
+ ws->step->n_scavenged_large_blocks += bd->blocks;
+ } else {
+ bd->link = ws->todo_large_objects;
+ ws->todo_large_objects = bd;
+ }
RELEASE_SPIN_LOCK(&stp->sync_large_objects);
}
ASSERT(LOOKS_LIKE_CLOSURE_PTR(q));
- if (!HEAP_ALLOCED(q)) {
+ if (!HEAP_ALLOCED_GC(q)) {
if (!major_gc) return;
// invoke eval_thunk_selector(), the recursive calls will not
// evacuate the value (because we want to select on the value,
// not evacuate it), so in this case val is in from-space.
- // ASSERT(!HEAP_ALLOCED(val) || Bdescr((P_)val)->gen_no > N || (Bdescr((P_)val)->flags & BF_EVACUATED));
+ // ASSERT(!HEAP_ALLOCED_GC(val) || Bdescr((P_)val)->gen_no > N || (Bdescr((P_)val)->flags & BF_EVACUATED));
prev = (StgSelector*)((StgClosure *)p)->payload[0];
selector_chain:
bd = Bdescr((StgPtr)p);
- if (HEAP_ALLOCED(p)) {
+ if (HEAP_ALLOCED_GC(p)) {
// If the THUNK_SELECTOR is in to-space or in a generation that we
// are not collecting, then bale out early. We won't be able to
// save any space in any case, and updating with an indirection is