bd->gen_no = 0;
bd->step = cap->r.rNursery;
bd->flags = 0;
- alloc_blocks++;
+ // NO: alloc_blocks++;
+ // calcAllocated() uses the size of the nursery, and we've
+ // already bumpted nursery->n_blocks above.
} else {
// we have a block in the nursery: take it and put
// it at the *front* of the nursery list, and use it