// If the request is for a large object, then allocate()
// will give us a pinned object anyway.
if (n >= LARGE_OBJECT_THRESHOLD/sizeof(W_)) {
- return allocate(n);
+ p = allocate(n);
+ Bdescr(p)->flags |= BF_PINNED;
+ return p;
}
ACQUIRE_SM_LOCK;
TICK_ALLOC_HEAP_NOCTR(n);
CCS_ALLOC(CCCS,n);
- // we always return 8-byte aligned memory. bd->free must be
- // 8-byte aligned to begin with, so we just round up n to
- // the nearest multiple of 8 bytes.
- if (sizeof(StgWord) == 4) {
- n = (n+1) & ~1;
- }
-
// If we don't have a block of pinned objects yet, or the current
// one isn't large enough to hold the new object, allocate a new one.
if (bd == NULL || (bd->free + n) > (bd->start + BLOCK_SIZE_W)) {