-// Copyright 2006 all rights reserved; see LICENSE file for BSD-style license
+// Copyright 2006-2007 all rights reserved; see LICENSE file for BSD-style license
package edu.berkeley.sbp;
import edu.berkeley.sbp.*;
import edu.berkeley.sbp.util.*;
import edu.berkeley.sbp.Parser.Table.*;
-import edu.berkeley.sbp.Sequence.Position;
+import edu.berkeley.sbp.Sequence.Pos;
import edu.berkeley.sbp.Sequence.Pos;
import java.io.*;
import java.util.*;
int numReductions = 0;
/** corresponds to a positions <i>between tokens</i> the input stream; same as Tomita's U_i's */
- class Phase<Tok> implements Invokable<State, Result>, IntegerMappable, GraphViz.ToGraphViz, Iterable<Node> {
+ class Phase<Tok> implements Invokable<State, Node, Forest>, IntegerMappable, GraphViz.ToGraphViz, Iterable<Node> {
// FIXME: right now, these are the performance bottleneck
private HashMapBag<Integer,Integer> performed = new HashMapBag<Integer,Integer>();
parser.spin();
reductionQueue.add(r);
}
- public void invoke(State st, Result result) {
+
+ public void invoke(State st, Node pred, Forest f) {
parser.spin();
- good |= next.newNode(result, st, false);
+ good |= next.newNode(f, null, pred, st, false);
}
/** the token immediately after this phase */
final Tok token;
final int pos;
-
public IntPairMap<Node> hash = new IntPairMap<Node>(); /* ALLOC */
private boolean good = false;
private Phase next = null;
public Phase(State startState) throws ParseFailed, IOException {
this(null, null);
- Result primordealResult = new Result(null, null, null);
- newNode(primordealResult, startState, true);
+ newNode(null, null, null, startState, true);
}
public Phase(Phase prev, Forest forest) throws ParseFailed, IOException {
this.location = input.getLocation();
while(!reductionQueue.isEmpty()) {
Reduction r = reductionQueue.poll();
//System.out.println("- " + r);
- if (r.parentPhase() != null)
- if (r.parentPhase().pos > minPhasePos)
+ if (r.predPhase() != null)
+ if (r.predPhase().pos > minPhasePos)
throw new Error();
r.perform();
- if (r.parentPhase() != null) {
- if (r.parentPhase().pos < minPhasePos) {
- minPhasePos = r.parentPhase().pos;
+ if (r.predPhase() != null) {
+ if (r.predPhase().pos < minPhasePos) {
+ minPhasePos = r.predPhase().pos;
best = r;
- } else if (r.parentPhase().pos == minPhasePos) {
+ } else if (r.predPhase().pos == minPhasePos) {
/*
if (best != null && Parser.mastercache.comparePositions(r.reduction(), best.reduction()) < 0)
throw new Error("\n"+r+"\n"+best+"\n"+
public boolean isFrontier() { return hash!=null; }
/** perform all shift operations, adding promoted nodes to <tt>next</tt> */
- private void shift(Phase next, Forest result) throws ParseFailed {
+ private void shift(Phase next, Forest f) throws ParseFailed {
this.next = next;
// this massively improves GC performance
if (prev != null) {
finalResult.merge(r.getForest());
}
if (token == null) continue;
- n.state().invokeShifts(token, this, new Result(result, n, null));
+ n.state().invokeShifts(token, this, n, f);
}
numNewNodes = next==null ? 0 : next.hash.size();
viewPos = this.pos;
+
if (!good && token!=null) {
String toks = token+"";
if (toks.length()==1 && toks.charAt(0) == edu.berkeley.sbp.chr.CharAtom.left) {
return getLocation().createRegion(getNextLocation());
}
- void newNodeFromReduction(Result result, State state, Pos reduction) {
- int pos = result.phase().pos;
+ void newNodeFromReduction(Forest f, Pos reduction, Node pred) {
+ int pos = pred.phase().pos;
for(int s : reduction.hates())
if (performed.contains(pos, s))
return;
return;
if (reduction.owner_needed_or_hated() && !performed.contains(pos, reduction.provides()))
performed.add(pos, reduction.provides());
+ Parser.Table.State state = (Parser.Table.State)pred.state().gotoSetNonTerminals.get(reduction);
if (state!=null)
- newNode(result, state, reduction.numPops()<=0);
+ newNode(f, reduction, pred, state, reduction.numPops()<=0);
}
/** add a new node (merging with existing nodes if possible)
* @param fromEmptyReduction true iff this node is being created as a result of a reduction of length zero (see GRMLR paper)
* @param start the earliest part of the input contributing to this node (used to make merging decisions)
*/
- private boolean newNode(Result result, State state, boolean fromEmptyReduction) {
- Node p = hash.get(state, result.phase());
- if (p != null) { p.addResult(result); return !state.doomed(); }
+ private boolean newNode(Forest f, Pos reduction, Node pred, State state, boolean fromEmptyReduction) {
+ Node p = pred==null ? null : hash.get(state, pred.phase());
+ if (p != null) {
+ p.addResult(f, reduction, pred);
+ return !state.doomed();
+ }
do {
if (token != null && state.canShift(token)) break;
if (state.isAccepting()) break;
if (token==null) break;
if (!state.canReduce(token)) return false;
} while(false);
- Node n = new Node(Phase.this, result, state, fromEmptyReduction); // ALLOC
+ Node n = new Node(Phase.this, f, reduction, pred, state, fromEmptyReduction); // ALLOC
+ /** FIXME: this null-result can be used to notice bogus/dead states */
for(Object s : state.conjunctStates)
- newNode(new Result(null, n, null), (State)s, fromEmptyReduction);
+ newNode(null, null, n, (State)s, fromEmptyReduction);
return !n.state().doomed();
}