X-Git-Url: http://git.megacz.com/?a=blobdiff_plain;ds=inline;f=src%2Fedu%2Fberkeley%2Fsbp%2FGSS.java;h=77464c25b4f96d28087c836b8d1f99a6bdb27afb;hb=c263c1e02119917a9d63ab14db9711c7d1cb4d9d;hp=7dbb29c11e26fde7e9fc5136f8f06dce4936bed0;hpb=db08cd7213a2dbaa5146448d4d6f96b3f12e09b5;p=sbp.git
diff --git a/src/edu/berkeley/sbp/GSS.java b/src/edu/berkeley/sbp/GSS.java
index 7dbb29c..77464c2 100644
--- a/src/edu/berkeley/sbp/GSS.java
+++ b/src/edu/berkeley/sbp/GSS.java
@@ -21,40 +21,31 @@ import java.lang.reflect.*;
// class is meant to remain simple and easy to understand;
// optimizations which obscure that do not belong here (they
// should go into the compiled version instead)
-//
-// - most of our time is now spent creating and storing Reduct instances
-// - we should be able to perform Reduct's immediately after creating them...
-//
/** implements Tomita's Graph Structured Stack */
class GSS {
public GSS() { }
+ private Phase.Node[] reducing_list = null;
+
/** corresponds to a positions between tokens the input stream; same as Tomita's U_i's */
public class Phase {
/** the token immediately after this phase */
public final Token token;
+ boolean reducing = false;
+
/** currently this is necessary only for the code() hack -- it doesn't actually correspond to the input */
private final int pos;
/** FIXME */
public Forest.Ref finalResult = null;
- /** all reductions (pending and completed) */
- private HashSet reductions = new HashSet(); /* ALLOC */
-
/** all nodes, keyed by the value returned by code() */
private HashMap hash = new HashMap(); /* ALLOC */
- /** the number of pending reductions */
- private int pendingReductions = 0;
- private int totalReductions = 0;
- //private HashSet pendingReduct = new HashSet();
- private LinkedList pendingReduct = new LinkedList();
-
/** the number of nodes in this phase */
private int numNodes = 0;
@@ -91,9 +82,8 @@ class GSS {
}
private void newNode2(Node p, Node parent, Forest pending, Parser.Table.State state, boolean fromEmptyReduction, Phase start) {
p.holder.merge(pending);
- if (p.parents.contains(parent)) return;
- p.parents.add(parent, true);
- if (p!=parent && !fromEmptyReduction) p.queueReductions(parent);
+ if (p.parents().contains(parent)) return;
+ p.addParent(parent, fromEmptyReduction);
}
private void newNode3(Node parent, Forest pending, Parser.Table.State state, boolean fromEmptyReduction, Phase start) {
do {
@@ -103,7 +93,7 @@ class GSS {
int count = 0;
Parser.Table.Reduction r = null;
for(Parser.Table.Reduction red : token==null ? state.getEofReductions() : state.getReductions(token)) { r = red; count++; }
- //if (count==0) return; // BEWARE! this optimization is suspected to cause really nasty heisenbugs
+ if (count==0) return; // BEWARE! this optimization is suspected to cause really nasty heisenbugs
//if (count > 1) break;
//if (r.numPop == 0) break;
//r.reduce(pending, parent, null, Phase.this, null);
@@ -112,20 +102,29 @@ class GSS {
Node n = new Node(parent, pending, state, start); // ALLOC
n.queueEmptyReductions();
- if (!fromEmptyReduction) n.queueReductions();
+ if (!fromEmptyReduction) n.queueReductions(parent);
}
- boolean reducing = false;
/** perform all reduction operations */
public void reduce() {
reducing = true;
- HashSet s = new HashSet();
- s.addAll(hash.values());
- //while(pendingReduct.size()>0)
- //pendingReduct.removeFirst().go();
- for(Phase.Node n : s) n.queueEmptyReductions();
- for(Phase.Node n : s) n.queueReductions();
+ if (reducing_list==null || reducing_list.length < hash.size())
+ reducing_list = new Phase.Node[hash.size() * 4];
+ Collection hv = hash.values();
+ hv.toArray(reducing_list);
+ int num = hv.size();
+ for(int i=0; inext */
@@ -153,64 +152,75 @@ class GSS {
if (!ok && token != null) {
StringBuffer error = new StringBuffer();
error.append("error: unable to shift token \"" + token + "\"\n");
- error.append(" before: " +pendingReductions+ "\n");
- error.append(" before: " +totalReductions+ "\n");
+ //error.append(" before: " +pendingReductions+ "\n");
+ //error.append(" before: " +totalReductions+ "\n");
//for(Phase.Node n : hash.values()) {
//n.queueReductions();
//n.queueEmptyReductions();
//}
- error.append(" after: " +pendingReductions+ "\n");
- error.append(" candidate states:\n");
- for(Phase.Node n : hash.values()) {
+ //error.append(" after: " +pendingReductions+ "\n");
+ //error.append(" candidate states:\n");
+ //for(Phase.Node n : hash.values()) {
//for(Sequence.Position p : n.state) error.append(" " + p + "\n");
//error.append(" --\n");
- for(Parser.Table.Reduction r : n.state.getReductions(token)) error.append(" " + r + "\n");
+ //for(Parser.Table.Reduction r : n.state.getReductions(token)) error.append(" " + r + "\n");
//error.append(" ==\n");
- }
+ //}
next.error = error.toString();
}
// this massively improves GC performance
- reductions = null;
hash = null;
}
// GSS Nodes //////////////////////////////////////////////////////////////////////////////
- //private HashMap pcache = new HashMap();
/** a node in the GSS */
- public final class Node {
+ public final class Node extends FastSet {
+
+ public void addParent(Node parent, boolean fromEmptyReduction) {
+ parents().add(parent, true);
+ if (this!=parent && !fromEmptyReduction) queueReductions(parent);
+ }
private Forest.Ref holder = null;
+ private boolean allqueued = false;
private HashMap cache = null;
/** the set of nodes to which there is an edge starting at this node */
- public final FastSet parents = new FastSet(); /* ALLOC */
+ //public final FastSet parents = new FastSet(); /* ALLOC */
/** what state this node is in */
public final Parser.Table.State state;
+
/** which Phase this Node belongs to (node that Node is also a non-static inner class of Phase) */
- public final Phase phase = Phase.this;
+ public Phase phase() { return Phase.this; }
public HashMap cache() {
- return cache==null ? (cache = new HashMap()) : cache; }
+ return cache==null ? (cache = new HashMap()) : cache;
+ }
public Forest.Ref holder() { return holder==null ? (holder = new Forest.Ref()) : holder; }
public Forest pending() { return Phase.this.closed ? holder().resolve() : holder; }
- public FastSet parents() { return parents; }
+ public FastSet parents() { return this; }
/** FIXME */
public void queueReductions() {
- for(Node n2 : parents)
- queueReductions(n2);
+ if (allqueued) return;
+ allqueued = true;
+ int where = parents().size();
+ for(Parser.Table.Reduction r : token==null ? state.getEofReductions() : state.getReductions(token))
+ if (r.numPop > 1)
+ r.reduce(this, null, null);
+ for(int i=0; i queued = new HashSet();
/** FIXME */
- public void queueReductions(Node n2) {
- if (queued.contains(n2)) return;
- queued.add(n2);
+ public void queueReductions(Node n2) { queueReductions(n2, true); }
+ public void queueReductions(Node n2, boolean includeLongs) {
+ if (!allqueued) { queueReductions(); return; }
Node n = this;
for(Parser.Table.Reduction r : token==null ? n.state.getEofReductions() : n.state.getReductions(token)) {
@@ -224,20 +234,13 @@ class GSS {
// ultimate parent of the last pop, so we need to
// cache instances here as a way of avoiding
// recreating them.
-
- // currently we have this weird problem where we
- // have to do an individual reduct for each child
- // when the reduction length is one (ie the
- // children wind up being children of the newly
- // created node rather than part of the popped
- // sequence
if (r.numPop <= 0) continue;
if (r.numPop == 1) {
Forest ret = n.cache().get(r);
- if (ret != null) r.reduce(n, n2, n.phase, ret);
- else n.cache().put(r, r.reduce(n, n2, n.phase, null));
+ if (ret != null) r.reduce(this, n2, ret);
+ else n.cache().put(r, r.reduce(this, n2, null));
} else {
- r.reduce(n, n2, Phase.this, null);
+ if (includeLongs) r.reduce(this, n2, null);
}
}
}
@@ -248,13 +251,13 @@ class GSS {
if (reducing)
for(Parser.Table.Reduction r : token==null ? state.getEofReductions() : state.getReductions(token))
if (r.numPop==0)
- r.reduce(this, null, this.phase, r.zero());
+ r.reduce(this, null, r.zero());
}
private Node(Node parent, Forest pending, Parser.Table.State state, Phase start) {
this.state = state;
if (pending != null) this.holder().merge(pending);
- if (parent != null) parents.add(parent, true);
+ if (parent != null) parents().add(parent, true);
if (Phase.this.hash.get(code(state, start)) != null) throw new Error("severe problem!");
Phase.this.hash.put(code(state, start), this);
Phase.this.numNodes++;
@@ -262,90 +265,6 @@ class GSS {
}
}
- // Forest / Completed Reductions //////////////////////////////////////////////////////////////////////////////
-
- /** a pending or completed reduction */
- class Reduct {
-
- /** the node from which the reduction should begin */
- public Node n = null;
-
- /** the node on the other end of the edge to be reduced along (either: null, the second node of the reduction,
- * or the parent of the result of a length-one reduction)
- */
- public Node n2 = null;
-
- /** true iff the reduction has already been performed */
- private boolean done = false;
-
- /** the reduction to be applied */
- public Parser.Table.Reduction r;
-
- public Tree result = null;
-
- public Reduct(Node n, Node n2, Parser.Table.Reduction r) {
- this.n = n;
- this.n2 = n2;
- this.r = r;
- //if (reductions.contains(this)) { done = true; return; }
- //reductions.add(this);
- //pendingReduct.addFirst(this);
- //pendingReductions++;
- go();
- }
-
- /** perform the reduction */
- public void go() {
- if (done) return;
- done = true;
- //pendingReduct.remove(this);
- //pendingReductions--;
-
- if (r==null) {
- for(Parser.Table.Reduction r : token==null ? n.state.getEofReductions() : n.state.getReductions(token)) {
-
- // UGLY HACK
- // The problem here is that a "reduction of length 1"
- // performed twice with different values of n2 needs
- // to only create a *single* new result, but must add
- // multiple parents to the node holding that result.
- // The current reducer doesn't differentiate between
- // the next node of an n-pop reduction and the
- // ultimate parent of the last pop, so we need to
- // cache instances here as a way of avoiding
- // recreating them.
-
- // currently we have this weird problem where we
- // have to do an individual reduct for each child
- // when the reduction length is one (ie the
- // children wind up being children of the newly
- // created node rather than part of the popped
- // sequence
- if (r.numPop <= 0) continue;
- if (r.numPop == 1) {
- Forest ret = n.cache().get(r);
- if (ret != null) r.reduce(n, n2, n.phase, ret);
- else n.cache().put(r, r.reduce(n, n2, n.phase, null));
- } else {
- r.reduce(n, n2, Phase.this, null);
- }
- }
- } else if (r.numPop != 1) {
- r.reduce(n, n2, Phase.this, null);
- }
- }
-
- // FIXME: this is a PITA
- public int hashCode() { return n.hashCode() ^ (r==null ? 0 : r.hashCode()) ^ (n2==null ? 0 : n2.hashCode()); }
- public boolean equals(Object o) {
- if (o==null) return false;
- if (o==this) return true;
- if (!(o instanceof Reduct)) return false;
- Reduct other = (Reduct)o;
- return equal(r, other.r) && equal(n, other.n) && equal(n2, other.n2);
- }
- }
-
}
/** helper method */
@@ -359,5 +278,4 @@ class GSS {
private static long code(Parser.Table.State state, Phase start) {
return (((long)state.idx) << 32) | (start==null ? 0 : start.pos);
}
- public boolean yak = false;
}