X-Git-Url: http://git.megacz.com/?a=blobdiff_plain;ds=sidebyside;f=ghc%2Fcompiler%2FbasicTypes%2FUnique.lhs;h=dbfc12a865908d0173ebd2d6485187fbd8f17d36;hb=423d477bfecd490de1449c59325c8776f91d7aac;hp=eba88fbcc9b802473c6a8150fbfcd02d67795a7b;hpb=ce9687a5f450014c5596b32de8e8a7b99b6389e8;p=ghc-hetmet.git diff --git a/ghc/compiler/basicTypes/Unique.lhs b/ghc/compiler/basicTypes/Unique.lhs index eba88fb..dbfc12a 100644 --- a/ghc/compiler/basicTypes/Unique.lhs +++ b/ghc/compiler/basicTypes/Unique.lhs @@ -18,17 +18,16 @@ Haskell). module Unique ( Unique, Uniquable(..), hasKey, - pprUnique, pprUnique10, + pprUnique, mkUnique, -- Used in UniqSupply mkUniqueGrimily, -- Used in UniqSupply only! - getKey, -- Used in Var, UniqFM, Name only! + getKey, getKey#, -- Used in Var, UniqFM, Name only! incrUnique, -- Used for renumbering deriveUnique, -- Ditto newTagUnique, -- Used in CgCase initTyVarUnique, - initTidyUniques, isTupleKey, @@ -41,8 +40,11 @@ module Unique ( mkPreludeTyConUnique, mkPreludeClassUnique, mkPArrDataConUnique, - mkBuiltinUnique, builtinUniques, - mkPseudoUnique1, mkPseudoUnique2, mkPseudoUnique3 + mkBuiltinUnique, + mkPseudoUniqueC, + mkPseudoUniqueD, + mkPseudoUniqueE, + mkPseudoUniqueH ) where #include "HsVersions.h" @@ -77,9 +79,9 @@ The stuff about unique *supplies* is handled further down this module. mkUnique :: Char -> Int -> Unique -- Builds a unique from pieces unpkUnique :: Unique -> (Char, Int) -- The reverse -mkUniqueGrimily :: Int# -> Unique -- A trap-door for UniqSupply - -getKey :: Unique -> Int# -- for Var +mkUniqueGrimily :: Int -> Unique -- A trap-door for UniqSupply +getKey :: Unique -> Int -- for Var +getKey# :: Unique -> Int# -- for Var incrUnique :: Unique -> Unique deriveUnique :: Unique -> Int -> Unique @@ -90,10 +92,12 @@ isTupleKey :: Unique -> Bool \begin{code} -mkUniqueGrimily x = MkUnique x +mkUniqueGrimily (I# x) = MkUnique x {-# INLINE getKey #-} -getKey (MkUnique x) = x +getKey (MkUnique x) = I# x +{-# INLINE getKey# #-} +getKey# (MkUnique x) = x incrUnique (MkUnique i) = MkUnique (i +# 1#) @@ -152,10 +156,10 @@ hasKey :: Uniquable a => a -> Unique -> Bool x `hasKey` k = getUnique x == k instance Uniquable FastString where - getUnique fs = mkUniqueGrimily (uniqueOfFS fs) + getUnique fs = mkUniqueGrimily (I# (uniqueOfFS fs)) instance Uniquable Int where - getUnique (I# i#) = mkUniqueGrimily i# + getUnique i = mkUniqueGrimily i \end{code} @@ -195,15 +199,17 @@ instance Uniquable Unique where We do sometimes make strings with @Uniques@ in them: \begin{code} -pprUnique, pprUnique10 :: Unique -> SDoc - +pprUnique :: Unique -> SDoc pprUnique uniq = case unpkUnique uniq of (tag, u) -> finish_ppr tag u (iToBase62 u) +#ifdef UNUSED +pprUnique10 :: Unique -> SDoc pprUnique10 uniq -- in base-10, dudes = case unpkUnique uniq of (tag, u) -> finish_ppr tag u (int u) +#endif finish_ppr 't' u pp_u | u < 26 = -- Special case to make v common tyvars, t1, t2, ... @@ -252,13 +258,22 @@ iToBase62 n@(I# n#) Allocation of unique supply characters: v,t,u : for renumbering value-, type- and usage- vars. - other a-z: lower case chars for unique supplies (see Main.lhs) B: builtin C-E: pseudo uniques (used in native-code generator) X: uniques derived by deriveUnique _: unifiable tyvars (above) 0-9: prelude things below + other a-z: lower case chars for unique supplies. Used so far: + + d desugarer + f AbsC flattener + g SimplStg + l ndpFlatten + n Native codegen + r Hsc name cache + s simplifier + \begin{code} mkAlphaTyVarUnique i = mkUnique '1' i @@ -300,18 +315,13 @@ mkPArrDataConUnique a = mkUnique ':' (2*a) initTyVarUnique :: Unique initTyVarUnique = mkUnique 't' 0 -initTidyUniques :: (Unique, Unique) -- Global and local -initTidyUniques = (mkUnique 'g' 0, mkUnique 'x' 0) - -mkPseudoUnique1, mkPseudoUnique2, mkPseudoUnique3, +mkPseudoUniqueC, mkPseudoUniqueD, mkPseudoUniqueE, mkPseudoUniqueH, mkBuiltinUnique :: Int -> Unique -builtinUniques :: [Unique] -builtinUniques = map mkBuiltinUnique [1..] - mkBuiltinUnique i = mkUnique 'B' i -mkPseudoUnique1 i = mkUnique 'C' i -- used for getUnique on Regs -mkPseudoUnique2 i = mkUnique 'D' i -- used in NCG for getUnique on RealRegs -mkPseudoUnique3 i = mkUnique 'E' i -- used in NCG spiller to create spill VirtualRegs +mkPseudoUniqueC i = mkUnique 'C' i -- used for getUnique on Regs +mkPseudoUniqueD i = mkUnique 'D' i -- used in NCG for getUnique on RealRegs +mkPseudoUniqueE i = mkUnique 'E' i -- used in NCG spiller to create spill VirtualRegs +mkPseudoUniqueH i = mkUnique 'H' i -- used in NCG spiller to create spill VirtualRegs \end{code}