X-Git-Url: http://git.megacz.com/?a=blobdiff_plain;ds=sidebyside;f=src%2Fedu%2Fberkeley%2Fqfat%2FMesh.java;h=774efa3e56b7fb4eadb82743ed2e79f4d513ee2d;hb=db6e4abf611268c147509a955e1111706a45eea2;hp=f96346d8eebc375c0ac50ee60e02535ebfbdf395;hpb=0f91cadcd5a273c8c312c1d054fe9de1a82ebf8e;p=anneal.git diff --git a/src/edu/berkeley/qfat/Mesh.java b/src/edu/berkeley/qfat/Mesh.java index f96346d..774efa3 100644 --- a/src/edu/berkeley/qfat/Mesh.java +++ b/src/edu/berkeley/qfat/Mesh.java @@ -50,15 +50,14 @@ public class Mesh implements Iterable { public int numedges = 0; public float avgedge = 0; - public void unbind() { + public void rebindPoints() { + // unbind all points for(Mesh.T t : this) { t.v1().unbind(); t.v2().unbind(); t.v3().unbind(); } - } - - public void bind() { + // ask edges to re-implement their bindings for(Mesh.T t : this) { t.e1().dobind(); t.e2().dobind(); @@ -66,7 +65,7 @@ public class Mesh implements Iterable { } } - public void unscore() { + public void unscoreAll() { HashSet done = new HashSet(); for(T t : this) for(Vert p : new Vert[] { t.v1(), t.v2(), t.v3() }) { @@ -75,7 +74,7 @@ public class Mesh implements Iterable { p.unscore(); } } - public void fundamental() { + public void recomputeAllFundamentalQuadrics() { HashSet done = new HashSet(); for(T t : this) for(Vert p : new Vert[] { t.v1(), t.v2(), t.v3() }) { @@ -84,7 +83,7 @@ public class Mesh implements Iterable { p.recomputeFundamentalQuadric(); } } - public float rescore() { + public float rescoreAll() { int num = 0; double dist = 0; HashSet done = new HashSet(); @@ -144,8 +143,6 @@ public class Mesh implements Iterable { public Point p; E e; // some edge *leaving* this point - Vert bound_to = this; - /** the nearest vertex in the "score_against" mesh */ Vert nearest_in_other_mesh; /** the number of vertices in the other mesh for which this is the nearest_in_other_mesh */ @@ -153,11 +150,13 @@ public class Mesh implements Iterable { /** the total error quadric (contributions from all vertices in other mesh for which this is nearest) */ Matrix quadric = Matrix.ZERO; + Vert bound_to = this; Matrix binding = new Matrix(); float oldscore = 0; - boolean inserted = false; public Matrix errorQuadric() { return quadric; } + public Point getPoint() { return p; } + public float score() { return oldscore; } private Matrix fundamentalQuadric = null; public Matrix fundamentalQuadric() { @@ -165,13 +164,11 @@ public class Mesh implements Iterable { return fundamentalQuadric; } - public Point getPoint() { return p; } private Vert(Point p) { this.p = p; if (pointset.get(p) != null) throw new Error(); pointset.add(this); } - public float score() { return oldscore; } public void recomputeFundamentalQuadric() { unscore(); @@ -189,18 +186,23 @@ public class Mesh implements Iterable { public void unscore() { if (nearest_in_other_mesh == null) return; if (fundamentalQuadric == null) return; + nearest_in_other_mesh.unsc(); nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.minus(fundamentalQuadric); nearest_in_other_mesh.quadric_count--; if (nearest_in_other_mesh.quadric_count==0) nearest_in_other_mesh.quadric = Matrix.ZERO; + nearest_in_other_mesh.resc(); nearest_in_other_mesh = null; } + public void unsc() { + score -= oldscore; + oldscore = 0; + } public void rescore() { if (score_against == null) return; - score -= oldscore; - oldscore = 0; + unsc(); if (nearest_in_other_mesh != null) unscore(); if (nearest_in_other_mesh == null) { @@ -210,11 +212,16 @@ public class Mesh implements Iterable { if (nearest_in_other_mesh.e == null || nearest_in_other_mesh.norm().dot(norm()) < 0) { nearest_in_other_mesh = null; } else { + nearest_in_other_mesh.unsc(); nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.plus(fundamentalQuadric()); nearest_in_other_mesh.quadric_count++; + nearest_in_other_mesh.resc(); } } + resc(); + } + public void resc() { oldscore = quadric_count == 0 ? 0 : (quadric.preAndPostMultiply(p) / quadric_count); score += oldscore; } @@ -239,13 +246,13 @@ public class Mesh implements Iterable { // FIXME: intersection test needed? return true; } + public boolean move(Vec v) { Matrix m = new Matrix(v); Vert p = this; boolean good = true; do { good &= p.transform(m); - v = v.times(binding); // bleh wrong p = p.bound_to; } while (p != this); return good; @@ -283,6 +290,16 @@ public class Mesh implements Iterable { return null; } + public Vec norm() { + Vec norm = new Vec(0, 0, 0); + E e = this.e; + do { + if (e.t != null) norm = norm.plus(e.t.norm().times((float)e.prev.angle())); + e = e.pair.next; + } while(e != this.e); + return norm.norm(); + } + public boolean isBoundTo(Vert p) { Vert px = p; do { @@ -291,7 +308,6 @@ public class Mesh implements Iterable { } while(px != p); return false; } - public void unbind() { bound_to = this; binding = new Matrix(); } public void bind(Vert p) { bind(p, new Matrix()); } public void bind(Vert p, Matrix binding) { @@ -303,15 +319,6 @@ public class Mesh implements Iterable { this.bound_to = temp_bound_to; this.binding = temp_binding.times(temp_binding); // FIXME: may have order wrong here } - public Vec norm() { - Vec norm = new Vec(0, 0, 0); - E e = this.e; - do { - if (e.t != null) norm = norm.plus(e.t.norm().times((float)e.prev.angle())); - e = e.pair.next; - } while(e != this.e); - return norm.norm(); - } } /** [UNIQUE] an edge */