X-Git-Url: http://git.megacz.com/?a=blobdiff_plain;f=compiler%2FnativeGen%2FRegAllocColor.hs;h=5c8569145f6ddaf3d79d998b8bcfd225cc390c3f;hb=497d3a963f679681db098588bcab00121687c8ed;hp=40dd64c668f95596bb1f9c69214960ad609c3dae;hpb=6a347ffc34c0ded44c213e2a0217477f7b8196b9;p=ghc-hetmet.git diff --git a/compiler/nativeGen/RegAllocColor.hs b/compiler/nativeGen/RegAllocColor.hs index 40dd64c..5c85691 100644 --- a/compiler/nativeGen/RegAllocColor.hs +++ b/compiler/nativeGen/RegAllocColor.hs @@ -1,10 +1,8 @@ +{-# OPTIONS -fno-warn-missing-signatures #-} -- | Graph coloring register allocator. -- --- TODO: --- The function that choosing the potential spills could be a bit cleverer. --- Colors in graphviz graphs could be nicer. +-- TODO: The colors in graphviz graphs for x86_64 and ppc could be nicer. -- -{-# OPTIONS -fno-warn-missing-signatures #-} module RegAllocColor ( regAlloc, @@ -35,7 +33,7 @@ import Data.List import Data.Maybe import Control.Monad --- | The maximum number of build/spill cycles we'll allow. +-- | The maximum number of build\/spill cycles we'll allow. -- We should only need 3 or 4 cycles tops. -- If we run for any longer than this we're probably in an infinite loop, -- It's probably better just to bail out and report a bug at this stage. @@ -50,9 +48,9 @@ regAlloc -> UniqFM (UniqSet Reg) -- ^ the registers we can use for allocation -> UniqSet Int -- ^ the set of available spill slots. -> [LiveCmmTop] -- ^ code annotated with liveness information. - -> UniqSM - ( [NatCmmTop] -- ^ code with registers allocated. - , [RegAllocStats] ) -- ^ stats for each stage of allocation + -> UniqSM ( [NatCmmTop], [RegAllocStats] ) + -- ^ code with registers allocated and stats for each stage of + -- allocation regAlloc dflags regsFree slotsFree code = do @@ -62,7 +60,7 @@ regAlloc dflags regsFree slotsFree code return ( code_final , reverse debug_codeGraphs ) -regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs code +regAlloc_spin dflags spinCount triv regsFree slotsFree debug_codeGraphs code = do -- if any of these dump flags are turned on we want to hang on to -- intermediate structures in the allocator - otherwise tell the @@ -81,20 +79,8 @@ regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs $ uniqSetToList $ unionManyUniqSets $ eltsUFM regsFree) $$ text "slotsFree = " <> ppr (sizeUniqSet slotsFree)) - - -- Brig's algorithm does reckless coalescing for all but the first allocation stage - -- Doing this seems to reduce the number of reg-reg moves, but at the cost- - -- of creating more spills. Probably better just to stick with conservative - -- coalescing in Color.colorGraph for now. - -- - {- code_coalesced1 <- if (spinCount > 0) - then regCoalesce code - else return code -} - - let code_coalesced1 = code - -- build a conflict graph from the code. - graph <- {-# SCC "BuildGraph" #-} buildGraph code_coalesced1 + graph <- {-# SCC "BuildGraph" #-} buildGraph code -- VERY IMPORTANT: -- We really do want the graph to be fully evaluated _before_ we start coloring. @@ -107,7 +93,7 @@ regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs -- build a map of the cost of spilling each instruction -- this will only actually be computed if we have to spill something. let spillCosts = foldl' plusSpillCostInfo zeroSpillCostInfo - $ map slurpSpillCostInfo code_coalesced1 + $ map slurpSpillCostInfo code -- the function to choose regs to leave uncolored let spill = chooseSpill spillCosts @@ -126,14 +112,15 @@ regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs = {-# SCC "ColorGraph" #-} Color.colorGraph (dopt Opt_RegsIterative dflags) + spinCount regsFree triv spill graph -- rewrite regs in the code that have been coalesced let patchF reg = case lookupUFM rmCoalesce reg of Just reg' -> patchF reg' Nothing -> reg - let code_coalesced2 - = map (patchEraseLive patchF) code_coalesced1 + let code_coalesced + = map (patchEraseLive patchF) code -- see if we've found a coloring @@ -148,7 +135,7 @@ regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs else graph_colored -- patch the registers using the info in the graph - let code_patched = map (patchRegsFromGraph graph_colored_lint) code_coalesced2 + let code_patched = map (patchRegsFromGraph graph_colored_lint) code_coalesced -- clean out unneeded SPILL/RELOADs let code_spillclean = map cleanSpills code_patched @@ -195,7 +182,7 @@ regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs -- spill the uncolored regs (code_spilled, slotsFree', spillStats) - <- regSpill code_coalesced2 slotsFree rsSpill + <- regSpill code_coalesced slotsFree rsSpill -- recalculate liveness let code_nat = map stripLive code_spilled