X-Git-Url: http://git.megacz.com/?a=blobdiff_plain;f=compiler%2FnativeGen%2FRegAllocColor.hs;h=fc62157b98bdee163036453f8070714b0d0d5cc5;hb=d5938fb228511bfdce45e148ea4906129692e67f;hp=271c1a5ebcdbb976369383557d9b491293002bd3;hpb=a12bf21a5e9c2b7888cd0ed0c60b9ec1e7295df1;p=ghc-hetmet.git diff --git a/compiler/nativeGen/RegAllocColor.hs b/compiler/nativeGen/RegAllocColor.hs index 271c1a5..fc62157 100644 --- a/compiler/nativeGen/RegAllocColor.hs +++ b/compiler/nativeGen/RegAllocColor.hs @@ -17,7 +17,9 @@ import qualified GraphColor as Color import RegLiveness import RegSpill import RegSpillClean +import RegSpillCost import RegAllocStats +-- import RegCoalesce import MachRegs import MachInstrs import PprMach @@ -70,7 +72,6 @@ regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs , dopt Opt_D_dump_asm_stats dflags , dopt Opt_D_dump_asm_conflicts dflags ] - -- check that we're not running off down the garden path. when (spinCount > maxSpinCount) $ pprPanic "regAlloc_spin: max build/spill cycle count exceeded." @@ -80,8 +81,20 @@ regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs $ uniqSetToList $ unionManyUniqSets $ eltsUFM regsFree) $$ text "slotsFree = " <> ppr (sizeUniqSet slotsFree)) + + -- Brig's algorithm does reckless coalescing for all but the first allocation stage + -- Doing this seems to reduce the number of reg-reg moves, but at the cost- + -- of creating more spills. Probably better just to stick with conservative + -- coalescing in Color.colorGraph for now. + -- + {- code_coalesced1 <- if (spinCount > 0) + then regCoalesce code + else return code -} + + let code_coalesced1 = code + -- build a conflict graph from the code. - graph <- {-# SCC "BuildGraph" #-} buildGraph code + graph <- {-# SCC "BuildGraph" #-} buildGraph code_coalesced1 -- VERY IMPORTANT: -- We really do want the graph to be fully evaluated _before_ we start coloring. @@ -91,11 +104,13 @@ regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs seqGraph graph `seq` return () - -- build a map of how many instructions each reg lives for. - -- this is lazy, it won't be computed unless we need to spill + -- build a map of the cost of spilling each instruction + -- this will only actually be computed if we have to spill something. + let spillCosts = foldl' plusSpillCostInfo zeroSpillCostInfo + $ map slurpSpillCostInfo code_coalesced1 - let fmLife = {-# SCC "LifetimeCount" #-} plusUFMs_C (\(r1, l1) (_, l2) -> (r1, l1 + l2)) - $ map lifetimeCount code + -- the function to choose regs to leave uncolored + let spill = chooseSpill spillCosts -- record startup state let stat1 = @@ -103,12 +118,8 @@ regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs then Just $ RegAllocStatsStart { raLiveCmm = code , raGraph = graph - , raLifetimes = fmLife } + , raSpillCosts = spillCosts } else Nothing - - - -- the function to choose regs to leave uncolored - let spill = chooseSpill_maxLife fmLife -- try and color the graph let (graph_colored, rsSpill, rmCoalesce) @@ -119,17 +130,17 @@ regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs -- rewrite regs in the code that have been coalesced let patchF reg = case lookupUFM rmCoalesce reg of - Just reg' -> reg' + Just reg' -> patchF reg' Nothing -> reg - let code_coalesced - = map (patchEraseLive patchF) code + let code_coalesced2 + = map (patchEraseLive patchF) code_coalesced1 -- see if we've found a coloring if isEmptyUniqSet rsSpill then do -- patch the registers using the info in the graph - let code_patched = map (patchRegsFromGraph graph_colored) code_coalesced + let code_patched = map (patchRegsFromGraph graph_colored) code_coalesced2 -- clean out unneeded SPILL/RELOADs let code_spillclean = map cleanSpills code_patched @@ -163,10 +174,11 @@ regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs , statList , graph_colored) + -- we couldn't find a coloring, time to spill something else do -- spill the uncolored regs (code_spilled, slotsFree', spillStats) - <- regSpill code_coalesced slotsFree rsSpill + <- regSpill code_coalesced2 slotsFree rsSpill -- recalculate liveness let code_nat = map stripLive code_spilled @@ -178,7 +190,7 @@ regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs { raGraph = graph_colored , raCoalesced = rmCoalesce , raSpillStats = spillStats - , raLifetimes = fmLife + , raSpillCosts = spillCosts , raSpilled = code_spilled } let statList = @@ -193,46 +205,7 @@ regAlloc_spin dflags (spinCount :: Int) triv regsFree slotsFree debug_codeGraphs statList code_relive - ------ --- Simple maxconflicts isn't always good, because we --- can naievely end up spilling vregs that only live for one or two instrs. --- -{- -chooseSpill_maxConflicts - :: Color.Graph Reg RegClass Reg - -> Reg - -chooseSpill_maxConflicts graph - = let node = maximumBy - (\n1 n2 -> compare - (sizeUniqSet $ Color.nodeConflicts n1) - (sizeUniqSet $ Color.nodeConflicts n2)) - $ eltsUFM $ Color.graphMap graph - - in Color.nodeId node --} - ------ -chooseSpill_maxLife - :: UniqFM (Reg, Int) - -> Color.Graph Reg RegClass Reg - -> Reg -chooseSpill_maxLife life graph - = let node = maximumBy (\n1 n2 -> compare (getLife n1) (getLife n2)) - $ eltsUFM $ Color.graphMap graph - - -- Orphan vregs die in the same instruction they are born in. - -- They will be in the graph, but not in the liveness map. - -- Their liveness is 0. - getLife n - = case lookupUFM life (Color.nodeId n) of - Just (_, l) -> l - Nothing -> 0 - - in Color.nodeId node - -- | Build a graph from the liveness and coalesce information in this code. @@ -246,13 +219,15 @@ buildGraph code let (conflictList, moveList) = unzip $ map slurpConflicts code - let conflictBag = unionManyBags conflictList - let moveBag = unionManyBags moveList + -- Slurp out the spill/reload coalesces + let moveList2 = map slurpReloadCoalesce code -- Add the reg-reg conflicts to the graph + let conflictBag = unionManyBags conflictList let graph_conflict = foldrBag graphAddConflictSet Color.initGraph conflictBag -- Add the coalescences edges to the graph. + let moveBag = unionBags (unionManyBags moveList2) (unionManyBags moveList) let graph_coalesce = foldrBag graphAddCoalesce graph_conflict moveBag return graph_coalesce @@ -326,15 +301,10 @@ patchRegsFromGraph graph code ( text "There is no node in the graph for register " <> ppr reg $$ ppr code $$ Color.dotGraph (\_ -> text "white") trivColorable graph) - + in patchEraseLive patchF code -plusUFMs_C :: (elt -> elt -> elt) -> [UniqFM elt] -> UniqFM elt -plusUFMs_C f maps - = foldl' (plusUFM_C f) emptyUFM maps - - ----- -- for when laziness just isn't what you wanted... --