X-Git-Url: http://git.megacz.com/?a=blobdiff_plain;f=compiler%2Futils%2FGraphColor.hs;h=e381fbf7f65f57c85a52425a4028e13de8306c27;hb=21a85c38819cfc951c6c8b440d9ea74f3fa02d55;hp=307803a988109660ca35c224bb2f1b1c7e4436c5;hpb=b01110d1352de5d972d8fb63f28c244d2c1ff99b;p=ghc-hetmet.git diff --git a/compiler/utils/GraphColor.hs b/compiler/utils/GraphColor.hs index 307803a..e381fbf 100644 --- a/compiler/utils/GraphColor.hs +++ b/compiler/utils/GraphColor.hs @@ -1,9 +1,9 @@ +{-# OPTIONS -fno-warn-missing-signatures #-} -- | Graph Coloring. -- This is a generic graph coloring library, abstracted over the type of -- the node keys, nodes and colors. -- -{-# OPTIONS -fno-warn-missing-signatures #-} module GraphColor ( module GraphBase, @@ -19,7 +19,7 @@ import GraphOps import GraphPpr import Unique -import UniqFM +import LazyUniqFM import UniqSet import Outputable @@ -39,6 +39,7 @@ colorGraph , Eq color, Eq cls, Ord k , Outputable k, Outputable cls, Outputable color) => Bool -- ^ whether to do iterative coalescing + -> Int -- ^ how many times we've tried to color this graph so far. -> UniqFM (UniqSet color) -- ^ map of (node class -> set of colors available for this class). -> Triv k cls color -- ^ fn to decide whether a node is trivially colorable. -> (Graph k cls color -> k) -- ^ fn to choose a node to potentially leave uncolored if nothing is trivially colorable. @@ -49,15 +50,22 @@ colorGraph , UniqFM k ) -- map of regs (r1 -> r2) that were coaleced -- r1 should be replaced by r2 in the source -colorGraph iterative colors triv spill graph0 +colorGraph iterative spinCount colors triv spill graph0 = let - -- if we're not doing iterative coalescing, then just do a single coalescing - -- pass at the front. This won't be as good but should still eat up a - -- lot of the reg-reg moves. + -- If we're not doing iterative coalescing then do an aggressive coalescing first time + -- around and then conservative coalescing for subsequent passes. + -- + -- Aggressive coalescing is a quick way to get rid of many reg-reg moves. However, if + -- there is a lot of register pressure and we do it on every round then it can make the + -- graph less colorable and prevent the algorithm from converging in a sensible number + -- of cycles. + -- (graph_coalesced, kksCoalesce1) - = if not iterative - then coalesceGraph False triv graph0 - else (graph0, []) + = if iterative + then (graph0, []) + else if spinCount == 0 + then coalesceGraph True triv graph0 + else coalesceGraph False triv graph0 -- run the scanner to slurp out all the trivially colorable nodes -- (and do coalescing if iterative coalescing is enabled) @@ -139,7 +147,7 @@ colorScan_spin iterative triv spill graph -- if the graph is empty then we're done | isNullUFM $ graphMap graph - = (ksTriv, ksSpill, kksCoalesce) + = (ksTriv, ksSpill, reverse kksCoalesce) -- Simplify: -- Look for trivially colorable nodes. @@ -154,26 +162,26 @@ colorScan_spin iterative triv spill graph $ graph , ksTrivFound <- map nodeId nsTrivFound - , graph3 <- foldr (\k g -> let Just g' = delNode k g + , graph2 <- foldr (\k g -> let Just g' = delNode k g in g') graph ksTrivFound - = colorScan_spin iterative triv spill graph3 + = colorScan_spin iterative triv spill graph2 (ksTrivFound ++ ksTriv) ksSpill kksCoalesce -- Coalesce: -- If we're doing iterative coalescing and no triv nodes are avaliable - -- then it's type for a coalescing pass. + -- then it's time for a coalescing pass. | iterative = case coalesceGraph False triv graph of -- we were able to coalesce something - -- go back and see if this frees up more nodes to be trivially colorable. + -- go back to Simplify and see if this frees up more nodes to be trivially colorable. (graph2, kksCoalesceFound @(_:_)) -> colorScan_spin iterative triv spill graph2 - ksTriv ksSpill (kksCoalesceFound ++ kksCoalesce) + ksTriv ksSpill (reverse kksCoalesceFound ++ kksCoalesce) -- Freeze: -- nothing could be coalesced (or was triv),