X-Git-Url: http://git.megacz.com/?a=blobdiff_plain;f=includes%2FMachRegs.h;h=adc132bfe88ef410df096c74cfdef511d0ff16da;hb=51cae5224f2f2f5db8b3196d0f5118ba4246701a;hp=793c6428644e2b557ee7598982920f8e19d167a7;hpb=2d0adf8f0729cf8a4d988eaac48a480378b191ce;p=ghc-hetmet.git diff --git a/includes/MachRegs.h b/includes/MachRegs.h index 793c642..adc132b 100644 --- a/includes/MachRegs.h +++ b/includes/MachRegs.h @@ -559,17 +559,49 @@ output registers visible in one register window. The 8 %g (global) registers are visible all the time. - %o0..%o7 not available; can be zapped by callee - (%o6 is C-stack ptr; %o7 hold ret addrs) - %i0..%i7 available (except %i6 is used as frame ptr) - (and %i7 tends to have ret-addr-ish things) - %l0..%l7 available - %g0..%g4 not available; prone to stomping by division, etc. - %g5..%g7 not available; reserved for the OS - - Note: %g3 is *definitely* clobbered in the builtin divide code (and - our save/restore machinery is NOT GOOD ENOUGH for that); discretion - being the better part of valor, we also don't take %g4. + zero: always zero + scratch: volatile across C-fn calls. used by linker. + app: usable by application + system: reserved for system + + alloc: allocated to in the register allocator, intra-closure only + + GHC usage v8 ABI v9 ABI + Global + %g0 zero zero zero + %g1 alloc scratch scrach + %g2 alloc app app + %g3 alloc app app + %g4 alloc app scratch + %g5 system scratch + %g6 system system + %g7 system system + + Output: can be zapped by callee + %o0-o5 alloc caller saves + %o6 C stack ptr + %o7 C ret addr + + Local: maintained by register windowing mechanism + %l0 alloc + %l1 R1 + %l2 R2 + %l3 R3 + %l4 R4 + %l5 R5 + %l6 alloc + %l7 alloc + + Input + %i0 Sp + %i1 Base + %i2 SpLim + %i3 Hp + %i4 HpLim + %i5 R6 + %i6 C frame ptr + %i7 C ret addr + The paired nature of the floating point registers causes complications for the native code generator. For convenience, we pretend that the first 22 @@ -636,12 +668,16 @@ #define REG_Hp i3 #define REG_HpLim i4 +#define REG_Base i1 + +/* #define NCG_SpillTmp_I1 g1 #define NCG_SpillTmp_I2 g2 #define NCG_SpillTmp_F1 f26 #define NCG_SpillTmp_F2 f27 #define NCG_SpillTmp_D1 f6 #define NCG_SpillTmp_D2 f8 +*/ #define NCG_FirstFloatReg f22