X-Git-Url: http://git.megacz.com/?a=blobdiff_plain;f=src%2FMain.java;fp=src%2FMain.java;h=dc880cd7451adbeb1ef8f31c015b864de2289c2e;hb=8918917f15a999a99acd7b33e9afe678a456c226;hp=c789e0fb351360123e980ea26de37909abe51b12;hpb=6b3895c2802157bfaab8d629c9870790d763001f;p=anneal.git diff --git a/src/Main.java b/src/Main.java index c789e0f..dc880cd 100644 --- a/src/Main.java +++ b/src/Main.java @@ -80,37 +80,37 @@ public class Main implements GLEventListener, MouseListener, MouseMotionListener Geom.P p0 = goal.newP(stlf.coordArray[i+0].x * MAG, stlf.coordArray[i+0].y * MAG, stlf.coordArray[i+0].z * MAG); Geom.P p1 = goal.newP(stlf.coordArray[i+1].x * MAG, stlf.coordArray[i+1].y * MAG, stlf.coordArray[i+1].z * MAG); Geom.P p2 = goal.newP(stlf.coordArray[i+2].x * MAG, stlf.coordArray[i+2].y * MAG, stlf.coordArray[i+2].z * MAG); - Geom.V n = goal.new V(stlf.normArray[i/3].x * MAG, stlf.normArray[i/3].y * MAG, stlf.normArray[i/3].z * MAG); + Geom.Vec n = goal.new Vec(stlf.normArray[i/3].x * MAG, stlf.normArray[i/3].y * MAG, stlf.normArray[i/3].z * MAG); Geom.T t = goal.newT(p0, p1, p2, n); } // rotate to align major axis -- this probably needs to be done by a human. - goal.transform(goal.new M(goal.new V(0, 0, 1), (float)(Math.PI/2))); + goal.transform(goal.new M(goal.new Vec(0, 0, 1), (float)(Math.PI/2))); - float goal_width = goal.diagonal().dot(goal.new V(1, 0, 0)); - float goal_height = goal.diagonal().dot(goal.new V(0, 1, 0)); - float goal_depth = goal.diagonal().dot(goal.new V(0, 0, 1)); + float goal_width = goal.diagonal().dot(goal.new Vec(1, 0, 0)); + float goal_height = goal.diagonal().dot(goal.new Vec(0, 1, 0)); + float goal_depth = goal.diagonal().dot(goal.new Vec(0, 0, 1)); float width = (float)0.6; float height = (float)0.08; float depth = (float)0.3; translations = new Geom.M[] { - tile.new M(tile.new V(-(width/2), height, 0)), - tile.new M(tile.new V( (width/2), height, 0)), - tile.new M(tile.new V(-(width/2), -height, 0)), - tile.new M(tile.new V( (width/2), -height, 0)), - tile.new M(tile.new V(-(width/2), 0, depth)), - tile.new M(tile.new V( (width/2), 0, depth)), - tile.new M(tile.new V(-(width/2), 0, -depth)), - tile.new M(tile.new V( (width/2), 0, -depth)), - - tile.new M(tile.new V( width, 0, 0)), - tile.new M(tile.new V(-width, 0, 0)), + tile.new M(tile.new Vec(-(width/2), height, 0)), + tile.new M(tile.new Vec( (width/2), height, 0)), + tile.new M(tile.new Vec(-(width/2), -height, 0)), + tile.new M(tile.new Vec( (width/2), -height, 0)), + tile.new M(tile.new Vec(-(width/2), 0, depth)), + tile.new M(tile.new Vec( (width/2), 0, depth)), + tile.new M(tile.new Vec(-(width/2), 0, -depth)), + tile.new M(tile.new Vec( (width/2), 0, -depth)), + + tile.new M(tile.new Vec( width, 0, 0)), + tile.new M(tile.new Vec(-width, 0, 0)), /* - tile.new M(tile.new V( 0, 0, depth)), - tile.new M(tile.new V( 0, 0, -depth)), + tile.new M(tile.new Vec( 0, 0, depth)), + tile.new M(tile.new Vec( 0, 0, -depth)), */ }; @@ -221,10 +221,10 @@ public class Main implements GLEventListener, MouseListener, MouseMotionListener tile.bind(); - //mid.move(tile.new V((float)0,0,(float)-0.05)); - //ltn.move(tile.new V((float)0,0,(float)-0.05)); + //mid.move(tile.new Vec((float)0,0,(float)-0.05)); + //ltn.move(tile.new Vec((float)0,0,(float)-0.05)); - //mtf.move(tile.new V(0, (float)-0.05, (float)0.05)); + //mtf.move(tile.new Vec(0, (float)-0.05, (float)0.05)); System.out.println("tile volume: " + tile.volume()); @@ -236,7 +236,7 @@ public class Main implements GLEventListener, MouseListener, MouseMotionListener Random random = new Random(); public synchronized void breakit() { - if (verts > 20) return; + if (verts > 300) return; //double min = (tile.avgedge/tile.numedges)*(1+(4/(double)verts)); //if (verts>0 && tile.es.peek().length() < min) return; PriorityQueue es = new PriorityQueue(); @@ -261,7 +261,7 @@ public class Main implements GLEventListener, MouseListener, MouseMotionListener r1 = r1 - (float)Math.floor(r1); r1 = r1 * (float)0.01; r1 = r1 - (float)0.005; - Geom.V v = p.watchback().minus(p).norm().times(r1); + Geom.Vec v = p.watchback().minus(p).norm().times(r1); //v = p.norm().times(v.dot(p.norm())); @@ -350,7 +350,7 @@ public class Main implements GLEventListener, MouseListener, MouseMotionListener i++; if (i != 1 /*&& i!=4*/) continue; Geom.P p = tile.newP(0, 0, 0).times(m); - Geom.V v = tile.new V(p.x, p.y, p.z); + Geom.Vec v = tile.new Vec(p.x, p.y, p.z); v = v.times((float)1.04); gl.glTranslatef(v.x, v.y, v.z); draw(gl, false, tile);