X-Git-Url: http://git.megacz.com/?a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMeshViewer.java;h=a886aa4a6b12e0cddcb6c84df8e50f20ec5eacf8;hb=468b086402bb0ccae7ce4dda8b009d61bfc37a71;hp=fc17683b746592919214ebb0a238f30fc4ff9f9d;hpb=57376a862c00fa1c8731f9989085fcfceeee0370;p=anneal.git diff --git a/src/edu/berkeley/qfat/MeshViewer.java b/src/edu/berkeley/qfat/MeshViewer.java index fc17683..a886aa4 100644 --- a/src/edu/berkeley/qfat/MeshViewer.java +++ b/src/edu/berkeley/qfat/MeshViewer.java @@ -12,18 +12,18 @@ import edu.berkeley.qfat.geom.Point; public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener { - public Mesh tile = new Mesh(); - public Mesh goal = new Mesh(); + public Mesh tile = new Mesh(false); + public Mesh goal = new Mesh(false); public Matrix[] translations; - public Mesh.Vert[] points; + public Mesh.Vertex[] points; - public boolean tileon = false; + public boolean tileon = true; public boolean tilemeshon = false; - public boolean goalon = true; + public boolean goalon = false; public boolean anneal = false; - public boolean breaks = false; + public int breaks = 0; boolean alt = false; boolean shift = false; boolean control = false; @@ -38,7 +38,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi case KeyEvent.VK_CONTROL: control = true; break; case KeyEvent.VK_ALT: alt = true; break; case KeyEvent.VK_SHIFT: shift = true; break; - case KeyEvent.VK_SPACE: breaks = true; break; + case KeyEvent.VK_SPACE: breaks++; break; case KeyEvent.VK_D: dump(); break; case KeyEvent.VK_A: anneal = !anneal; break; case KeyEvent.VK_T: tileon = !tileon; break; @@ -54,7 +54,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi Vec normal = t.norm(); pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z); pw.println(" outer loop"); - for(Mesh.Vert v : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) { + for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z); } pw.println(" endloop"); @@ -179,9 +179,9 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi gl.glBegin(GL.GL_TRIANGLES); if (tileon) - draw(gl, true, tile); + draw(gl, true, safeTriangles); if (tilemeshon) - draw(gl, false, tile); + draw(gl, false, safeTriangles); gl.glEnd(); //draw(gl, false, tile); @@ -199,23 +199,26 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi for(Matrix m : translations) { //if (v1.z==0 && v1.y==0) continue; i++; - //if (i != 7 && i!=4) continue; + if (i!=2&&i!=5) continue; Point p = new Point(0, 0, 0).times(m); Vec v = new Vec(p.x, p.y, p.z); v = v.times((float)1.04); gl.glTranslatef(v.x, v.y, v.z); - //draw(gl, false, tile); + //draw(gl, false, safeTriangles); gl.glTranslatef(-v.x, -v.y, -v.z); } //gl.glEnable(GL.GL_DEPTH_TEST); gl.glEnable (GL.GL_LIGHTING); } - private void draw(GL gl, boolean triangles, Mesh mesh) { + protected HashSet safeTriangles = new HashSet(); + + private void draw(GL gl, boolean triangles, Iterable tris) { float red = 0.0f; float green = 0.0f; float blue = 0.0f; - for(Mesh.T t : mesh) { + synchronized(safeTriangles) { + for(Mesh.T t : tris) { if (red < 0.15) red = 1.0f; if (green < 0.15) green = 1.0f; if (blue < 0.15) blue = 1.0f; @@ -223,7 +226,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi green -= .12f; blue -= .15f; - if (triangles) switch(t.colorclass) { + if (triangles) switch(t.color/*class*/) { case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break; case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break; case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break; @@ -232,7 +235,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break; case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break; } - gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); + //gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); //gl.glBegin(GL.GL_LINES); if (triangles) { @@ -264,7 +267,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi */ /* if (mesh==goal) - for(Mesh.Vert p : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) { + for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { gl.glDisable(GL.GL_LIGHTING); gl.glBegin(GL.GL_LINES); gl.glColor3f(1, 1, 1); @@ -277,7 +280,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi } */ gl.glEnd(); - + } } }