- //Matrix.translate(new Vec(lshift, depth, 0)),
- //Matrix.translate(new Vec(rshift, depth, 0)),
- //Matrix.translate(new Vec(lshift, -depth, 0)),
- //Matrix.translate(new Vec(rshift, -depth, 0)),
-
+ Matrix.translate(new Vec(lshift/2, depth, -shift)),
+ Matrix.translate(new Vec(rshift/2, depth, -shift)),
+ Matrix.translate(new Vec(lshift/2, -depth, -shift)),
+ Matrix.translate(new Vec(rshift/2, -depth, -shift)),
+
+ Matrix.translate(new Vec(lshift, depth/2, -shift)),
+ Matrix.translate(new Vec(rshift, depth/2, -shift)),
+ Matrix.translate(new Vec(lshift, -depth/2, -shift)),
+ Matrix.translate(new Vec(rshift, -depth/2, -shift)),
+
+
+ /*
+ Matrix.translate(new Vec(lshift, depth, -shift)),
+ Matrix.translate(new Vec(rshift, depth, -shift)),
+ Matrix.translate(new Vec(lshift, -depth, -shift)),
+ Matrix.translate(new Vec(rshift, -depth, -shift)),
+ */
+ /*
+ Matrix.translate(new Vec(lshift, depth, shift)),
+ Matrix.translate(new Vec(rshift, depth, shift)),
+ Matrix.translate(new Vec(lshift, -depth, shift)),
+ Matrix.translate(new Vec(rshift, -depth, shift)),
+ */