-\end{bytefield}}\\
-
-\begin{bytefield}{26}
- \bitbox[r]{19}{\raggedleft {\tt max(0,OLC-1)}:\hspace{0.2cm}\ }
- \bitbox{2}{\tt 00}
-%\color{light}
- \bitbox[tbr]{5}{}
-%\color{black}
-\color{black}
-\end{bytefield}
-
-\begin{bytefield}{26}
- \bitbox[r]{19}{\raggedleft from data latch:\hspace{0.2cm}\ }
- \bitbox{2}{\tt 01}
-\color{light}
- \bitbox[tbr]{5}{}
-\color{black}
-\end{bytefield}
-
-\begin{bytefield}{26}
- \bitheader[b]{0,5,6}\\
- \bitbox[r]{19}{\raggedleft from literal:\hspace{0.2cm}\ }
- \bitbox{1}{\tt 1}
- \bitbox{6}{\tt Literal}
-\end{bytefield}}
-\bitsSetOuter
-
-%\subsection{{\tt torpedo}}
-%
-%\setlength{\bitwidth}{5mm}
-%{\tt
-%\begin{bytefield}{26}
-% \bitheader[b]{0,5,16-19,21}\\
-%\color{light}
-% \bitbox{4}{}
-%\color{black}
-% \bitbox{3}{000}
-% \bitbox{1}{1}
-% \bitbox{2}{00}
-%\color{light}
-% \bitbox[tbr]{16}{}
-%\end{bytefield}}
-%
-%
-%When a {\tt torpedo} instruction reaches the instruction horn, it will
-%wait there until an instruction is on deck whose {\tt A}rmor bit is
-%not set. The {\tt torpedo} will then cause ``Process \#2'' of the on
-%deck instruction to terminate and will set the outer loop counter to zero.