ondeck,
torpedo_branch_torpedo,
new AssignAction(olc, new ConstantValue(new BitVector(olc.width).set(0))),
- new AssignAction(flag_z, new ConstantValue(new BitVector(1).set(0))),
- new AssignAction(flag_d, new ConstantValue(new BitVector(1).set(0))),
+ new AssignAction(flag_z, new ConstantValue(new BitVector(1).set(1))),
+ new AssignAction(flag_d, new ConstantValue(new BitVector(1).set(1))),
new AssignAction(ilc, new ConstantValue(new BitVector(ilc.width).set(1)))
});