catching up with GC tweaks
for (g = 0; g < RtsFlags.GcFlags.generations; g++) {
for (s = 0; s < generations[g].n_steps; s++) {
- if (RtsFlags.GcFlags.generations == 1) {
- bd = generations[g].steps[s].to_blocks;
- } else {
- bd = generations[g].steps[s].blocks;
- }
+ bd = generations[g].steps[s].blocks;
for (; bd; bd = bd->link) {
for (q = bd->start; q < bd->free; q++) {
if (*q == (W_)p) {