if (nearest_in_other_mesh == null) {
if (score_against != null) {
Vert ne = score_against.nearest(p);
- oldscore = ne.fundamentalQuadric().preAndPostMultiply(p) * 100 * 3;
+ oldscore = ne.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10;
} else {
oldscore = 0;
}
} else {
- oldscore = nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 3;
+ oldscore = nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10;
}
} else {
oldscore = (quadric.preAndPostMultiply(p) * 100) / quadric_count;