checkpoint
authoradam <adam@megacz.com>
Mon, 30 Jun 2008 00:04:36 +0000 (17:04 -0700)
committeradam <adam@megacz.com>
Mon, 30 Jun 2008 00:04:36 +0000 (17:04 -0700)
darcs-hash:20080630000436-5007d-e76b4775ea09d4424b39b9182063addba11f7174.gz

src/edu/berkeley/qfat/MeshViewer.java
src/edu/berkeley/qfat/Viewer.java

index 3799ab5..5110455 100644 (file)
@@ -13,6 +13,336 @@ import edu.berkeley.qfat.geom.Point;
 
 public class MeshViewer extends Viewer {
 
+    public int temps;
+    public int accepts;
+    public    int vertss;
+    protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
+
     public MeshViewer(JFrame f) { super(f); }
 
+    /**
+     * Take care of initialization here.
+     */
+    public void init(GLAutoDrawable gld) {
+        GL gl = gld.getGL();
+        gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+        gl.glViewport(0, 0, 500, 300);
+        gl.glEnable(GL.GL_DEPTH_TEST);
+        gl.glClearDepth(1.0);
+        gl.glDepthFunc(GL.GL_LEQUAL);
+        gl.glMatrixMode(GL.GL_PROJECTION);
+        gl.glLoadIdentity();
+        gl.glMatrixMode(GL.GL_MODELVIEW);
+
+        float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
+        float mat_shininess[] = { 50.0f };
+        gl.glShadeModel(GL.GL_SMOOTH);
+        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0);
+        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0);  
+        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);  
+        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0);
+        gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f,    4.0f,  -10.0f, 0.0f }, 0);
+        gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f,   10.0f, 0.0f }, 0);
+        gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f,   10.0f, 0.0f }, 0);
+        gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f,  10.0f,  -10.0f, 0.0f }, 0);
+        gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f,  -10.0f, 0.0f }, 0);
+        gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f,  -10.0f, 0.0f }, 0);
+        gl.glEnable(GL.GL_LIGHTING);
+        gl.glEnable(GL.GL_LIGHT0);
+        /*
+        gl.glEnable(GL.GL_LIGHT1);
+        gl.glEnable(GL.GL_LIGHT2);
+        gl.glEnable(GL.GL_LIGHT3);
+        gl.glEnable(GL.GL_LIGHT4);
+        gl.glEnable(GL.GL_LIGHT5);
+        */
+        gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
+        gl.glEnable(GL.GL_COLOR_MATERIAL);
+
+        display(gld);
+    }
+
+    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
+    public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
+    public void _display(GLAutoDrawable drawable, GL gl) {
+
+        if (transforms==null) return;
+
+
+        glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
+        Graphics2D g = (Graphics2D)f.getGraphics();
+        g.setColor(Color.black);
+        g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight());
+        g.setColor(Color.red);
+        int top = f.getHeight()-70;
+        g.drawString("temperature: "+temps, 10, 30+top);
+        g.drawString("acceptance: "+accepts, 10, 50+top);
+        g.drawString("vertices: "+vertss, 10, 70+top);
+        g.fillRect(140, 25+top, temps, 10);
+        g.fillRect(140, 45+top, accepts, 10);
+        g.fillRect(140, 65+top, vertss, 10);
+
+        GLU glu = new GLU();
+        gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+        gl.glPointSize(5.0f);
+        gl.glLoadIdentity();
+        glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10);
+        glu.gluLookAt(0, 0, -((tz/10)-1), 0, 0, 0, 0, 1, 0);
+        gl.glRotatef(anglex/3, 0, 1, 0);
+        gl.glRotatef(-(angley/3), 1, 0, 0);
+
+
+        gl.glDisable(GL.GL_LIGHTING);
+        gl.glColor4f(1, 0, 0, 1);
+        gl.glBegin(GL.GL_LINES);
+        gl.glVertex3f(0,0,0);
+        gl.glVertex3f(.3f,0,0);
+        gl.glEnd();
+        gl.glColor4f(0, 1, 0, 1);
+        gl.glBegin(GL.GL_LINES);
+        gl.glVertex3f(0,0,0);
+        gl.glVertex3f(0,.3f,0);
+        gl.glEnd();
+        gl.glColor4f(0, 0, 1, 1);
+        gl.glBegin(GL.GL_LINES);
+        gl.glVertex3f(0,0,0);
+        gl.glVertex3f(0,0,.3f);
+        gl.glEnd();
+        gl.glEnable(GL.GL_LIGHTING);
+
+
+        gl.glBegin(GL.GL_TRIANGLES);
+        if (tileon)
+            draw(gl, true, safeTriangles);
+        if (tilemeshon)
+            draw(gl, false, safeTriangles);
+        gl.glEnd();
+
+        //draw(gl, false, tile);
+
+        gl.glBegin(GL.GL_TRIANGLES);
+        gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8);
+        if (goalon)
+            draw(gl, false, goal);
+        gl.glEnd();
+
+
+        int i = 0;
+        //gl.glDisable(GL.GL_DEPTH_TEST);
+        gl.glColor4f(1,1,1,1);
+        for(Matrix m : transforms) {
+            /*
+              gl.glColor4f(0, 1, 1, 1);
+              gl.glBegin(GL.GL_LINES);
+              new Point(0,0,0).glVertex(gl);
+              new Point(0,0,0).plus(m.getTranslationalComponent()).glVertex(gl);
+              gl.glEnd();
+              gl.glEnable(GL.GL_LIGHTING);
+            */
+            //if (v1.z==0 && v1.y==0) continue;
+            i++;
+            if (neighborsWireOne && i!=whichNeighbor) continue;
+            //if (i>4) continue;
+            /*
+            Point p = new Point(0, 0, 0).times(m);
+            Vec v = new Vec(p.x, p.y, p.z);
+            v = v.times((float)1.04);
+            gl.glTranslatef(v.x, v.y, v.z);
+            */
+            if (neighbors) draw(gl, true, safeTriangles, m);
+            else if (neighborsWire || neighborsWireOne) draw(gl, false, safeTriangles, m);
+            /*
+            gl.glTranslatef(-v.x, -v.y, -v.z);
+            */
+        }
+        //gl.glEnable(GL.GL_DEPTH_TEST);
+
+        gl.glDisable(GL.GL_LIGHTING);
+        gl.glShadeModel(GL.GL_FLAT);
+        if (closest != null) {
+            gl.glColor3f(1,1,1);
+            gl.glBegin(gl.GL_POINTS);
+            closest.getPoint().glVertex(gl);
+            gl.glEnd();
+            /*
+            Mesh.Vertex v2 = closest.hack(gl, getMouse());
+            gl.glBegin(GL.GL_LINES);        
+            closest.getPoint().glVertex(gl);                                                                                                  
+            if (v2 != null) v2.getPoint().glVertex(gl);
+            gl.glEnd();
+            */
+        }
+
+        gl.glFlush();
+        gl.glDrawBuffer(GL.GL_BACK);
+        gl.glReadBuffer( GL.GL_BACK );
+        gl.glPixelStorei( GL.GL_PACK_ALIGNMENT, 1);
+        gl.glFlush();
+        gl.glDisable(GL.GL_LIGHTING);
+        gl.glShadeModel(GL.GL_FLAT);
+
+        IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer();
+        gl.glColor3f(0,0,0);
+        gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+        double dist = Double.MAX_VALUE;
+        if (clickPoint==null) closest = null;
+        synchronized(this) {
+            for(Mesh.T t : safeTriangles)
+                t.glTriangle(gl, null);
+            for(Mesh.Vertex v : tile.vertices()) {
+                Point p = v.getPoint();
+                gl.glColor3f(1,1,1);
+                gl.glBegin(gl.GL_POINTS);
+                p.glVertex(gl);
+                gl.glEnd();
+                gl.glFlush();
+
+                Point projected = projection.times(p);
+                int x = (int)projected.x;
+                int y = (int)projected.y;
+                gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf);
+
+                boolean vis = false;
+                for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0;
+                v.visible = vis;
+                if (vis) {
+                    gl.glColor3f(0,0,0);
+                    gl.glBegin(gl.GL_POINTS);
+                    p.glVertex(gl);
+                    gl.glEnd();
+                    y = glcanvas.getHeight()-y;
+                    if (clickPoint==null) {
+                        if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
+                            dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
+                            closest = v;
+                        }
+                    }
+                }
+            }
+        }
+        gl.glShadeModel(GL.GL_SMOOTH);
+        gl.glEnable(GL.GL_LIGHTING);
+        gl.glDrawBuffer(GL.GL_FRONT);
+    }
+
+
+    private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) { draw(gl, triangles, tris, Matrix.ONE); }
+    private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris, Matrix m) {
+        float red = 0.0f;
+        float green = 0.0f;
+        float blue = 0.0f;
+        synchronized(this) {
+        for(Mesh.T t : tris) {
+            if (red < 0.15) red = 1.0f;
+            if (green < 0.15) green = 1.0f;
+            if (blue < 0.15) blue = 1.0f;
+            red -= .09f;
+            green -= .12f;
+            blue -= .15f;
+
+            /*
+            if (triangles) switch(t.color) {
+                case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
+                case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
+                case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
+                case 3: gl.glColor4f((float)0.50, (float)0.50, (float)0.50, (float)0.3); break;
+                case 4: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
+                case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
+                case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
+            }
+            */
+            
+            gl.glColor4f((float)(0.25+(0.05*t.color)),
+                         (float)(0.25+(0.05*t.color)),
+                         (float)(0.75+(0.05*t.color)),
+                         (float)0.3); 
+            //if (t.v1().visible && t.v2().visible && t.v3().visible) continue;
+
+            /*
+            if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
+            else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
+            else if (t.e3().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
+            else  gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3);
+            */
+            //gl.glBegin(GL.GL_LINES);
+
+            if (triangles) {
+                t.glTriangle(gl, m);
+            } else {
+                gl.glDisable(GL.GL_LIGHTING);
+                gl.glBegin(GL.GL_LINES);
+                gl.glColor3f(1, 1, 1);
+                m.times(t.e1().p1.goodp).glVertex(gl);
+                m.times(t.e1().p2.goodp).glVertex(gl);
+                m.times(t.e2().p1.goodp).glVertex(gl);
+                m.times(t.e2().p2.goodp).glVertex(gl);
+                m.times(t.e3().p1.goodp).glVertex(gl);
+                m.times(t.e3().p2.goodp).glVertex(gl);
+                gl.glEnd();
+                gl.glEnable(GL.GL_LIGHTING);
+            }
+
+            Point centroid = t.centroid();
+            gl.glBegin(GL.GL_LINES);
+            gl.glColor3f(1, 1, 1);
+
+            if (triangles && errorNormals)
+                for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
+                    if (p.ok) {
+                        //gl.glDisable(GL.GL_LIGHTING);
+                        gl.glBegin(GL.GL_LINES);
+                        gl.glColor3f(1, 1, 1);
+                        p.p.glVertex(gl);
+                        p.p.plus(p.norm().times((float)p.error()*10)).glVertex(gl);
+                        //if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl);
+                        //tile.nearest(p).centroid().glVertex(gl);
+                        gl.glEnd();
+                        //gl.glEnable(GL.GL_LIGHTING);
+                    }
+                }
+            gl.glEnd();
+            
+        }
+        }
+    }
+
+    public synchronized void dump() {
+        try {
+        PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
+        pw.println("solid dump");
+        for(Mesh.T t : tile) {
+            Vec normal = t.norm();
+            pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
+            pw.println("  outer loop");
+            for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
+                pw.println("    vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
+            }
+            pw.println("  endloop");
+            pw.println("endfacet");
+        }
+        pw.println("endsolid dump");
+        pw.flush();
+        pw.close();
+        } catch (Exception e) { throw new RuntimeException(e); }
+    }
+
+    public void keyPressed(KeyEvent e)  {
+        super.keyPressed(e);
+        switch(e.getKeyCode()) {
+            case KeyEvent.VK_SPACE: breaks++; force = true; break;
+            case KeyEvent.VK_UP: temp = temp * 2; break;
+            case KeyEvent.VK_ENTER: temp = 10; break;
+            case KeyEvent.VK_LEFT: whichNeighbor--; break;
+            case KeyEvent.VK_RIGHT: whichNeighbor++; break;
+            case KeyEvent.VK_D: dump(); break;
+            case KeyEvent.VK_E: errorNormals = !errorNormals; break;
+            case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break;
+            case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break;
+            case KeyEvent.VK_N: neighbors = !neighbors; break;
+            case KeyEvent.VK_T: tileon = !tileon; break;
+            case KeyEvent.VK_G: goalon = !goalon; break;
+            case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
+        }
+    }
+
 }
\ No newline at end of file
index 0542dd1..eccb6b6 100644 (file)
@@ -11,7 +11,9 @@ import java.util.*;
 import edu.berkeley.qfat.geom.*;
 import edu.berkeley.qfat.geom.Point;
 
-public class Viewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener  {
+public abstract class Viewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener  {
+
+    Mesh.Vertex closest = null;
 
     public boolean force = false;
     public Mesh tile = new Mesh(false);
@@ -37,6 +39,27 @@ public class Viewer implements GLEventListener, MouseListener, MouseMotionListen
     boolean shift = false;
     boolean control = false;
 
+    Matrix projection = null;
+    JFrame f;
+    GLCanvas glcanvas;
+    Point clickPoint = null;
+    Point clickClosest = null;
+
+    int mousex;
+    int mousey;
+    float tx = 0;
+    float ty = 0;
+    float tz = 0;
+    float anglex = 0;
+    float angley = 0;
+
+    public abstract void _display(GLAutoDrawable drawable, GL gl);
+    public void display(GLAutoDrawable drawable) {
+        GL gl = drawable.getGL();
+        _display(drawable, gl);
+        this.projection = Matrix.getProjectionMatrix(gl);
+    }
+
     public Point getMouse() {
         return new Point(mousex, glcanvas.getHeight()-mousey, 0);
     }
@@ -51,40 +74,9 @@ public class Viewer implements GLEventListener, MouseListener, MouseMotionListen
             case KeyEvent.VK_CONTROL: control = true; break;
             case KeyEvent.VK_ALT: alt = true; break;
             case KeyEvent.VK_SHIFT: shift = true; break;
-            case KeyEvent.VK_SPACE: breaks++; force = true; break;
-            case KeyEvent.VK_UP: temp = temp * 2; break;
-            case KeyEvent.VK_ENTER: temp = 10; break;
-            case KeyEvent.VK_LEFT: whichNeighbor--; break;
-            case KeyEvent.VK_RIGHT: whichNeighbor++; break;
-            case KeyEvent.VK_D: dump(); break;
-            case KeyEvent.VK_E: errorNormals = !errorNormals; break;
-            case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break;
-            case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break;
-            case KeyEvent.VK_N: neighbors = !neighbors; break;
-            case KeyEvent.VK_T: tileon = !tileon; break;
-            case KeyEvent.VK_G: goalon = !goalon; break;
-            case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
         }
     }
-    public synchronized void dump() {
-        try {
-        PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
-        pw.println("solid dump");
-        for(Mesh.T t : tile) {
-            Vec normal = t.norm();
-            pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
-            pw.println("  outer loop");
-            for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
-                pw.println("    vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
-            }
-            pw.println("  endloop");
-            pw.println("endfacet");
-        }
-        pw.println("endsolid dump");
-        pw.flush();
-        pw.close();
-        } catch (Exception e) { throw new RuntimeException(e); }
-    }
+
     public void keyReleased(KeyEvent e) {
         switch(e.getKeyCode()) {
             case KeyEvent.VK_CONTROL: control = false; break;
@@ -105,29 +97,20 @@ public class Viewer implements GLEventListener, MouseListener, MouseMotionListen
         clickClosest = null;
     }
 
-    Point clickPoint = null;
-    Point clickClosest = null;
 
-    int mousex;
-    int mousey;
     public void mouseMoved(MouseEvent e) {
         mousex = e.getX();
         mousey = e.getY();
     }
 
-    float tx = 0;
-    float ty = 0;
-    float tz = 0;
-    float anglex = 0;
-    float angley = 0;
     public void mouseDragged(MouseEvent e) {
         if (shift) {
             /*
             tx += (mousex - e.getX())/(float)20;
             ty += (mousey - e.getY())/(float)20;
             */
-            if (closest != null && lastGL != null && projection != null && clickClosest != null) {
-                synchronized(safeTriangles) {
+            if (closest != null && projection != null && clickClosest != null) {
+                synchronized(this) {
                     Vec d1 = projection.inverse().times(getMouse()).minus(projection.inverse().times(clickPoint));
                     Vec delta = d1.plus(clickClosest).minus(closest.getPoint());
                     //System.out.println(delta + " " + closest.getPoint());
@@ -143,305 +126,6 @@ public class Viewer implements GLEventListener, MouseListener, MouseMotionListen
         mousey = e.getY();
     }
 
-    /**
-     * Take care of initialization here.
-     */
-    public void init(GLAutoDrawable gld) {
-        GL gl = gld.getGL();
-        gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
-        gl.glViewport(0, 0, 500, 300);
-        gl.glEnable(GL.GL_DEPTH_TEST);
-        gl.glClearDepth(1.0);
-        gl.glDepthFunc(GL.GL_LEQUAL);
-        gl.glMatrixMode(GL.GL_PROJECTION);
-        gl.glLoadIdentity();
-        gl.glMatrixMode(GL.GL_MODELVIEW);
-
-        float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
-        float mat_shininess[] = { 50.0f };
-        gl.glShadeModel(GL.GL_SMOOTH);
-        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0);
-        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0);  
-        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);  
-        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0);
-        gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f,    4.0f,  -10.0f, 0.0f }, 0);
-        gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f,   10.0f, 0.0f }, 0);
-        gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f,   10.0f, 0.0f }, 0);
-        gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f,  10.0f,  -10.0f, 0.0f }, 0);
-        gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f,  -10.0f, 0.0f }, 0);
-        gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f,  -10.0f, 0.0f }, 0);
-        gl.glEnable(GL.GL_LIGHTING);
-        gl.glEnable(GL.GL_LIGHT0);
-        /*
-        gl.glEnable(GL.GL_LIGHT1);
-        gl.glEnable(GL.GL_LIGHT2);
-        gl.glEnable(GL.GL_LIGHT3);
-        gl.glEnable(GL.GL_LIGHT4);
-        gl.glEnable(GL.GL_LIGHT5);
-        */
-        gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
-        gl.glEnable(GL.GL_COLOR_MATERIAL);
-
-        display(gld);
-    }
-
-    private GL lastGL = null;
-
-    public int temps;
-    public int accepts;
-    public    int vertss;
-    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
-    public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
-    public void display(GLAutoDrawable drawable) {
-
-        if (transforms==null) return;
-
-
-        glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
-        Graphics2D g = (Graphics2D)f.getGraphics();
-        g.setColor(Color.black);
-        g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight());
-        g.setColor(Color.red);
-        int top = f.getHeight()-70;
-        g.drawString("temperature: "+temps, 10, 30+top);
-        g.drawString("acceptance: "+accepts, 10, 50+top);
-        g.drawString("vertices: "+vertss, 10, 70+top);
-        g.fillRect(140, 25+top, temps, 10);
-        g.fillRect(140, 45+top, accepts, 10);
-        g.fillRect(140, 65+top, vertss, 10);
-
-        GL gl = drawable.getGL();
-        lastGL = gl;
-        GLU glu = new GLU();
-        gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
-        gl.glPointSize(5.0f);
-        gl.glLoadIdentity();
-        glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10);
-        glu.gluLookAt(0, 0, -((tz/10)-1), 0, 0, 0, 0, 1, 0);
-        gl.glRotatef(anglex/3, 0, 1, 0);
-        gl.glRotatef(-(angley/3), 1, 0, 0);
-
-
-        gl.glDisable(GL.GL_LIGHTING);
-        gl.glColor4f(1, 0, 0, 1);
-        gl.glBegin(GL.GL_LINES);
-        gl.glVertex3f(0,0,0);
-        gl.glVertex3f(.3f,0,0);
-        gl.glEnd();
-        gl.glColor4f(0, 1, 0, 1);
-        gl.glBegin(GL.GL_LINES);
-        gl.glVertex3f(0,0,0);
-        gl.glVertex3f(0,.3f,0);
-        gl.glEnd();
-        gl.glColor4f(0, 0, 1, 1);
-        gl.glBegin(GL.GL_LINES);
-        gl.glVertex3f(0,0,0);
-        gl.glVertex3f(0,0,.3f);
-        gl.glEnd();
-        gl.glEnable(GL.GL_LIGHTING);
-
-
-        gl.glBegin(GL.GL_TRIANGLES);
-        if (tileon)
-            draw(gl, true, safeTriangles);
-        if (tilemeshon)
-            draw(gl, false, safeTriangles);
-        gl.glEnd();
-
-        //draw(gl, false, tile);
-
-        gl.glBegin(GL.GL_TRIANGLES);
-        gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8);
-        if (goalon)
-            draw(gl, false, goal);
-        gl.glEnd();
-
-
-        int i = 0;
-        //gl.glDisable(GL.GL_DEPTH_TEST);
-        gl.glColor4f(1,1,1,1);
-        for(Matrix m : transforms) {
-            /*
-              gl.glColor4f(0, 1, 1, 1);
-              gl.glBegin(GL.GL_LINES);
-              new Point(0,0,0).glVertex(gl);
-              new Point(0,0,0).plus(m.getTranslationalComponent()).glVertex(gl);
-              gl.glEnd();
-              gl.glEnable(GL.GL_LIGHTING);
-            */
-            //if (v1.z==0 && v1.y==0) continue;
-            i++;
-            if (neighborsWireOne && i!=whichNeighbor) continue;
-            //if (i>4) continue;
-            /*
-            Point p = new Point(0, 0, 0).times(m);
-            Vec v = new Vec(p.x, p.y, p.z);
-            v = v.times((float)1.04);
-            gl.glTranslatef(v.x, v.y, v.z);
-            */
-            if (neighbors) draw(gl, true, safeTriangles, m);
-            else if (neighborsWire || neighborsWireOne) draw(gl, false, safeTriangles, m);
-            /*
-            gl.glTranslatef(-v.x, -v.y, -v.z);
-            */
-        }
-        //gl.glEnable(GL.GL_DEPTH_TEST);
-
-        gl.glDisable(GL.GL_LIGHTING);
-        gl.glShadeModel(GL.GL_FLAT);
-        if (closest != null) {
-            gl.glColor3f(1,1,1);
-            gl.glBegin(gl.GL_POINTS);
-            closest.getPoint().glVertex(gl);
-            gl.glEnd();
-            /*
-            Mesh.Vertex v2 = closest.hack(gl, getMouse());
-            gl.glBegin(GL.GL_LINES);        
-            closest.getPoint().glVertex(gl);                                                                                                  
-            if (v2 != null) v2.getPoint().glVertex(gl);
-            gl.glEnd();
-            */
-        }
-
-        gl.glFlush();
-        gl.glDrawBuffer(GL.GL_BACK);
-        gl.glReadBuffer( GL.GL_BACK );
-        gl.glPixelStorei( GL.GL_PACK_ALIGNMENT, 1);
-        gl.glFlush();
-        gl.glDisable(GL.GL_LIGHTING);
-        gl.glShadeModel(GL.GL_FLAT);
-
-        IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer();
-        gl.glColor3f(0,0,0);
-        gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
-        double dist = Double.MAX_VALUE;
-        if (clickPoint==null) closest = null;
-        projection = Matrix.getProjectionMatrix(gl);
-        synchronized(safeTriangles) {
-            for(Mesh.T t : safeTriangles)
-                t.glTriangle(gl, null);
-            for(Mesh.Vertex v : tile.vertices()) {
-                Point p = v.getPoint();
-                gl.glColor3f(1,1,1);
-                gl.glBegin(gl.GL_POINTS);
-                p.glVertex(gl);
-                gl.glEnd();
-                gl.glFlush();
-
-                Point projected = projection.times(p);
-                int x = (int)projected.x;
-                int y = (int)projected.y;
-                gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf);
-
-                boolean vis = false;
-                for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0;
-                v.visible = vis;
-                if (vis) {
-                    gl.glColor3f(0,0,0);
-                    gl.glBegin(gl.GL_POINTS);
-                    p.glVertex(gl);
-                    gl.glEnd();
-                    y = glcanvas.getHeight()-y;
-                    if (clickPoint==null) {
-                        if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
-                            dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
-                            closest = v;
-                        }
-                    }
-                }
-            }
-        }
-        gl.glShadeModel(GL.GL_SMOOTH);
-        gl.glEnable(GL.GL_LIGHTING);
-        gl.glDrawBuffer(GL.GL_FRONT);
-    }
-    Mesh.Vertex closest = null;
-    Matrix projection = null;
-
-    protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
-
-    private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) { draw(gl, triangles, tris, Matrix.ONE); }
-    private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris, Matrix m) {
-        float red = 0.0f;
-        float green = 0.0f;
-        float blue = 0.0f;
-        synchronized(safeTriangles) {
-        for(Mesh.T t : tris) {
-            if (red < 0.15) red = 1.0f;
-            if (green < 0.15) green = 1.0f;
-            if (blue < 0.15) blue = 1.0f;
-            red -= .09f;
-            green -= .12f;
-            blue -= .15f;
-
-            /*
-            if (triangles) switch(t.color) {
-                case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
-                case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
-                case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
-                case 3: gl.glColor4f((float)0.50, (float)0.50, (float)0.50, (float)0.3); break;
-                case 4: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
-                case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
-                case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
-            }
-            */
-            
-            gl.glColor4f((float)(0.25+(0.05*t.color)),
-                         (float)(0.25+(0.05*t.color)),
-                         (float)(0.75+(0.05*t.color)),
-                         (float)0.3); 
-            //if (t.v1().visible && t.v2().visible && t.v3().visible) continue;
-
-            /*
-            if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
-            else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
-            else if (t.e3().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
-            else  gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3);
-            */
-            //gl.glBegin(GL.GL_LINES);
-
-            if (triangles) {
-                t.glTriangle(gl, m);
-            } else {
-                gl.glDisable(GL.GL_LIGHTING);
-                gl.glBegin(GL.GL_LINES);
-                gl.glColor3f(1, 1, 1);
-                m.times(t.e1().p1.goodp).glVertex(gl);
-                m.times(t.e1().p2.goodp).glVertex(gl);
-                m.times(t.e2().p1.goodp).glVertex(gl);
-                m.times(t.e2().p2.goodp).glVertex(gl);
-                m.times(t.e3().p1.goodp).glVertex(gl);
-                m.times(t.e3().p2.goodp).glVertex(gl);
-                gl.glEnd();
-                gl.glEnable(GL.GL_LIGHTING);
-            }
-
-            Point centroid = t.centroid();
-            gl.glBegin(GL.GL_LINES);
-            gl.glColor3f(1, 1, 1);
-
-            if (triangles && errorNormals)
-                for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
-                    if (p.ok) {
-                        //gl.glDisable(GL.GL_LIGHTING);
-                        gl.glBegin(GL.GL_LINES);
-                        gl.glColor3f(1, 1, 1);
-                        p.p.glVertex(gl);
-                        p.p.plus(p.norm().times((float)p.error()*10)).glVertex(gl);
-                        //if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl);
-                        //tile.nearest(p).centroid().glVertex(gl);
-                        gl.glEnd();
-                        //gl.glEnable(GL.GL_LIGHTING);
-                    }
-                }
-            gl.glEnd();
-            
-        }
-        }
-    }
-
-    private JFrame f;
-    private GLCanvas glcanvas;
     public Viewer(JFrame f) {
         this.f = f;