public class MeshViewer extends Viewer {
+ public int temps;
+ public int accepts;
+ public int vertss;
+ protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
+
public MeshViewer(JFrame f) { super(f); }
+ /**
+ * Take care of initialization here.
+ */
+ public void init(GLAutoDrawable gld) {
+ GL gl = gld.getGL();
+ gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ gl.glViewport(0, 0, 500, 300);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+ gl.glClearDepth(1.0);
+ gl.glDepthFunc(GL.GL_LEQUAL);
+ gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+
+ float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
+ float mat_shininess[] = { 50.0f };
+ gl.glShadeModel(GL.GL_SMOOTH);
+ //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0);
+ //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0);
+ //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);
+ //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0);
+ gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0);
+ gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0);
+ gl.glEnable(GL.GL_LIGHTING);
+ gl.glEnable(GL.GL_LIGHT0);
+ /*
+ gl.glEnable(GL.GL_LIGHT1);
+ gl.glEnable(GL.GL_LIGHT2);
+ gl.glEnable(GL.GL_LIGHT3);
+ gl.glEnable(GL.GL_LIGHT4);
+ gl.glEnable(GL.GL_LIGHT5);
+ */
+ gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
+ gl.glEnable(GL.GL_COLOR_MATERIAL);
+
+ display(gld);
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
+ public void _display(GLAutoDrawable drawable, GL gl) {
+
+ if (transforms==null) return;
+
+
+ glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
+ Graphics2D g = (Graphics2D)f.getGraphics();
+ g.setColor(Color.black);
+ g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight());
+ g.setColor(Color.red);
+ int top = f.getHeight()-70;
+ g.drawString("temperature: "+temps, 10, 30+top);
+ g.drawString("acceptance: "+accepts, 10, 50+top);
+ g.drawString("vertices: "+vertss, 10, 70+top);
+ g.fillRect(140, 25+top, temps, 10);
+ g.fillRect(140, 45+top, accepts, 10);
+ g.fillRect(140, 65+top, vertss, 10);
+
+ GLU glu = new GLU();
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ gl.glPointSize(5.0f);
+ gl.glLoadIdentity();
+ glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10);
+ glu.gluLookAt(0, 0, -((tz/10)-1), 0, 0, 0, 0, 1, 0);
+ gl.glRotatef(anglex/3, 0, 1, 0);
+ gl.glRotatef(-(angley/3), 1, 0, 0);
+
+
+ gl.glDisable(GL.GL_LIGHTING);
+ gl.glColor4f(1, 0, 0, 1);
+ gl.glBegin(GL.GL_LINES);
+ gl.glVertex3f(0,0,0);
+ gl.glVertex3f(.3f,0,0);
+ gl.glEnd();
+ gl.glColor4f(0, 1, 0, 1);
+ gl.glBegin(GL.GL_LINES);
+ gl.glVertex3f(0,0,0);
+ gl.glVertex3f(0,.3f,0);
+ gl.glEnd();
+ gl.glColor4f(0, 0, 1, 1);
+ gl.glBegin(GL.GL_LINES);
+ gl.glVertex3f(0,0,0);
+ gl.glVertex3f(0,0,.3f);
+ gl.glEnd();
+ gl.glEnable(GL.GL_LIGHTING);
+
+
+ gl.glBegin(GL.GL_TRIANGLES);
+ if (tileon)
+ draw(gl, true, safeTriangles);
+ if (tilemeshon)
+ draw(gl, false, safeTriangles);
+ gl.glEnd();
+
+ //draw(gl, false, tile);
+
+ gl.glBegin(GL.GL_TRIANGLES);
+ gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8);
+ if (goalon)
+ draw(gl, false, goal);
+ gl.glEnd();
+
+
+ int i = 0;
+ //gl.glDisable(GL.GL_DEPTH_TEST);
+ gl.glColor4f(1,1,1,1);
+ for(Matrix m : transforms) {
+ /*
+ gl.glColor4f(0, 1, 1, 1);
+ gl.glBegin(GL.GL_LINES);
+ new Point(0,0,0).glVertex(gl);
+ new Point(0,0,0).plus(m.getTranslationalComponent()).glVertex(gl);
+ gl.glEnd();
+ gl.glEnable(GL.GL_LIGHTING);
+ */
+ //if (v1.z==0 && v1.y==0) continue;
+ i++;
+ if (neighborsWireOne && i!=whichNeighbor) continue;
+ //if (i>4) continue;
+ /*
+ Point p = new Point(0, 0, 0).times(m);
+ Vec v = new Vec(p.x, p.y, p.z);
+ v = v.times((float)1.04);
+ gl.glTranslatef(v.x, v.y, v.z);
+ */
+ if (neighbors) draw(gl, true, safeTriangles, m);
+ else if (neighborsWire || neighborsWireOne) draw(gl, false, safeTriangles, m);
+ /*
+ gl.glTranslatef(-v.x, -v.y, -v.z);
+ */
+ }
+ //gl.glEnable(GL.GL_DEPTH_TEST);
+
+ gl.glDisable(GL.GL_LIGHTING);
+ gl.glShadeModel(GL.GL_FLAT);
+ if (closest != null) {
+ gl.glColor3f(1,1,1);
+ gl.glBegin(gl.GL_POINTS);
+ closest.getPoint().glVertex(gl);
+ gl.glEnd();
+ /*
+ Mesh.Vertex v2 = closest.hack(gl, getMouse());
+ gl.glBegin(GL.GL_LINES);
+ closest.getPoint().glVertex(gl);
+ if (v2 != null) v2.getPoint().glVertex(gl);
+ gl.glEnd();
+ */
+ }
+
+ gl.glFlush();
+ gl.glDrawBuffer(GL.GL_BACK);
+ gl.glReadBuffer( GL.GL_BACK );
+ gl.glPixelStorei( GL.GL_PACK_ALIGNMENT, 1);
+ gl.glFlush();
+ gl.glDisable(GL.GL_LIGHTING);
+ gl.glShadeModel(GL.GL_FLAT);
+
+ IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer();
+ gl.glColor3f(0,0,0);
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ double dist = Double.MAX_VALUE;
+ if (clickPoint==null) closest = null;
+ synchronized(this) {
+ for(Mesh.T t : safeTriangles)
+ t.glTriangle(gl, null);
+ for(Mesh.Vertex v : tile.vertices()) {
+ Point p = v.getPoint();
+ gl.glColor3f(1,1,1);
+ gl.glBegin(gl.GL_POINTS);
+ p.glVertex(gl);
+ gl.glEnd();
+ gl.glFlush();
+
+ Point projected = projection.times(p);
+ int x = (int)projected.x;
+ int y = (int)projected.y;
+ gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf);
+
+ boolean vis = false;
+ for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0;
+ v.visible = vis;
+ if (vis) {
+ gl.glColor3f(0,0,0);
+ gl.glBegin(gl.GL_POINTS);
+ p.glVertex(gl);
+ gl.glEnd();
+ y = glcanvas.getHeight()-y;
+ if (clickPoint==null) {
+ if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
+ dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
+ closest = v;
+ }
+ }
+ }
+ }
+ }
+ gl.glShadeModel(GL.GL_SMOOTH);
+ gl.glEnable(GL.GL_LIGHTING);
+ gl.glDrawBuffer(GL.GL_FRONT);
+ }
+
+
+ private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) { draw(gl, triangles, tris, Matrix.ONE); }
+ private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris, Matrix m) {
+ float red = 0.0f;
+ float green = 0.0f;
+ float blue = 0.0f;
+ synchronized(this) {
+ for(Mesh.T t : tris) {
+ if (red < 0.15) red = 1.0f;
+ if (green < 0.15) green = 1.0f;
+ if (blue < 0.15) blue = 1.0f;
+ red -= .09f;
+ green -= .12f;
+ blue -= .15f;
+
+ /*
+ if (triangles) switch(t.color) {
+ case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
+ case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
+ case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
+ case 3: gl.glColor4f((float)0.50, (float)0.50, (float)0.50, (float)0.3); break;
+ case 4: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
+ case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
+ case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
+ }
+ */
+
+ gl.glColor4f((float)(0.25+(0.05*t.color)),
+ (float)(0.25+(0.05*t.color)),
+ (float)(0.75+(0.05*t.color)),
+ (float)0.3);
+ //if (t.v1().visible && t.v2().visible && t.v3().visible) continue;
+
+ /*
+ if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
+ else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
+ else if (t.e3().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
+ else gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3);
+ */
+ //gl.glBegin(GL.GL_LINES);
+
+ if (triangles) {
+ t.glTriangle(gl, m);
+ } else {
+ gl.glDisable(GL.GL_LIGHTING);
+ gl.glBegin(GL.GL_LINES);
+ gl.glColor3f(1, 1, 1);
+ m.times(t.e1().p1.goodp).glVertex(gl);
+ m.times(t.e1().p2.goodp).glVertex(gl);
+ m.times(t.e2().p1.goodp).glVertex(gl);
+ m.times(t.e2().p2.goodp).glVertex(gl);
+ m.times(t.e3().p1.goodp).glVertex(gl);
+ m.times(t.e3().p2.goodp).glVertex(gl);
+ gl.glEnd();
+ gl.glEnable(GL.GL_LIGHTING);
+ }
+
+ Point centroid = t.centroid();
+ gl.glBegin(GL.GL_LINES);
+ gl.glColor3f(1, 1, 1);
+
+ if (triangles && errorNormals)
+ for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
+ if (p.ok) {
+ //gl.glDisable(GL.GL_LIGHTING);
+ gl.glBegin(GL.GL_LINES);
+ gl.glColor3f(1, 1, 1);
+ p.p.glVertex(gl);
+ p.p.plus(p.norm().times((float)p.error()*10)).glVertex(gl);
+ //if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl);
+ //tile.nearest(p).centroid().glVertex(gl);
+ gl.glEnd();
+ //gl.glEnable(GL.GL_LIGHTING);
+ }
+ }
+ gl.glEnd();
+
+ }
+ }
+ }
+
+ public synchronized void dump() {
+ try {
+ PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
+ pw.println("solid dump");
+ for(Mesh.T t : tile) {
+ Vec normal = t.norm();
+ pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
+ pw.println(" outer loop");
+ for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
+ pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
+ }
+ pw.println(" endloop");
+ pw.println("endfacet");
+ }
+ pw.println("endsolid dump");
+ pw.flush();
+ pw.close();
+ } catch (Exception e) { throw new RuntimeException(e); }
+ }
+
+ public void keyPressed(KeyEvent e) {
+ super.keyPressed(e);
+ switch(e.getKeyCode()) {
+ case KeyEvent.VK_SPACE: breaks++; force = true; break;
+ case KeyEvent.VK_UP: temp = temp * 2; break;
+ case KeyEvent.VK_ENTER: temp = 10; break;
+ case KeyEvent.VK_LEFT: whichNeighbor--; break;
+ case KeyEvent.VK_RIGHT: whichNeighbor++; break;
+ case KeyEvent.VK_D: dump(); break;
+ case KeyEvent.VK_E: errorNormals = !errorNormals; break;
+ case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break;
+ case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break;
+ case KeyEvent.VK_N: neighbors = !neighbors; break;
+ case KeyEvent.VK_T: tileon = !tileon; break;
+ case KeyEvent.VK_G: goalon = !goalon; break;
+ case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
+ }
+ }
+
}
\ No newline at end of file
import edu.berkeley.qfat.geom.*;
import edu.berkeley.qfat.geom.Point;
-public class Viewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
+public abstract class Viewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
+
+ Mesh.Vertex closest = null;
public boolean force = false;
public Mesh tile = new Mesh(false);
boolean shift = false;
boolean control = false;
+ Matrix projection = null;
+ JFrame f;
+ GLCanvas glcanvas;
+ Point clickPoint = null;
+ Point clickClosest = null;
+
+ int mousex;
+ int mousey;
+ float tx = 0;
+ float ty = 0;
+ float tz = 0;
+ float anglex = 0;
+ float angley = 0;
+
+ public abstract void _display(GLAutoDrawable drawable, GL gl);
+ public void display(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
+ _display(drawable, gl);
+ this.projection = Matrix.getProjectionMatrix(gl);
+ }
+
public Point getMouse() {
return new Point(mousex, glcanvas.getHeight()-mousey, 0);
}
case KeyEvent.VK_CONTROL: control = true; break;
case KeyEvent.VK_ALT: alt = true; break;
case KeyEvent.VK_SHIFT: shift = true; break;
- case KeyEvent.VK_SPACE: breaks++; force = true; break;
- case KeyEvent.VK_UP: temp = temp * 2; break;
- case KeyEvent.VK_ENTER: temp = 10; break;
- case KeyEvent.VK_LEFT: whichNeighbor--; break;
- case KeyEvent.VK_RIGHT: whichNeighbor++; break;
- case KeyEvent.VK_D: dump(); break;
- case KeyEvent.VK_E: errorNormals = !errorNormals; break;
- case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break;
- case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break;
- case KeyEvent.VK_N: neighbors = !neighbors; break;
- case KeyEvent.VK_T: tileon = !tileon; break;
- case KeyEvent.VK_G: goalon = !goalon; break;
- case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
}
}
- public synchronized void dump() {
- try {
- PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
- pw.println("solid dump");
- for(Mesh.T t : tile) {
- Vec normal = t.norm();
- pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
- pw.println(" outer loop");
- for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
- pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
- }
- pw.println(" endloop");
- pw.println("endfacet");
- }
- pw.println("endsolid dump");
- pw.flush();
- pw.close();
- } catch (Exception e) { throw new RuntimeException(e); }
- }
+
public void keyReleased(KeyEvent e) {
switch(e.getKeyCode()) {
case KeyEvent.VK_CONTROL: control = false; break;
clickClosest = null;
}
- Point clickPoint = null;
- Point clickClosest = null;
- int mousex;
- int mousey;
public void mouseMoved(MouseEvent e) {
mousex = e.getX();
mousey = e.getY();
}
- float tx = 0;
- float ty = 0;
- float tz = 0;
- float anglex = 0;
- float angley = 0;
public void mouseDragged(MouseEvent e) {
if (shift) {
/*
tx += (mousex - e.getX())/(float)20;
ty += (mousey - e.getY())/(float)20;
*/
- if (closest != null && lastGL != null && projection != null && clickClosest != null) {
- synchronized(safeTriangles) {
+ if (closest != null && projection != null && clickClosest != null) {
+ synchronized(this) {
Vec d1 = projection.inverse().times(getMouse()).minus(projection.inverse().times(clickPoint));
Vec delta = d1.plus(clickClosest).minus(closest.getPoint());
//System.out.println(delta + " " + closest.getPoint());
mousey = e.getY();
}
- /**
- * Take care of initialization here.
- */
- public void init(GLAutoDrawable gld) {
- GL gl = gld.getGL();
- gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- gl.glViewport(0, 0, 500, 300);
- gl.glEnable(GL.GL_DEPTH_TEST);
- gl.glClearDepth(1.0);
- gl.glDepthFunc(GL.GL_LEQUAL);
- gl.glMatrixMode(GL.GL_PROJECTION);
- gl.glLoadIdentity();
- gl.glMatrixMode(GL.GL_MODELVIEW);
-
- float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
- float mat_shininess[] = { 50.0f };
- gl.glShadeModel(GL.GL_SMOOTH);
- //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0);
- //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0);
- //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);
- //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0);
- gl.glEnable(GL.GL_LIGHTING);
- gl.glEnable(GL.GL_LIGHT0);
- /*
- gl.glEnable(GL.GL_LIGHT1);
- gl.glEnable(GL.GL_LIGHT2);
- gl.glEnable(GL.GL_LIGHT3);
- gl.glEnable(GL.GL_LIGHT4);
- gl.glEnable(GL.GL_LIGHT5);
- */
- gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
- gl.glEnable(GL.GL_COLOR_MATERIAL);
-
- display(gld);
- }
-
- private GL lastGL = null;
-
- public int temps;
- public int accepts;
- public int vertss;
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
- public void display(GLAutoDrawable drawable) {
-
- if (transforms==null) return;
-
-
- glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
- Graphics2D g = (Graphics2D)f.getGraphics();
- g.setColor(Color.black);
- g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight());
- g.setColor(Color.red);
- int top = f.getHeight()-70;
- g.drawString("temperature: "+temps, 10, 30+top);
- g.drawString("acceptance: "+accepts, 10, 50+top);
- g.drawString("vertices: "+vertss, 10, 70+top);
- g.fillRect(140, 25+top, temps, 10);
- g.fillRect(140, 45+top, accepts, 10);
- g.fillRect(140, 65+top, vertss, 10);
-
- GL gl = drawable.getGL();
- lastGL = gl;
- GLU glu = new GLU();
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
- gl.glPointSize(5.0f);
- gl.glLoadIdentity();
- glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10);
- glu.gluLookAt(0, 0, -((tz/10)-1), 0, 0, 0, 0, 1, 0);
- gl.glRotatef(anglex/3, 0, 1, 0);
- gl.glRotatef(-(angley/3), 1, 0, 0);
-
-
- gl.glDisable(GL.GL_LIGHTING);
- gl.glColor4f(1, 0, 0, 1);
- gl.glBegin(GL.GL_LINES);
- gl.glVertex3f(0,0,0);
- gl.glVertex3f(.3f,0,0);
- gl.glEnd();
- gl.glColor4f(0, 1, 0, 1);
- gl.glBegin(GL.GL_LINES);
- gl.glVertex3f(0,0,0);
- gl.glVertex3f(0,.3f,0);
- gl.glEnd();
- gl.glColor4f(0, 0, 1, 1);
- gl.glBegin(GL.GL_LINES);
- gl.glVertex3f(0,0,0);
- gl.glVertex3f(0,0,.3f);
- gl.glEnd();
- gl.glEnable(GL.GL_LIGHTING);
-
-
- gl.glBegin(GL.GL_TRIANGLES);
- if (tileon)
- draw(gl, true, safeTriangles);
- if (tilemeshon)
- draw(gl, false, safeTriangles);
- gl.glEnd();
-
- //draw(gl, false, tile);
-
- gl.glBegin(GL.GL_TRIANGLES);
- gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8);
- if (goalon)
- draw(gl, false, goal);
- gl.glEnd();
-
-
- int i = 0;
- //gl.glDisable(GL.GL_DEPTH_TEST);
- gl.glColor4f(1,1,1,1);
- for(Matrix m : transforms) {
- /*
- gl.glColor4f(0, 1, 1, 1);
- gl.glBegin(GL.GL_LINES);
- new Point(0,0,0).glVertex(gl);
- new Point(0,0,0).plus(m.getTranslationalComponent()).glVertex(gl);
- gl.glEnd();
- gl.glEnable(GL.GL_LIGHTING);
- */
- //if (v1.z==0 && v1.y==0) continue;
- i++;
- if (neighborsWireOne && i!=whichNeighbor) continue;
- //if (i>4) continue;
- /*
- Point p = new Point(0, 0, 0).times(m);
- Vec v = new Vec(p.x, p.y, p.z);
- v = v.times((float)1.04);
- gl.glTranslatef(v.x, v.y, v.z);
- */
- if (neighbors) draw(gl, true, safeTriangles, m);
- else if (neighborsWire || neighborsWireOne) draw(gl, false, safeTriangles, m);
- /*
- gl.glTranslatef(-v.x, -v.y, -v.z);
- */
- }
- //gl.glEnable(GL.GL_DEPTH_TEST);
-
- gl.glDisable(GL.GL_LIGHTING);
- gl.glShadeModel(GL.GL_FLAT);
- if (closest != null) {
- gl.glColor3f(1,1,1);
- gl.glBegin(gl.GL_POINTS);
- closest.getPoint().glVertex(gl);
- gl.glEnd();
- /*
- Mesh.Vertex v2 = closest.hack(gl, getMouse());
- gl.glBegin(GL.GL_LINES);
- closest.getPoint().glVertex(gl);
- if (v2 != null) v2.getPoint().glVertex(gl);
- gl.glEnd();
- */
- }
-
- gl.glFlush();
- gl.glDrawBuffer(GL.GL_BACK);
- gl.glReadBuffer( GL.GL_BACK );
- gl.glPixelStorei( GL.GL_PACK_ALIGNMENT, 1);
- gl.glFlush();
- gl.glDisable(GL.GL_LIGHTING);
- gl.glShadeModel(GL.GL_FLAT);
-
- IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer();
- gl.glColor3f(0,0,0);
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
- double dist = Double.MAX_VALUE;
- if (clickPoint==null) closest = null;
- projection = Matrix.getProjectionMatrix(gl);
- synchronized(safeTriangles) {
- for(Mesh.T t : safeTriangles)
- t.glTriangle(gl, null);
- for(Mesh.Vertex v : tile.vertices()) {
- Point p = v.getPoint();
- gl.glColor3f(1,1,1);
- gl.glBegin(gl.GL_POINTS);
- p.glVertex(gl);
- gl.glEnd();
- gl.glFlush();
-
- Point projected = projection.times(p);
- int x = (int)projected.x;
- int y = (int)projected.y;
- gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf);
-
- boolean vis = false;
- for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0;
- v.visible = vis;
- if (vis) {
- gl.glColor3f(0,0,0);
- gl.glBegin(gl.GL_POINTS);
- p.glVertex(gl);
- gl.glEnd();
- y = glcanvas.getHeight()-y;
- if (clickPoint==null) {
- if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
- dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
- closest = v;
- }
- }
- }
- }
- }
- gl.glShadeModel(GL.GL_SMOOTH);
- gl.glEnable(GL.GL_LIGHTING);
- gl.glDrawBuffer(GL.GL_FRONT);
- }
- Mesh.Vertex closest = null;
- Matrix projection = null;
-
- protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
-
- private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) { draw(gl, triangles, tris, Matrix.ONE); }
- private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris, Matrix m) {
- float red = 0.0f;
- float green = 0.0f;
- float blue = 0.0f;
- synchronized(safeTriangles) {
- for(Mesh.T t : tris) {
- if (red < 0.15) red = 1.0f;
- if (green < 0.15) green = 1.0f;
- if (blue < 0.15) blue = 1.0f;
- red -= .09f;
- green -= .12f;
- blue -= .15f;
-
- /*
- if (triangles) switch(t.color) {
- case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
- case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
- case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
- case 3: gl.glColor4f((float)0.50, (float)0.50, (float)0.50, (float)0.3); break;
- case 4: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
- case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
- case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
- }
- */
-
- gl.glColor4f((float)(0.25+(0.05*t.color)),
- (float)(0.25+(0.05*t.color)),
- (float)(0.75+(0.05*t.color)),
- (float)0.3);
- //if (t.v1().visible && t.v2().visible && t.v3().visible) continue;
-
- /*
- if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
- else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
- else if (t.e3().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
- else gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3);
- */
- //gl.glBegin(GL.GL_LINES);
-
- if (triangles) {
- t.glTriangle(gl, m);
- } else {
- gl.glDisable(GL.GL_LIGHTING);
- gl.glBegin(GL.GL_LINES);
- gl.glColor3f(1, 1, 1);
- m.times(t.e1().p1.goodp).glVertex(gl);
- m.times(t.e1().p2.goodp).glVertex(gl);
- m.times(t.e2().p1.goodp).glVertex(gl);
- m.times(t.e2().p2.goodp).glVertex(gl);
- m.times(t.e3().p1.goodp).glVertex(gl);
- m.times(t.e3().p2.goodp).glVertex(gl);
- gl.glEnd();
- gl.glEnable(GL.GL_LIGHTING);
- }
-
- Point centroid = t.centroid();
- gl.glBegin(GL.GL_LINES);
- gl.glColor3f(1, 1, 1);
-
- if (triangles && errorNormals)
- for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
- if (p.ok) {
- //gl.glDisable(GL.GL_LIGHTING);
- gl.glBegin(GL.GL_LINES);
- gl.glColor3f(1, 1, 1);
- p.p.glVertex(gl);
- p.p.plus(p.norm().times((float)p.error()*10)).glVertex(gl);
- //if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl);
- //tile.nearest(p).centroid().glVertex(gl);
- gl.glEnd();
- //gl.glEnable(GL.GL_LIGHTING);
- }
- }
- gl.glEnd();
-
- }
- }
- }
-
- private JFrame f;
- private GLCanvas glcanvas;
public Viewer(JFrame f) {
this.f = f;