/** magnification factor */
private static final float MAG = 1;
+ public static final float MATCHING_EPSILON = 0.01f;
public Main(StlFile stlf, Frame f) {
super(f);
float halfup = 0;
translations = new Matrix[] {
-
+ /*
Matrix.translate(new Vec(lshift, depth, halfup)),
Matrix.translate(new Vec(rshift, depth, halfup)),
Matrix.translate(new Vec(lshift, -depth, halfup)),
Matrix.translate(new Vec(rshift, -depth, halfup)),
-
- /*
- Matrix.translate(new Vec(0, depth, halfup)),
- Matrix.translate(new Vec(0, -depth, halfup)),
*/
- Matrix.translate(new Vec(lshift, 0, height)),
- Matrix.translate(new Vec(rshift, 0, height)),
- Matrix.translate(new Vec(lshift, 0, -height)),
- Matrix.translate(new Vec(rshift, 0, -height)),
+ //Matrix.translate(new Vec(0, depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+ //Matrix.translate(new Vec(0, -depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+ Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+ Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)),
+ /*
+ Matrix.translate(new Vec(0, depth, 0)),
+ Matrix.translate(new Vec(0, -depth, 0)),
+ Matrix.translate(new Vec(0, 0, height)),
+ Matrix.translate(new Vec(0, 0, -height)),
+ */
+ //Matrix.translate(new Vec(lshift, depth, height/2)),
+ //Matrix.translate(new Vec(lshift, depth, -height/2)),
+ //Matrix.translate(new Vec(rshift, -depth, height/2)),
+ //Matrix.translate(new Vec(rshift, -depth, -height/2)),
+ //Matrix.translate(new Vec(rshift, 0, height)),
+ //Matrix.translate(new Vec(rshift, 0, -height)),
Matrix.translate(new Vec( width, 0, 0)),
Matrix.translate(new Vec(-width, 0, 0)),
tile.newT(rtf, mtf, rbf, null, 6);
tile.newT(rbf, mtf, mbf, null, 6);
+ HashSet<Mesh.E> es = new HashSet<Mesh.E>();
+ for(Mesh.T t : tile) {
+ es.add(t.e1());
+ es.add(t.e2());
+ es.add(t.e3());
+ }
+ for(Mesh.E e : es) {
+ if (e.p1.p.x == e.p2.p.x && e.p1.p.y == e.p2.p.y) continue;
+ if (e.p1.p.z == e.p2.p.z && e.p1.p.y == e.p2.p.y) continue;
+ if (e.p1.p.x == e.p2.p.x && e.p1.p.z == e.p2.p.z) continue;
+ e.shatter();
+ }
+
for(Matrix m : translations) {
for(Mesh.T t1 : tile) {
for(Mesh.T t2 : tile) {
if (t1==t2) continue;
- if ((t1.v1().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
- (t1.v2().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
- (t1.v3().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
- t1.e1().bindEdge(t2.e3());
- t1.e2().bindEdge(t2.e2());
- t1.e3().bindEdge(t2.e1());
+ if ((t1.v1().p.times(m).minus(t2.v1().p).mag() < MATCHING_EPSILON) &&
+ (t1.v2().p.times(m).minus(t2.v3().p).mag() < MATCHING_EPSILON) &&
+ (t1.v3().p.times(m).minus(t2.v2().p).mag() < MATCHING_EPSILON)) {
+ t2.e3().bindEdge(t1.e1(), m);
+ t2.e2().bindEdge(t1.e2(), m);
+ t2.e1().bindEdge(t1.e3(), m);
}
- if ((t1.v2().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
- (t1.v3().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
- (t1.v1().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
- t1.e2().bindEdge(t2.e3());
- t1.e3().bindEdge(t2.e2());
- t1.e1().bindEdge(t2.e1());
+ if ((t1.v2().p.times(m).minus(t2.v1().p).mag() < MATCHING_EPSILON) &&
+ (t1.v3().p.times(m).minus(t2.v3().p).mag() < MATCHING_EPSILON) &&
+ (t1.v1().p.times(m).minus(t2.v2().p).mag() < MATCHING_EPSILON)) {
+ t2.e3().bindEdge(t1.e2(), m);
+ t2.e2().bindEdge(t1.e3(), m);
+ t2.e1().bindEdge(t1.e1(), m);
}
- if ((t1.v3().p.times(m).minus(t2.v1().p).mag() < Mesh.EPSILON) &&
- (t1.v1().p.times(m).minus(t2.v3().p).mag() < Mesh.EPSILON) &&
- (t1.v2().p.times(m).minus(t2.v2().p).mag() < Mesh.EPSILON)) {
- t1.e3().bindEdge(t2.e3());
- t1.e1().bindEdge(t2.e2());
- t1.e2().bindEdge(t2.e1());
+ if ((t1.v3().p.times(m).minus(t2.v1().p).mag() < MATCHING_EPSILON) &&
+ (t1.v1().p.times(m).minus(t2.v3().p).mag() < MATCHING_EPSILON) &&
+ (t1.v2().p.times(m).minus(t2.v2().p).mag() < MATCHING_EPSILON)) {
+ t2.e3().bindEdge(t1.e3(), m);
+ t2.e2().bindEdge(t1.e1(), m);
+ t2.e1().bindEdge(t1.e2(), m);
}
}
Mesh.E e = es.poll();
verts++;
//System.out.println("shatter " + e);
+ //e.shatter(e.midpoint(), null, null, true, true);
+
e.shatter();
Thread.yield();
repaint();
if (t.aspect() < 0.1 && e.length()>e.next.length() && e.length()>e.prev.length()) es.add(e);
}
}
-
+ /*
for(int i=0; i<5; i++) {
Mesh.E e = es.poll();
if (e==null) break;
e.shatter();
}
+ */
tile.rebindPoints();
System.out.println("temp="+temp + " ratio="+(Math.ceil(acceptance*100)) + " " +