add TODO comment in Main.java
[anneal.git] / src / edu / berkeley / qfat / Main.java
index 178ca5a..4ae3a8e 100644 (file)
@@ -12,6 +12,56 @@ import edu.berkeley.qfat.stl.*;
 import edu.berkeley.qfat.geom.Point;
 import edu.berkeley.qfat.geom.Polygon;
 
+/*
+
+
+Todo
+- review catmull-clark; move vertex points?
+- re-anneal fish
+
+- show constraints (?)
+- show in red if user tries to move a point to an illegal location
+
+- eliminate use of bindinggroupschanged()
+
+- post qfat on my software page
+
+
+With Sequin
+- constraints admit intersections (lattice)
+- constraints may be transformed linearly
+
+
+
+
+Log console
+  - blend-shaded overlay?  slick.
+
+face/vertex count
+rendering FPS
+ability to not draw edges between faces
+
+
+three circumcircles showing crystal ball -- these don't get scaled
+axes?
+
+drawing modes:
+  - bounding box
+  - vertices
+  - edges
+  - visible-edges
+  - flat with or without edges
+  - shaded with or without edges
+  * contrasting-faces
+
+
+quadric decimation?
+
+show normals
+show bounding box
+show axes (big+fat)
+ */
+
 // TO DO:
 //
 // - Ability to snap three views to orthgonal
@@ -590,8 +640,7 @@ public class Main extends InteractiveMeshViewer {
 
                 transforms = new Matrix[] {
 
-                    //Matrix.rotate(new Vec(1,0,0), (float)Math.PI),
-                    //Matrix.reflect(new Vec(1,0,0)),
+                    //Matrix.reflect(new Vec( 0,  height, -z).norm()),
 
                     Matrix.translate(new Vec(-unit, 0, 0)),
                     Matrix.translate(new Vec( unit, 0, 0)),
@@ -632,17 +681,33 @@ public class Main extends InteractiveMeshViewer {
                 transforms = new Matrix[] {
                     Matrix.reflect(new Vec( 0,  height, -z).norm()),
                     //Matrix.reflect(new Vec( 0, -height,  z)),
-                    Matrix.ONE
+                    Matrix.ONE,
+                    Matrix.translate(new Vec(-unit, 0, 0)),
+                    Matrix.translate(new Vec( unit, 0, 0)),
+                    /*
+                    Matrix.translate(new Vec(-cos,  0,  sin)),
+                    Matrix.translate(new Vec( cos,  0,  sin)),
+                    Matrix.translate(new Vec(-cos,  0, -sin)),
+                    Matrix.translate(new Vec( cos,  0, -sin)),
+
+                    Matrix.translate(new Vec( 0,  height, -z)),
+                    Matrix.translate(new Vec(-r,  height,  x)),
+                    Matrix.translate(new Vec( r,  height,  x)),
+                    Matrix.translate(new Vec( 0, -height,  z)),
+                    Matrix.translate(new Vec(-r, -height, -x)),
+                    Matrix.translate(new Vec( r, -height, -x)),
+                    */
                 };
 
+
                 //for(int i=0; i<transforms.length; i++) transforms[i] = Matrix.translate(m.times(vecs[i]));
-                /*
+
                 Matrix m = Matrix.scale(1.9f, 1f ,1);
                 //Matrix m = Matrix.scale(1f, 2.1f, 1f);
                 tile.transform(m);
                 for(int i=0; i<transforms.length; i++)
                     transforms[i] = preMultiplyTranslationalComponentBy(transforms[i], m);
-                */
+
 
                 fixupTile();