return true;
}
+ /** issue gl.glVertex() for each of the triangle's points */
+ public void glVertices(GL gl) {
+ norm().glNormal(gl);
+ Point p1 = v1().oldp;
+ Point p2 = v2().oldp;
+ Point p3 = v3().oldp;
+ if (p1==null || p2==null || p3==null) return;
+ p1.glVertex(gl);
+ p2.glVertex(gl);
+ p3.glVertex(gl);
+ }
+
}
}