checkpoint
[anneal.git] / src / edu / berkeley / qfat / Mesh.java
index 3da4835..babad37 100644 (file)
@@ -104,6 +104,25 @@ public class Mesh implements Iterable<Mesh.T> {
             error += olderror;
         }
 
+        public float averageTriangleArea() {
+            int count = 0;
+            float ret = 0;
+            for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+                ret += e.t.area();
+                count++;
+            }
+            return ret/count;
+        }
+        public float averageEdgeLength() {
+            int count = 0;
+            float ret = 0;
+            for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
+                ret += e.length();
+                count++;
+            }
+            return ret/count;
+        }
+
         public Matrix _recomputeFundamentalQuadric() {
             Matrix m = Matrix.ZERO;
             int count = 0;
@@ -116,19 +135,23 @@ public class Mesh implements Iterable<Mesh.T> {
 
         public HasQuadric nearest() { return error_against==null ? null : error_against.vertices.nearest(p, this); }
         public void computeError() {
+            if (error_against==null) return;
             float nerror =
                 quadric_count != 0
-                ? (quadric.preAndPostMultiply(p) * 100) / quadric_count
+                ? (quadric.preAndPostMultiply(p) * 100)/quadric_count
                 : nearest_in_other_mesh != null
-                ? nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10
-                : error_against != null
-                ? nearest().fundamentalQuadric().preAndPostMultiply(p) * 100 * 10
-                : 0;
+                ? nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100
+                : nearest().fundamentalQuadric().preAndPostMultiply(p) * 100;
             for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
                 double ang = Math.abs(e.crossAngle());
                 if (ang > Math.PI) throw new Error();
                 float minangle = (float)(Math.PI * 0.8);
                 if (ang > minangle) nerror += (ang - minangle);
+                /*
+                if (e.t.aspect() < 0.2) {
+                    nerror += (0.2-e.t.aspect()) * 300;
+                }
+                */
             }
             setError(nerror);
         }
@@ -143,20 +166,21 @@ public class Mesh implements Iterable<Mesh.T> {
             reinsert();
             applyQuadricToNeighbor();
 
-            if (ignoreProblems) return true;
-
-            illegal = false;
-            checkLegality();
+            if (!ignoreProblems) {
+                illegal = false;
+                checkLegality();
+            }
+            for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) e.p2.quadricStale = true;
             return !illegal;
         } 
 
         public void checkLegality() {
             for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) {
-                if (Math.abs(e.crossAngle()) > (Math.PI * 0.9) || Math.abs(e.next.crossAngle()) > (Math.PI * 0.9)) illegal = true;
-                if (e.t.aspect() < 0.1) illegal = true;
-                e.p2.quadricStale = true;
+                if (Math.abs(e.crossAngle()) > (Math.PI * 0.9) ||
+                    Math.abs(e.next.crossAngle()) > (Math.PI * 0.9)) illegal = true;
+                //if (e.t.aspect() < 0.1) illegal = true;
             }
-            if (illegal) triangles.range(oldp, this.p, (Visitor<T>)this);
+            if (!illegal) triangles.range(oldp, this.p, (Visitor<T>)this);
         }
 
         public void reComputeErrorAround() {
@@ -305,8 +329,18 @@ public class Mesh implements Iterable<Mesh.T> {
 
         public boolean intersects(T t) { return t.intersects(p1.p, p2.p); }
         public float comparator() {
+            /*
             Vertex nearest = error_against.nearest(midpoint());
-            return (float)Math.max(length(), midpoint().distance(nearest.p));
+            //return (float)Math.max(length(), midpoint().distance(nearest.p));
+            //return length();
+            float nearest_distance = midpoint().distance(nearest.p);
+            float other_distance =
+                (p1.p.distance(error_against.nearest(p1.p).p)+
+                 p2.p.distance(error_against.nearest(p2.p).p))/2;
+            return nearest_distance/other_distance;
+            */
+            //return length();
+            return t==null?0:(1/t.aspect());
         }
         public int compareTo(E e) {
             return e.comparator() > comparator() ? 1 : -1;