public void unbind() {
for(Mesh.T t : this) {
- t.p1().unbind();
- t.p2().unbind();
- t.p3().unbind();
+ t.v1().unbind();
+ t.v2().unbind();
+ t.v3().unbind();
}
}
double dist = 0;
HashSet<Vert> done = new HashSet<Vert>();
for(T t : ts)
- for(Vert p : new Vert[] { t.p1(), t.p2(), t.p3() }) {
+ for(Vert p : new Vert[] { t.v1(), t.v2(), t.v3() }) {
if (done.contains(p)) continue;
done.add(p);
p.rescore();
}
for(T t : ts)
- for(Vert p : new Vert[] { t.p1(), t.p2(), t.p3() })
+ for(Vert p : new Vert[] { t.v1(), t.v2(), t.v3() })
p.kdremove();
kd = new KDTree(3);
for(T t : ts)
- for(Vert p : new Vert[] { t.p1(), t.p2(), t.p3() })
+ for(Vert p : new Vert[] { t.v1(), t.v2(), t.v3() })
p.kdinsert();
return (float)(dist/num);
}
return (Vert)results[0];
}
- public T newT(Vert p1, Vert p2, Vert p3, Vec norm) {
- if (norm != null) {
- Vec norm2 = p3.p.minus(p1.p).cross(p2.p.minus(p1.p));
- float dot = norm.dot(norm2);
- //if (Math.abs(dot) < EPointSILON) throw new Error("dot products within epsilon of each other: "+norm+" "+norm2);
- if (dot < 0) { Vert p = p1; p1=p2; p2 = p; }
- }
- E e12 = p1.makeE(p2);
- E e23 = p2.makeE(p3);
- E e31 = p3.makeE(p1);
- while(e12.next != e23 || e23.next != e31 || e31.next != e12) {
- e12.makeAdjacent(e23);
- e23.makeAdjacent(e31);
- e31.makeAdjacent(e12);
- }
- T ret = e12.makeT();
- if (e12.t == null) throw new Error();
- if (e23.t == null) throw new Error();
- if (e31.t == null) throw new Error();
- return ret;
- }
-
public class BindingGroup {
public HashSet<E> es = new HashSet<E>();
public BindingGroup() { }
public final class E implements Comparable<E> {
public boolean intersects(T t) {
- double A0=t.p1().p.x, A1=t.p1().p.y, A2=t.p1().p.z;
- double B0=t.p2().p.x, B1=t.p2().p.y, B2=t.p2().p.z;
- double C0=t.p3().p.x, C1=t.p3().p.y, C2=t.p3().p.z;
+ double A0=t.v1().p.x, A1=t.v1().p.y, A2=t.v1().p.z;
+ double B0=t.v2().p.x, B1=t.v2().p.y, B2=t.v2().p.z;
+ double C0=t.v3().p.x, C1=t.v3().p.y, C2=t.v3().p.z;
double j0=p1.p.x, j1=p1.p.y, j2=p1.p.z;
double k0=p2.p.x, k1=p2.p.y, k2=p2.p.z;
double J0, J1, J2;
public String toString() { return p1+"->"+p2; }
}
+ public T newT(Vert p1, Vert p2, Vert p3, Vec norm) {
+ if (norm != null) {
+ Vec norm2 = p3.p.minus(p1.p).cross(p2.p.minus(p1.p));
+ float dot = norm.dot(norm2);
+ //if (Math.abs(dot) < EPointSILON) throw new Error("dot products within epsilon of each other: "+norm+" "+norm2);
+ if (dot < 0) { Vert p = p1; p1=p2; p2 = p; }
+ }
+ E e12 = p1.makeE(p2);
+ E e23 = p2.makeE(p3);
+ E e31 = p3.makeE(p1);
+ while(e12.next != e23 || e23.next != e31 || e31.next != e12) {
+ e12.makeAdjacent(e23);
+ e23.makeAdjacent(e31);
+ e31.makeAdjacent(e12);
+ }
+ T ret = e12.makeT();
+ if (e12.t == null) throw new Error();
+ if (e23.t == null) throw new Error();
+ if (e31.t == null) throw new Error();
+ return ret;
+ }
+
/** [UNIQUE] a triangle (face) */
- public final class T {
+ public final class T extends Triangle {
public final E e1;
public final int color;
}
public Vert nearest(Point p) {
- float d1 = p1().p.distance(p);
- float d2 = p2().p.distance(p);
- float d3 = p3().p.distance(p);
- if (d1 < d2 && d1 < d3) return p1();
- if (d2 < d3) return p2();
- return p3();
+ float d1 = v1().p.distance(p);
+ float d2 = v2().p.distance(p);
+ float d3 = v3().p.distance(p);
+ if (d1 < d2 && d1 < d3) return v1();
+ if (d2 < d3) return v2();
+ return v3();
}
T(E e1) {
// FIXME unnecssary
ts.add(this);
- p1().kdinsert();
- p2().kdinsert();
- p3().kdinsert();
+ v1().kdinsert();
+ v2().kdinsert();
+ v3().kdinsert();
this.color = color;
}
- public Vert p1() { return e1.p1; }
- public Vert p2() { return e1.p2; }
- public Vert p3() { return e1.next.p2; }
+ public Vert v1() { return e1.p1; }
+ public Vert v2() { return e1.p2; }
+ public Vert v3() { return e1.next.p2; }
+ public Point p1() { return e1.p1.p; }
+ public Point p2() { return e1.p2.p; }
+ public Point p3() { return e1.next.p2.p; }
public E e1() { return e1; }
public E e2() { return e1.next; }
public E e3() { return e1.prev; }
- public Vec norm() { return p2().p.minus(p1().p).cross(p3().p.minus(p1().p)).norm(); }
+ public Vec norm() { return v2().p.minus(v1().p).cross(v3().p.minus(v1().p)).norm(); }
public boolean hasE(E e) { return e1==e || e1.next==e || e1.prev==e; }
- public boolean has(Vert v) { return p1()==v || p2()==v || p3()==v; }
-
- public float area() {
- return (float)Math.abs(0.5 * e1().length() * new Vec(p1().p, p2().p).norm().dot(new Vec(p2().p, p3().p)));
- }
-
+ public boolean has(Vert v) { return v1()==v || v2()==v || v3()==v; }
+ public float area() { return (float)Math.abs(0.5*e1().length()*new Vec(v1().p, v2().p).norm().dot(new Vec(v2().p, v3().p))); }
public void glVertices(GL gl) {
- p1().p.glVertex(gl);
- p2().p.glVertex(gl);
- p3().p.glVertex(gl);
+ v1().p.glVertex(gl);
+ v2().p.glVertex(gl);
+ v3().p.glVertex(gl);
}
- public Point centroid() { return new Point((p1().p.x+p2().p.x+p3().p.x)/3,
- (p1().p.y+p2().p.y+p3().p.y)/3,
- (p1().p.z+p2().p.z+p3().p.z)/3); }
+ public Point centroid() {
+ return new Point((v1().p.x+v2().p.x+v3().p.x)/3,
+ (v1().p.y+v2().p.y+v3().p.y)/3,
+ (v1().p.z+v2().p.z+v3().p.z)/3); }
public float diameter() {
// FIXME: what is this supposed to be?
return Math.max(Math.max(e1().length(), e2().length()), e3().length()) / 2;